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Charred Archer Character ID

The spawn ID and star-level commands for Charred Archer in Valheim, plus its drops, resistances, and where it spawns.
Charred Archer — In-game trophy icon
In-game trophy icon
Creature

Charred Archers are bow-wielding undead demon warriors found throughout the Ashlands. They snipe from range and are highly resistant to fire damage, making Silver and Eitr-tier weapons most effective against them.

Overview

Charred Archer is a Valheim creature typically found in the ashlands biome from the Demon faction. Its character ID is Charred_Archer, and the cheat command spawn Charred_Archer summons one in front of you — append 1 2 or 1 3 for one- or two-star variants.

Charred Archers are bow-wielding undead demon warriors found throughout the Ashlands. They snipe from range and are highly resistant to fire damage, making Silver and Eitr-tier weapons most effective against them.

Charred Archer drops Charred bone and Archer trophy when killed.

Character IDCharred_Archer
Health200
FactionDemon
Main BiomeAshlands
TameableNo
Stagger Limit50%
Command reference
spawn

Command Builder

Quantity
Level

Spawns one Charred Archer at level 1 (normal).

Example Commands

Spawns one Charred Archer at your location.

Spawns one Charred Archer at level 2 (use 1, 2, or 3).

Spawns five Charred Archer at your location.

Drop Rates

Related creatures

Creature spawn conditions

Full reference

2 entries

Biome & terrain

1–1,000 m altitude · Inside or outside forest

Time & weather

Day & night

Any weather

Progression & limits

No required world key

Up to 4 nearby · Groups of 1–2 · 0–1 stars permitted · 11 min 40 sec between attempts · 15% attempt chance

These are world-spawn rules. Raids and location spawners have separate rules on their own pages. An interval is an attempt schedule, not a guaranteed respawn timer; valid terrain and local population checks still apply.

More details

blunt resistance
Normal
slash resistance
Normal
pierce resistance
Resistant
chop resistance
Ignore
pickaxe resistance
Ignore
fire resistance
Very resistant
frost resistance
Normal
lightning resistance
Normal
poison resistance
Immune
spirit resistance
Weak
nonPlayer resistance
Normal
Tolerates water
Yes
Stagger damage factor
0.5

Biomes (curated)

Movement & behavior

Base behavior from the game data; combat and terrain can change how a creature moves.

Swimming
Cannot swim
Water
Avoids entering water
Buildings
Can target player-built structures
Game data source

The full settings include internal fields and inactive defaults. The sections above explain the values relevant to gameplay.

Download full game settings (JSON)