Ulv Character ID

Ulve are hostile entities located in Mountains within Frost Caves. They bear a striking resemblance to werewolves, but unlike Fenrings, they move on all fours.
Overview
Ulv is a Valheim creature typically found in the mountain biome from the MountainMonsters faction. Its character ID is Ulv, and the cheat command spawn Ulv summons one in front of you — append 1 2 or 1 3 for one- or two-star variants.
Ulve are hostile entities located in Mountains within Frost Caves. They bear a striking resemblance to werewolves, but unlike Fenrings, they move on all fours.
| Character ID | Ulv |
| Health | 50 |
| Faction | MountainMonsters |
| Main Biome | Mountain |
| Tameable | No |
- Command reference
- spawn
Command Builder
Spawns one Ulv at level 1 (normal).
Example Commands
Spawns one Ulv at your location.
Spawns one Ulv at level 2 (use 1, 2, or 3).
Spawns five Ulv at your location.
Drop Rates
- Wolf fang1–2 · 50%
- Ulv Trophy1 · 10%
Related creatures
More details
- blunt resistance
- Normal
- slash resistance
- Normal
- pierce resistance
- Normal
- chop resistance
- Ignore
- pickaxe resistance
- Ignore
- fire resistance
- Very resistant
- frost resistance
- Normal
- lightning resistance
- Normal
- poison resistance
- Weak
- spirit resistance
- Normal
- nonPlayer resistance
- Normal
- Tolerates water
- Yes
- Stagger damage factor
- 0.5
Biomes (curated)
Location-specific spawners at
- Hildir cave88 source definitions; cave_new_deeproom_bottom_shrine / Spawner_Ulv (possible dungeon room); cave_new_deeproom_bottom_shrine / Spawner_Ulv (1) (possible dungeon room); cave_new_deeproom_bottom_shrine / Spawner_Ulv (2) (possible dungeon room); more in source tables. Serialized level ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Mountain Cave 288 source definitions; cave_new_deeproom_bottom_shrine / Spawner_Ulv (possible dungeon room); cave_new_deeproom_bottom_shrine / Spawner_Ulv (1) (possible dungeon room); cave_new_deeproom_bottom_shrine / Spawner_Ulv (2) (possible dungeon room); more in source tables. Serialized level ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Movement & behavior
Base behavior from the game data; combat and terrain can change how a creature moves.
- Swimming
- Can swim
- Water
- Avoids entering water
- Buildings
- Can target player-built structures
Game data source
The full settings include internal fields and inactive defaults. The sections above explain the values relevant to gameplay.
Download full game settings (JSON)