ghosts Event ID
Event IDghosts· Meadows, Swamp, Mountain, Black Forest, Plains
The event ID and trigger details for ghosts in Valheim, with the event command to start this raid and stopevent to end it.
Overview
ghosts is a Valheim world event that triggers a timed raid in the Meadows, Swamp, Mountain, Black Forest, Plains. It unlocks once you have defeated defeated_bonemass.
Spawns ghost, wraith for roughly 150 seconds.
Force-trigger it from the console with event ghosts, or cancel an active raid with stopevent.
The raid announcement reads "You feel a chill down your spine...".
Commands
Triggers the ghosts event at your location.
Stops the currently active event.
Messages
- Start
- “You feel a chill down your spine...”
- End
- “They have been banished, for now...”
Information
| Event ID | ghosts |
| Biomes | Meadows, Swamp, Mountain, Black Forest, Plains |
| Creatures | Ghost, Wraith |
| Duration (s) | 150 |
| Enabled By | defeated_bonemass |
| Disabled By | No blocking world keys |
More Events
- army_bonemass
army_bonemass - army_eikthyr
army_eikthyr - army_gjall
army_gjall - army_goblin
army_goblin - army_moder
army_moder - army_seekers
army_seekers - army_theelder
army_theelder - bats
bats - blobs
blobs - boss_bonemass
boss_bonemass - boss_eikthyr
boss_eikthyr - boss_frozenking
boss_frozenking - boss_gdking
boss_gdking - boss_goblinking
boss_goblinking - boss_moder
boss_moder - fimbulvinter
fimbulvinter - foresttrolls
foresttrolls - skeletons
skeletons - surtlings
surtlings - wolves
wolves
Additional game data
- Enabled
- Yes
- Random event
- Yes
Required world keys (1)
Event biomes (5)
Forced environment (1)
Advanced reference: serialized game settings include defaults and internal fields. They are not all active gameplay bonuses; numeric enum values are preserved unless explicitly decoded.
Extracted event settings
- name
m_name - ghosts
- enabled
m_enabled - 1
- dev Disabled
m_devDisabled - 0
- random
m_random - 1
- duration
m_duration - 150
- near Base Only
m_nearBaseOnly - 1
- pause If No Player In Area
m_pauseIfNoPlayerInArea - 1
- event Range
m_eventRange - 96
- standalone Interval
m_standaloneInterval - 0
- standalone Chance
m_standaloneChance - 100
- spawner Delay
m_spawnerDelay - 0
- biome
m_biome - 31
- start Message
m_startMessage - You feel a chill down your spine...
- end Message
m_endMessage - They have been banished, for now...
- force Music
m_forceMusic - forestcrypt
- force Environment
m_forceEnvironment - Ghosts
- required Global Keys
m_requiredGlobalKeys - [ "defeated_bonemass" ]
- not Required Global Keys
m_notRequiredGlobalKeys - []
- alt Required Known Items
m_altRequiredKnownItems - [ { "m_FileID": 4, "m_PathID": 234462504872156640 }, { "m_FileID": 4, "m_PathID": 1746023801653531600 } ]
- alt Required Not Known Items
m_altRequiredNotKnownItems - [ { "m_FileID": 4, "m_PathID": 7746799891085147000 }, { "m_FileID": 4, "m_PathID": -4175759409115698700 } ]
- alt Not Required Player Keys
m_altNotRequiredPlayerKeys - [ "GP_Moder" ]
- alt Required Player Keys Any
m_altRequiredPlayerKeysAny - [ "GP_Bonemass" ]
- alt Required Player Keys All
m_altRequiredPlayerKeysAll - []
- creatures
creatures - [ "Ghost", "Wraith" ]
- spawn Settings
spawnSettings - [ { "m_name": "Ghosts", "m_enabled": 1, "m_devDisabled": 0, "m_biome": 1023, "m_biomeArea": 7, "m_maxSpawned": 3, "m_spawnInterval": 10, "m_spawnChance": 100, "m_spawnDistance": 10, "m_spawnRadiusMin": 0, "m_spawnRadiusMax": 0, "m_requiredGlobalKey": "", "m_requiredPersistentEvent": "", "m_groupSizeMin": 1, "m_groupSizeMax": 1, "m_groupRadius": 1, "m_spawnAtNight": 1, "m_spawnAtDay": 1, "m_minAltitude": -1, "m_maxAltitude": 1000, "m_minTilt": 0, "m_maxTilt": 90, "m_inForest": 1, "m_outsideForest": 1, "m_inLava": 0, "m_outsideLava": 1, "m_canSpawnCloseToPlayer": 0, "m_insidePlayerBase": 0, "m_minOceanDepth": 0, "m_maxOceanDepth": 0, "m_huntPlayer": 1, "m_groundOffset": 10, "m_groundOffsetRandom": 0, "m_minDistanceFromCenter": 0, "m_maxDistanceFromCenter": 0, "m_maxLevel": 1, "m_minLevel": 1, "m_levelUpMinCenterDistance": 0, "m_overrideLevelupChance": -1, "m_foldout": 0, "prefab": "Ghost" }, { "m_name": "Wraiths", "m_enabled": 1, "m_devDisabled": 0, "m_biome": 1023, "m_biomeArea": 7, "m_maxSpawned": 2, "m_spawnInterval": 10, "m_spawnChance": 100, "m_spawnDistance": 10, "m_spawnRadiusMin": 0, "m_spawnRadiusMax": 0, "m_requiredGlobalKey": "", "m_requiredPersistentEvent": "", "m_groupSizeMin": 1, "m_groupSizeMax": 1, "m_groupRadius": 1, "m_spawnAtNight": 1, "m_spawnAtDay": 1, "m_minAltitude": -1, "m_maxAltitude": 1000, "m_minTilt": 0, "m_maxTilt": 90, "m_inForest": 1, "m_outsideForest": 1, "m_inLava": 0, "m_outsideLava": 1, "m_canSpawnCloseToPlayer": 0, "m_insidePlayerBase": 0, "m_minOceanDepth": 0, "m_maxOceanDepth": 0, "m_huntPlayer": 1, "m_groundOffset": 10, "m_groundOffsetRandom": 0, "m_minDistanceFromCenter": 0, "m_maxDistanceFromCenter": 0, "m_maxLevel": 1, "m_minLevel": 1, "m_levelUpMinCenterDistance": 0, "m_overrideLevelupChance": -1, "m_foldout": 0, "prefab": "Wraith" } ]