- Bait
Craft 20: 20 × Fishing bait + 1 × Abomination trophy.
- Biomes
- Reeling stamina
10 / sec
30 / sec while struggling, before skill reduction
- Raw fish yield
Q1: 2 · Q2: 5 · Q3: 8 · Q4: 11 · Q5: 14
1 fish per preparation at Food Preparation Table; Q = item quality
Swamp Biome
Overview
Dangerous, shadowy area with shallow water full of Leeches, Crypts filled with Draugrs, and poisonous Blobs.
Availability: From 2000 to 6000 meters (for worlds created after Mistlands update. In older worlds, 2000 to 8000 meters).
Creatures in the Swamp
Locations in the Swamp
More Biomes
Fishing & bait
Full reference1 entry
| Fish | Bait | Biomes | Reeling stamina | Raw fish yield |
|---|---|---|---|---|
Craft 20: 20 × Fishing bait + 1 × Abomination trophy. | 10 / sec 30 / sec while struggling, before skill reduction | Q1: 2 · Q2: 5 · Q3: 8 · Q4: 11 · Q5: 14 1 fish per preparation at Food Preparation Table; Q = item quality |
Bait acceptance is not your overall catch chance. Reeling skill and struggling affect stamina use; yields shown are base preparation yields before bonuses.
Farming & plant growth
Full reference4 entries
| Plant | Planting cost | Grows into | Growth time | Where & how |
|---|---|---|---|---|
Ashvine | 1 ×VineberrySeeds | VineberrySeeds Possible extra harvest: 1–3 per selection; 1–3 selections, 20% table roll. | 3 min 20 sec–5 min | Cultivated soil · Clearance radius 0.5 m · Open sky · Support within 1.8 m |
Ivy | 1 ×VineGreenSeeds | VineGreenSeeds Possible extra harvest: 1–3 per selection; 1–3 selections, 20% table roll. | 3 min 20 sec–5 min | Cultivated soil · Clearance radius 0.5 m · Open sky · Support within 1.8 m · Shield protection in cold biomes |
1 h 6 min 40 sec–1 h 23 min 20 sec | Cultivated soil · Clearance radius 0.5 m · Open sky · Shield protection in Ashlands | |||
1 h 6 min 40 sec–1 h 23 min 20 sec | Cultivated soil · Clearance radius 0.5 m · Open sky · Shield protection in Ashlands |
- Planting cost
- 1 ×VineberrySeeds
- Grows into
- VineberrySeeds
Possible extra harvest: 1–3 per selection; 1–3 selections, 20% table roll.
- Growth time
3 min 20 sec–5 min
- Where & how
Cultivated soil · Clearance radius 0.5 m · Open sky · Support within 1.8 m
- Planting cost
- 1 ×VineGreenSeeds
- Grows into
- VineGreenSeeds
Possible extra harvest: 1–3 per selection; 1–3 selections, 20% table roll.
- Growth time
3 min 20 sec–5 min
- Where & how
Cultivated soil · Clearance radius 0.5 m · Open sky · Support within 1.8 m · Shield protection in cold biomes
- Planting cost
1 ×Turnip- Grows into
3 ×Turnip seeds- Growth time
1 h 6 min 40 sec–1 h 23 min 20 sec
- Where & how
Cultivated soil · Clearance radius 0.5 m · Open sky · Shield protection in Ashlands
- Planting cost
1 ×Turnip seeds- Grows into
1 ×Turnip- Growth time
1 h 6 min 40 sec–1 h 23 min 20 sec
- Where & how
Cultivated soil · Clearance radius 0.5 m · Open sky · Shield protection in Ashlands
Growth times are base ranges. The growth radius is an obstacle check, not a guaranteed center-to-center planting distance. Farming skill and world modifiers can change harvests.
Creature spawn conditions
Full reference17 entries
| Creature | Biome & terrain | Time & weather | Progression & limits |
|---|---|---|---|
Day & night Any weather | No required world key Requires event: jotun invasion · Up to 4 nearby · Groups of 1–2 · 0 stars permitted · 8 min 20 sec between attempts · 100% attempt chance | ||
Day & night Any weather | No required world key Requires event: jotun invasion · Up to 2 nearby · Groups of 1 · 0 stars permitted · 8 min 20 sec between attempts · 100% attempt chance | ||
Day & night Any weather | No required world key Requires event: jotun invasion · Up to 6 nearby · Groups of 1–3 · 0 stars permitted · 16 min 40 sec between attempts · 100% attempt chance | ||
Night only Any weather | Up to 3 nearby · Groups of 1–3 · 0 stars permitted · 50 min between attempts · 5% attempt chance | ||
Night only Any weather | Up to 3 nearby · Groups of 1–3 · 0 stars permitted · 50 min between attempts · 5% attempt chance | ||
-999–-5 m altitude · Inside or outside forest | Day & night Any weather | No required world key Up to 10 nearby · Groups of 3–7 · Quality 1–5 permitted · 1 min 20 sec between attempts · 60% attempt chance |
- Biome & terrain
- Time & weather
Day & night
Any weather
- Progression & limits
No required world key
Requires event: jotun invasion · Up to 4 nearby · Groups of 1–2 · 0 stars permitted · 8 min 20 sec between attempts · 100% attempt chance
- Biome & terrain
- Time & weather
Day & night
Any weather
- Progression & limits
No required world key
Requires event: jotun invasion · Up to 2 nearby · Groups of 1 · 0 stars permitted · 8 min 20 sec between attempts · 100% attempt chance
- Biome & terrain
- Time & weather
Day & night
Any weather
- Progression & limits
No required world key
Requires event: jotun invasion · Up to 6 nearby · Groups of 1–3 · 0 stars permitted · 16 min 40 sec between attempts · 100% attempt chance
- Biome & terrain
- Time & weather
Night only
Any weather
- Progression & limits
Up to 3 nearby · Groups of 1–3 · 0 stars permitted · 50 min between attempts · 5% attempt chance
- Biome & terrain
- Time & weather
Night only
Any weather
- Progression & limits
Up to 3 nearby · Groups of 1–3 · 0 stars permitted · 50 min between attempts · 5% attempt chance
- Biome & terrain
-999–-5 m altitude · Inside or outside forest
- Time & weather
Day & night
Any weather
- Progression & limits
No required world key
Up to 10 nearby · Groups of 3–7 · Quality 1–5 permitted · 1 min 20 sec between attempts · 60% attempt chance
These are world-spawn rules. Raids and location spawners have separate rules on their own pages. An interval is an attempt schedule, not a guaranteed respawn timer; valid terrain and local population checks still apply.