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Swamp Biome

Dangerous, shadowy area with shallow water full of Leeches, Crypts filled with Draugrs, and poisonous Blobs.

Overview

Dangerous, shadowy area with shallow water full of Leeches, Crypts filled with Draugrs, and poisonous Blobs.

Availability: From 2000 to 6000 meters (for worlds created after Mistlands update. In older worlds, 2000 to 8000 meters).

Creatures in the Swamp

Locations in the Swamp

More Biomes

Fishing & bait

Full reference

1 entry

Bait

Craft 20: 20 × Fishing bait + 1 × Abomination trophy.

Biomes
Reeling stamina

10 / sec

30 / sec while struggling, before skill reduction

Raw fish yield

Q1: 2 · Q2: 5 · Q3: 8 · Q4: 11 · Q5: 14

1 fish per preparation at Food Preparation Table; Q = item quality

Bait acceptance is not your overall catch chance. Reeling skill and struggling affect stamina use; yields shown are base preparation yields before bonuses.

Farming & plant growth

Full reference

4 entries

Ashvine
Planting cost
1 ×VineberrySeeds
Grows into
VineberrySeeds

Possible extra harvest: 1–3 per selection; 1–3 selections, 20% table roll.

Growth time

3 min 20 sec–5 min

Where & how

Cultivated soil · Clearance radius 0.5 m · Open sky · Support within 1.8 m

Ivy
Planting cost
1 ×VineGreenSeeds
Grows into
VineGreenSeeds

Possible extra harvest: 1–3 per selection; 1–3 selections, 20% table roll.

Growth time

3 min 20 sec–5 min

Where & how

Cultivated soil · Clearance radius 0.5 m · Open sky · Support within 1.8 m · Shield protection in cold biomes

Growth times are base ranges. The growth radius is an obstacle check, not a guaranteed center-to-center planting distance. Farming skill and world modifiers can change harvests.

Creature spawn conditions

Full reference

17 entries

Biome & terrain

-1,000–1,000 m altitude · Inside or outside forest

Time & weather

Day & night

Any weather

Progression & limits

No required world key

Requires event: jotun invasion · Up to 4 nearby · Groups of 1–2 · 0 stars permitted · 8 min 20 sec between attempts · 100% attempt chance

Biome & terrain

-1,000–1,000 m altitude · Inside or outside forest

Time & weather

Day & night

Any weather

Progression & limits

No required world key

Requires event: jotun invasion · Up to 2 nearby · Groups of 1 · 0 stars permitted · 8 min 20 sec between attempts · 100% attempt chance

Biome & terrain

-1,000–1,000 m altitude · Inside or outside forest

Time & weather

Day & night

Any weather

Progression & limits

No required world key

Requires event: jotun invasion · Up to 6 nearby · Groups of 1–3 · 0 stars permitted · 16 min 40 sec between attempts · 100% attempt chance

Biome & terrain

-999–-5 m altitude · Inside or outside forest

Time & weather

Day & night

Any weather

Progression & limits

No required world key

Up to 10 nearby · Groups of 3–7 · Quality 1–5 permitted · 1 min 20 sec between attempts · 60% attempt chance

These are world-spawn rules. Raids and location spawners have separate rules on their own pages. An interval is an attempt schedule, not a guaranteed respawn timer; valid terrain and local population checks still apply.