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PlaceofMystery1 Location ID

Location IDPlaceofMystery1· Ashlands

The location ID and world-generation details for PlaceofMystery1 in Valheim — the biome it spawns in and how many appear per world.
Overview

PlaceofMystery1 is a Valheim world location that spawns in the ashlands biome, identified internally as PlaceofMystery1.

World generation places up to 1 per world, with terrain constraints (altitude 0–1000 m; terrain delta 0–5 m), and an exclusion radius of 24m, which is why some seeds have far more of them than others.

About

Location prefab from the game extraction. Placement settings do not guarantee that it appears in a particular world.

Creatures in the Ashlands

Creatures you may encounter near PlaceofMystery1, based on the biome it spawns in.

Additional game data
Enabled for placement
Yes
Resolved location-content sources
107
Eligible room prefabs
0
Location biomes (1)
Possible destructible drops (2)
  • Charred Skull

    1 source definition; PlaceofMystery1 / Spawner_CharredStone_Elite (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.

  • Grausten

    63 source definitions; PlaceofMystery1 / Ashlands_Floor (55) (location prefab); PlaceofMystery1 / Ashlands_Pillar4 (location prefab); PlaceofMystery1 / Ashlands_ArchRoofDamaged_half1 (location prefab); more in source tables. Serialized stack ranges: 0–0, 1–1. Conditions and weights are in the source tables; content is not guaranteed.

Possible pickable items (2)
  • Dyrnwyn Tip Fragment

    1 source definition; PlaceofMystery1 / Pickable_Swordpiece3 (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.

  • Molten Core

    4 source definitions; PlaceofMystery1 / Pickable_MoltenCoreStand (1) (location prefab); PlaceofMystery1 / Pickable_MoltenCoreStand (3) (location prefab); PlaceofMystery1 / Pickable_MoltenCoreStand (2) (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.

Location-specific creature spawners (4)
  • Charred Archer

    1 source definition; PlaceofMystery1 / Spawner_CharredStone_Elite (location prefab). Serialized level ranges: 3–2. Conditions and weights are in the source tables; content is not guaranteed.

  • Charred Twitcher

    1 source definition; PlaceofMystery1 / Spawner_CharredStone_Elite (location prefab). Serialized level ranges: 3–2. Conditions and weights are in the source tables; content is not guaranteed.

  • Charred Warlock

    1 source definition; PlaceofMystery1 / Spawner_CharredStone_Elite (location prefab). Serialized level ranges: 3–2. Conditions and weights are in the source tables; content is not guaranteed.

  • Charred Warrior

    1 source definition; PlaceofMystery1 / Spawner_CharredStone_Elite (location prefab). Serialized level ranges: 3–2. Conditions and weights are in the source tables; content is not guaranteed.

Loot and spawner source data (1)
  • Download full source tables (JSON)

    Per-source stacks, relative weights, table roll chances, respawn timers, level settings, random-branch conditions, room provenance, and excluded sources.

Command reference (2)

Advanced reference: serialized game settings include defaults and internal fields. They are not all active gameplay bonuses; numeric enum values are preserved unless explicitly decoded.

World generation ((LocationList), index 150)
index index
150
prefab Name m_prefabName
PlaceofMystery1
prefab Hash prefabHash
-2054361412
name m_name
PlaceofMystery1
source List sourceList
(LocationList)
source Sort Order sourceSortOrder
3
enable m_enable
Yes
quantity m_quantity
1
prioritized m_prioritized
Yes
center First m_centerFirst
No
unique m_unique
Yes
biome m_biome
32
biome Area m_biomeArea
2
group m_group
PlaceofMystery
min Distance From Similar m_minDistanceFromSimilar
2048
group Max m_groupMax
Empty
max Distance From Similar m_maxDistanceFromSimilar
0
min Distance m_minDistance
0
max Distance m_maxDistance
0
min Altitude m_minAltitude
0
max Altitude m_maxAltitude
1000
min Distance From Center m_minDistanceFromCenter
0
max Distance From Center m_maxDistanceFromCenter
0
min Terrain Delta m_minTerrainDelta
0
max Terrain Delta m_maxTerrainDelta
5
minimum Vegetation m_minimumVegetation
0
maximum Vegetation m_maximumVegetation
0.1
in Forest m_inForest
No
forest Treshold Min m_forestTresholdMin
0
forest Treshold Max m_forestTresholdMax
0
icon Always m_iconAlways
No
icon Placed m_iconPlaced
No
interior Radius m_interiorRadius
0
exterior Radius m_exteriorRadius
24
clear Area m_clearArea
Yes
surround Check Vegetation m_surroundCheckVegetation
No
surround Check Distance m_surroundCheckDistance
20
surround Check Layers m_surroundCheckLayers
2
surround Better Than Average m_surroundBetterThanAverage
0