Fader Character ID

Fader is Valheim's seventh boss and the Forsaken guardian of the Ashlands. He manifests as a colossal flame-corrupted bone dragon residing in the Fortress of the Bone Tower, weaving fissures, meteors, and walls of fire as his signature attacks.
Overview
Fader is a Valheim creature typically found in the ashlands biome from the Boss faction. Its character ID is Fader, and the cheat command spawn Fader summons one in front of you — append 1 2 or 1 3 for one- or two-star variants.
Fader is Valheim's seventh boss and the Forsaken guardian of the Ashlands. He manifests as a colossal flame-corrupted bone dragon residing in the Fortress of the Bone Tower, weaving fissures, meteors, and walls of fire as his signature attacks.
Fader drops Fader trophy and Fader relic when killed.
| Character ID | Fader |
| Health | 25000 |
| Faction | Boss |
| Main Biome | Ashlands |
| Tameable | No |
| Boss | Yes |
- Command reference
- spawn
Command Builder
Spawns one Fader at level 1 (normal).
Example Commands
Spawns one Fader at your location.
Spawns one Fader at level 2 (use 1, 2, or 3).
Spawns five Fader at your location.
Drop Rates
Related creatures
Asksvin- Aspect of the Crawling Matriarch
- Aspect of the Dragon Mother
- Aspect of the Emerald Flame
- Aspect of the Lightning Stag
- Aspect of the Living Forest
- Aspect of the Twisted Soul
- Aspect of the Writhing Dead
- Aspect_TentaRoot
Bonemass
Charred Archer- Charred Twitcher
Charred Warrior
Eikthyr
Hive- Kall Fimbulbringer
- Kall Fimbulbringer
- Kall Fimbulbringer
Magmafish
Moder
Morgen
Root
Surtling- Tendril
- Tendril_back
The Elder
The Queen
Volture
Yagluth
More details
- blunt resistance
- Normal
- slash resistance
- Normal
- pierce resistance
- Resistant
- chop resistance
- Ignore
- pickaxe resistance
- Ignore
- fire resistance
- Immune
- frost resistance
- Normal
- lightning resistance
- Normal
- poison resistance
- Normal
- spirit resistance
- Immune
- nonPlayer resistance
- Normal
- Tolerates water
- Yes
- Stagger damage factor
- 0
Defeat sets world key
Biomes (curated)
Movement & behavior
Base behavior from the game data; combat and terrain can change how a creature moves.
- Swimming
- Can swim
- Water
- Avoids entering water
- Buildings
- Can target player-built structures
Game data source
The full settings include internal fields and inactive defaults. The sections above explain the values relevant to gameplay.
Download full game settings (JSON)