- Food & taming
- Breeding requirements
Fewer than 10 within 10 m
Partner within 4 m · fed and calm; adults and offspring count toward the limit
- Offspring & growth
1 min pregnancy after successful breeding
Asksvin Character ID

Asksvin are large reptilian creatures native to the Ashlands. They are tameable with the right food and, once trained, can be ridden using an Asksvin saddle. They drop Asksvin hide and tail used in Ashlands-tier crafts.
Overview
Asksvin is a Valheim creature typically found in the ashlands biome from the Demon faction. Its character ID is Asksvin, and the cheat command spawn Asksvin summons one in front of you — append 1 2 or 1 3 for one- or two-star variants.
Asksvin are large reptilian creatures native to the Ashlands. They are tameable with the right food and, once trained, can be ridden using an Asksvin saddle. They drop Asksvin hide and tail used in Ashlands-tier crafts.
Asksvin drops Asksvin tail, Asksvin hide, Asksvin bladder, and Asksvin trophy and can be tamed when killed or interacted with.
| Character ID | Asksvin |
| Health | 800 |
| Faction | Demon |
| Main Biome | Ashlands |
| Tameable | Yes |
| Taming Time | 30 min |
| Breedable | Yes |
- Command reference
- spawn
Command Builder
Spawns one Asksvin at level 1 (normal).
Example Commands
Spawns one Asksvin at your location.
Spawns one Asksvin at level 2 (use 1, 2, or 3).
Spawns five Asksvin at your location.
Drop Rates
- Asksvin Trophy1 · 10%
- Asksvin Bladder1
- Asksvin Hide2–3
- Asksvin Tail2–3
Related creatures
Taming & breeding
Full reference2 entries
| Animal / egg | Food & taming | Breeding requirements | Offspring & growth |
|---|---|---|---|
Fewer than 10 within 10 m Partner within 4 m · fed and calm; adults and offspring count toward the limit | 1 min pregnancy after successful breeding | ||
Grows with time Growth requires the area to be active. | Not at this stage | 50 min to grow up |
- Food & taming
Grows with time
Growth requires the area to be active.
- Breeding requirements
Not at this stage
- Offspring & growth
50 min to grow up
Animals need food and calm conditions to make taming or breeding progress. Keep the area active by staying nearby. Pregnancy time starts after successful breeding; it is not the full interval between births.
Creature spawn conditions
Full reference2 entries
| Creature | Biome & terrain | Time & weather | Progression & limits |
|---|---|---|---|
9–1,000 m altitude · Inside or outside forest | Day only Any weather | No required world key Up to 2 nearby · Groups of 1–3 · 0–1 stars permitted · 3 min 40 sec between attempts · 20% attempt chance | |
9–1,000 m altitude · Inside or outside forest | Night only Any weather | No required world key Up to 3 nearby · Groups of 1–3 · 0–2 stars permitted · 3 min 40 sec between attempts · 30% attempt chance |
- Biome & terrain
9–1,000 m altitude · Inside or outside forest
- Time & weather
Day only
Any weather
- Progression & limits
No required world key
Up to 2 nearby · Groups of 1–3 · 0–1 stars permitted · 3 min 40 sec between attempts · 20% attempt chance
- Biome & terrain
9–1,000 m altitude · Inside or outside forest
- Time & weather
Night only
Any weather
- Progression & limits
No required world key
Up to 3 nearby · Groups of 1–3 · 0–2 stars permitted · 3 min 40 sec between attempts · 30% attempt chance
These are world-spawn rules. Raids and location spawners have separate rules on their own pages. An interval is an attempt schedule, not a guaranteed respawn timer; valid terrain and local population checks still apply.
More details
- blunt resistance
- Normal
- slash resistance
- Normal
- pierce resistance
- Normal
- chop resistance
- Ignore
- pickaxe resistance
- Ignore
- fire resistance
- Resistant
- frost resistance
- Normal
- lightning resistance
- Normal
- poison resistance
- Resistant
- spirit resistance
- Immune
- nonPlayer resistance
- Normal
- Tolerates water
- Yes
- Stagger damage factor
- 0.3
Biomes (curated)
Movement & behavior
Base behavior from the game data; combat and terrain can change how a creature moves.
- Swimming
- Can swim
- Water
- Avoids entering water
- Buildings
- Can target player-built structures
Game data source
The full settings include internal fields and inactive defaults. The sections above explain the values relevant to gameplay.
Download full game settings (JSON)