- Biome & terrain
1–1,000 m altitude · Inside or outside forest
- Time & weather
Day & night
Any weather
- Progression & limits
No required world key
Up to 4 nearby · Groups of 1–2 · 0–2 stars permitted · 11 min 40 sec between attempts · 15% attempt chance
Charred Warrior Character ID

Charred Warriors are sword-wielding undead demon warriors found throughout the Ashlands. They are highly resistant to fire damage and weak to spirit, making Silver and Eitr-tier weapons especially effective against them.
Overview
Charred Warrior is a Valheim creature typically found in the ashlands biome from the Demon faction. Its character ID is Charred_Melee, and the cheat command spawn Charred_Melee summons one in front of you — append 1 2 or 1 3 for one- or two-star variants.
Charred Warriors are sword-wielding undead demon warriors found throughout the Ashlands. They are highly resistant to fire damage and weak to spirit, making Silver and Eitr-tier weapons especially effective against them.
Charred Warrior drops Charred bone and Warrior trophy when killed.
| Character ID | Charred_Melee |
| Health | 600 |
| Faction | Demon |
| Main Biome | Ashlands |
| Tameable | No |
| Stagger Limit | 50% |
- Command reference
- spawn
Command Builder
Spawns one Charred Warrior at level 1 (normal).
Example Commands
Spawns one Charred Warrior at your location.
Spawns one Charred Warrior at level 2 (use 1, 2, or 3).
Spawns five Charred Warrior at your location.
Drop Rates
- Charred Bone1–3
- Warrior Trophy1 · 5%
Related creatures
Creature spawn conditions
Full reference2 entries
| Creature | Biome & terrain | Time & weather | Progression & limits |
|---|---|---|---|
1–1,000 m altitude · Inside or outside forest | Day & night Any weather | No required world key Up to 4 nearby · Groups of 1–2 · 0–2 stars permitted · 11 min 40 sec between attempts · 15% attempt chance | |
Night only Any weather | Up to 3 nearby · Groups of 1–3 · 0 stars permitted · 50 min between attempts · 5% attempt chance |
- Biome & terrain
- Time & weather
Night only
Any weather
- Progression & limits
Up to 3 nearby · Groups of 1–3 · 0 stars permitted · 50 min between attempts · 5% attempt chance
These are world-spawn rules. Raids and location spawners have separate rules on their own pages. An interval is an attempt schedule, not a guaranteed respawn timer; valid terrain and local population checks still apply.
More details
- blunt resistance
- Normal
- slash resistance
- Normal
- pierce resistance
- Resistant
- chop resistance
- Ignore
- pickaxe resistance
- Ignore
- fire resistance
- Very resistant
- frost resistance
- Normal
- lightning resistance
- Normal
- poison resistance
- Immune
- spirit resistance
- Weak
- nonPlayer resistance
- Normal
- Tolerates water
- Yes
- Stagger damage factor
- 0.5
Biomes (curated)
Location-specific spawners at
- Charred Fortress2 source definitions; CharredFortress / Spawner_CharredCross (location prefab); CharredFortress / Spawner_CharredCross (1) (location prefab). Serialized level ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
- Charred Stone Spawner1 source definition; CharredStone_Spawner / Spawner_CharredStone (location prefab). Serialized level ranges: 3–1. Conditions and weights are in the source tables; content is not guaranteed.
- Charred Tower Ruins 31 source definition; CharredTowerRuins3 / Spawner_CharredStone (location prefab). Serialized level ranges: 3–1. Conditions and weights are in the source tables; content is not guaranteed.
- Placeof Mystery 11 source definition; PlaceofMystery1 / Spawner_CharredStone_Elite (location prefab). Serialized level ranges: 3–2. Conditions and weights are in the source tables; content is not guaranteed.
- Placeof Mystery 21 source definition; PlaceofMystery2 / Spawner_CharredStone_Elite (location prefab). Serialized level ranges: 3–2. Conditions and weights are in the source tables; content is not guaranteed.
- Placeof Mystery 31 source definition; PlaceofMystery3 / Spawner_CharredStone_Elite (location prefab). Serialized level ranges: 3–2. Conditions and weights are in the source tables; content is not guaranteed.
Movement & behavior
Base behavior from the game data; combat and terrain can change how a creature moves.
- Swimming
- Cannot swim
- Water
- Avoids entering water
- Buildings
- Can target player-built structures
Game data source
The full settings include internal fields and inactive defaults. The sections above explain the values relevant to gameplay.
Download full game settings (JSON)