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Mountain Biome

Tall frozen mountains teeming with Wolves and flying Drakes that resist the biome's biting cold.

Overview

Tall frozen mountains teeming with Wolves and flying Drakes that resist the biome's biting cold.

Availability: Above 50 meters altitude (excluding Ashlands), from 600 meters

Creatures in the Mountain

Locations in the Mountain

Farming & plant growth

Full reference

3 entries

Ivy
Planting cost
1 ×VineGreenSeeds
Grows into
VineGreenSeeds

Possible extra harvest: 1–3 per selection; 1–3 selections, 20% table roll.

Growth time

3 min 20 sec–5 min

Where & how

Cultivated soil · Clearance radius 0.5 m · Open sky · Support within 1.8 m · Shield protection in cold biomes

Growth times are base ranges. The growth radius is an obstacle check, not a guaranteed center-to-center planting distance. Farming skill and world modifiers can change harvests.

Creature spawn conditions

Full reference

14 entries

Biome & terrain

-1,000–1,000 m altitude · Inside or outside forest

Time & weather

Day & night

Any weather

Progression & limits

No required world key

Requires event: jotun invasion · Up to 4 nearby · Groups of 1–2 · 0 stars permitted · 8 min 20 sec between attempts · 100% attempt chance

Biome & terrain

-1,000–1,000 m altitude · Inside or outside forest

Time & weather

Day & night

Any weather

Progression & limits

No required world key

Requires event: jotun invasion · Up to 2 nearby · Groups of 1 · 0 stars permitted · 8 min 20 sec between attempts · 100% attempt chance

Biome & terrain

-1,000–1,000 m altitude · Inside or outside forest

Time & weather

Day & night

Any weather

Progression & limits

No required world key

Requires event: jotun invasion · Up to 6 nearby · Groups of 1–3 · 0 stars permitted · 16 min 40 sec between attempts · 100% attempt chance

Biome & terrain

0–1,000 m altitude · Inside or outside forest

Time & weather

Night only

Any weather

Progression & limits

No required world key

Up to 2 nearby · Groups of 1 · 0 stars permitted · 6 min 40 sec between attempts · 20% attempt chance

These are world-spawn rules. Raids and location spawners have separate rules on their own pages. An interval is an attempt schedule, not a guaranteed respawn timer; valid terrain and local population checks still apply.

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