- Biome & terrain
- Time & weather
Night only
Any weather
- Progression & limits
Up to 3 nearby · Groups of 1–3 · 0 stars permitted · 5 min between attempts · 25% attempt chance
Skeleton Character ID

Skeletons are hostile beings encountered in the Black Forests and the Swamps, often guarding Burial Chambers and occasionally Ruined towers. True to their name, they are reanimated human skeletal remains.
Overview
Skeleton is a Valheim creature typically found in the black forest, swamp, and mountain biomes from the Undead faction. Its character ID is Skeleton, and the cheat command spawn Skeleton summons one in front of you — append 1 2 or 1 3 for one- or two-star variants.
Skeletons are hostile beings encountered in the Black Forests and the Swamps, often guarding Burial Chambers and occasionally Ruined towers. True to their name, they are reanimated human skeletal remains.
Skeleton drops Bone fragments and Skeleton trophy when killed.
| Character ID | Skeleton |
| Health | 40 |
| Faction | Undead |
| Main Biome | Black Forest, Swamp, Mountain |
| Tameable | No |
| Stagger Limit | 50% |
- Command reference
- spawn
Command Builder
Spawns one Skeleton at level 1 (normal).
Example Commands
Spawns one Skeleton at your location.
Spawns one Skeleton at level 2 (use 1, 2, or 3).
Spawns five Skeleton at your location.
Drop Rates
- Skeleton trophy1 · 10%
- Bone fragments1
Related creatures
Creature spawn conditions
Full reference1 entry
| Creature | Biome & terrain | Time & weather | Progression & limits |
|---|---|---|---|
Night only Any weather | Up to 3 nearby · Groups of 1–3 · 0 stars permitted · 5 min between attempts · 25% attempt chance |
These are world-spawn rules. Raids and location spawners have separate rules on their own pages. An interval is an attempt schedule, not a guaranteed respawn timer; valid terrain and local population checks still apply.
More details
- blunt resistance
- Weak
- slash resistance
- Normal
- pierce resistance
- Resistant
- chop resistance
- Ignore
- pickaxe resistance
- Ignore
- fire resistance
- Weak
- frost resistance
- Resistant
- lightning resistance
- Normal
- poison resistance
- Immune
- spirit resistance
- Normal
- nonPlayer resistance
- Normal
- Tolerates water
- Yes
- Stagger damage factor
- 0.5
Biomes (curated)
Appears in events
Location-specific spawners at
- Crypt 235 source definitions; Crypt2 / Spawner_Skeleton (location prefab); Crypt2 / Spawner_Skeleton_respawn_30 (location prefab); Crypt2 / Spawner_Skeleton (1) (location prefab); more in source tables. Serialized level ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
- Crypt 335 source definitions; Crypt3 / Spawner_Skeleton (location prefab); Crypt3 / Spawner_Skeleton_respawn_30 (location prefab); Crypt3 / Spawner_Skeleton (1) (location prefab); more in source tables. Serialized level ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
- Crypt 435 source definitions; Crypt4 / Spawner_Skeleton (location prefab); Crypt4 / Spawner_Skeleton_respawn_30 (location prefab); Crypt4 / Spawner_Skeleton (1) (location prefab); more in source tables. Serialized level ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
- Hildir crypt20 source definitions; Hildir_crypt / Spawner_Skeleton (location prefab); Hildir_crypt / Spawner_Skeleton_respawn_30 (location prefab); Hildir_crypt / Spawner_Skeleton (1) (location prefab); more in source tables. Serialized level ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
- Stone Tower Ruins 36 source definitions; StoneTowerRuins03 / Spawner_Skeleton (location prefab); StoneTowerRuins03 / Spawner_Skeleton (1) (location prefab); StoneTowerRuins03 / Spawner_Skeleton (2) (location prefab); more in source tables. Serialized level ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
- Stone Tower Ruins 51 source definition; StoneTowerRuins05 / BonePileSpawner (location prefab). Serialized level ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
- Stone Tower Ruins 74 source definitions; StoneTowerRuins07 / Spawner_Skeleton (2) (location prefab); StoneTowerRuins07 / Spawner_Skeleton (3) (location prefab); StoneTowerRuins07 / Spawner_Skeleton (location prefab); more in source tables. Serialized level ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
- Stone Tower Ruins 85 source definitions; StoneTowerRuins08 / Spawner_Skeleton (5) (location prefab); StoneTowerRuins08 / Spawner_Skeleton (6) (location prefab); StoneTowerRuins08 / Spawner_Skeleton (2) (location prefab); more in source tables. Serialized level ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
- Stone Tower Ruins 97 source definitions; StoneTowerRuins09 / Spawner_Skeleton (5) (location prefab); StoneTowerRuins09 / Spawner_Skeleton (6) (location prefab); StoneTowerRuins09 / Spawner_Skeleton (7) (location prefab); more in source tables. Serialized level ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
- Stone Tower Ruins 106 source definitions; StoneTowerRuins10 / Spawner_Skeleton (5) (location prefab); StoneTowerRuins10 / Spawner_Skeleton (6) (location prefab); StoneTowerRuins10 / Spawner_Skeleton (7) (location prefab); more in source tables. Serialized level ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
Movement & behavior
Base behavior from the game data; combat and terrain can change how a creature moves.
- Swimming
- Cannot swim
- Water
- Avoids entering water
- Buildings
- Can target player-built structures
Game data source
The full settings include internal fields and inactive defaults. The sections above explain the values relevant to gameplay.
Download full game settings (JSON)