- Biome & terrain
0–1,000 m altitude · Inside or outside forest
- Time & weather
Night only
Any weather
- Progression & limits
No required world key
Up to 2 nearby · Groups of 1 · 0 stars permitted · 6 min 40 sec between attempts · 20% attempt chance
Fenring Character ID

Fenrings are hostile beings encountered in the Mountains at nighttime. They bear a striking resemblance to werewolves, standing upright on two legs and covered in a black fur coat. Contrary to their Frost cave counterparts, Fenrings exclusively move on their hind legs.
Overview
Fenring is a Valheim creature typically found in the mountain biome from the MountainMonsters faction. Its character ID is Fenring, and the cheat command spawn Fenring summons one in front of you — append 1 2 or 1 3 for one- or two-star variants.
Fenrings are hostile beings encountered in the Mountains at nighttime. They bear a striking resemblance to werewolves, standing upright on two legs and covered in a black fur coat. Contrary to their Frost cave counterparts, Fenrings exclusively move on their hind legs.
Fenring drops Wolf fang and Fenring trophy when killed.
| Character ID | Fenring |
| Health | 300 |
| Faction | MountainMonsters |
| Main Biome | Mountain |
| Tameable | No |
| Stagger Limit | 50% |
- Command reference
- spawn
Command Builder
Spawns one Fenring at level 1 (normal).
Example Commands
Spawns one Fenring at your location.
Spawns one Fenring at level 2 (use 1, 2, or 3).
Spawns five Fenring at your location.
Drop Rates
- Wolf fang1–2
- Fenring trophy1 · 10%
Related creatures
Creature spawn conditions
Full reference1 entry
| Creature | Biome & terrain | Time & weather | Progression & limits |
|---|---|---|---|
0–1,000 m altitude · Inside or outside forest | Night only Any weather | No required world key Up to 2 nearby · Groups of 1 · 0 stars permitted · 6 min 40 sec between attempts · 20% attempt chance |
These are world-spawn rules. Raids and location spawners have separate rules on their own pages. An interval is an attempt schedule, not a guaranteed respawn timer; valid terrain and local population checks still apply.
More details
- blunt resistance
- Normal
- slash resistance
- Normal
- pierce resistance
- Normal
- chop resistance
- Ignore
- pickaxe resistance
- Ignore
- fire resistance
- Weak
- frost resistance
- Normal
- lightning resistance
- Normal
- poison resistance
- Resistant
- spirit resistance
- Normal
- nonPlayer resistance
- Normal
- Tolerates water
- Yes
- Stagger damage factor
- 0.5
Biomes (curated)
Movement & behavior
Base behavior from the game data; combat and terrain can change how a creature moves.
- Swimming
- Can swim
- Water
- Avoids entering water
- Buildings
- Can target player-built structures
Game data source
The full settings include internal fields and inactive defaults. The sections above explain the values relevant to gameplay.
Download full game settings (JSON)