- Planting cost
1 ×Beech seeds- Grows into
- Growth time
50 min–1 h 23 min 20 sec
- Where & how
Meadows Biome
Overview
Starting biome of new worlds filled with Birch, Beech, and Oak trees which is inhabited by low level mobs.
Availability: From 0 to 5100 meters
Creatures in the Meadows
Locations in the Meadows
More Biomes
Farming & plant growth
Full reference18 entries
| Plant | Planting cost | Grows into | Growth time | Where & how |
|---|---|---|---|---|
50 min–1 h 23 min 20 sec | ||||
Birch Sapling | 1 h 23 min 20 sec–1 h 56 min 40 sec | |||
50 min–1 h 23 min 20 sec | ||||
Timberwood Sapling | 50 min–1 h 23 min 20 sec | |||
Oak Sapling | 1 h 40 min–2 h 13 min 20 sec | |||
50 min–1 h 23 min 20 sec |
- Planting cost
1 ×Birch seeds- Growth time
1 h 23 min 20 sec–1 h 56 min 40 sec
- Where & how
- Planting cost
1 ×Fir cone- Grows into
- Growth time
50 min–1 h 23 min 20 sec
- Where & how
- Planting cost
- Grows into
- Growth time
50 min–1 h 23 min 20 sec
- Where & how
- Planting cost
1 ×Acorn- Grows into
- Growth time
1 h 40 min–2 h 13 min 20 sec
- Where & how
- Planting cost
1 ×Pine cone- Grows into
- Growth time
50 min–1 h 23 min 20 sec
- Where & how
Growth times are base ranges. The growth radius is an obstacle check, not a guaranteed center-to-center planting distance. Farming skill and world modifiers can change harvests.
Fishing & bait
Full reference2 entries
| Fish | Bait | Biomes | Reeling stamina | Raw fish yield |
|---|---|---|---|---|
Haldor sells 20 for 10 coins. | 3 / sec 10 / sec while struggling, before skill reduction | Q1: 1 · Q2: 4 · Q3: 7 · Q4: 10 · Q5: 13 1 fish per preparation at Food Preparation Table; Q = item quality | ||
Haldor sells 20 for 10 coins. | 5 / sec 15 / sec while struggling, before skill reduction | Q1: 1 · Q2: 4 · Q3: 7 · Q4: 10 · Q5: 13 1 fish per preparation at Food Preparation Table; Q = item quality |
- Bait
Haldor sells 20 for 10 coins.
- Reeling stamina
3 / sec
10 / sec while struggling, before skill reduction
- Raw fish yield
Q1: 1 · Q2: 4 · Q3: 7 · Q4: 10 · Q5: 13
1 fish per preparation at Food Preparation Table; Q = item quality
- Bait
Haldor sells 20 for 10 coins.
- Reeling stamina
5 / sec
15 / sec while struggling, before skill reduction
- Raw fish yield
Q1: 1 · Q2: 4 · Q3: 7 · Q4: 10 · Q5: 13
1 fish per preparation at Food Preparation Table; Q = item quality
Bait acceptance is not your overall catch chance. Reeling skill and struggling affect stamina use; yields shown are base preparation yields before bonuses.
Creature spawn conditions
Full reference20 entries
| Creature | Biome & terrain | Time & weather | Progression & limits |
|---|---|---|---|
Day & night Any weather | No required world key Requires event: jotun invasion · Up to 4 nearby · Groups of 1–2 · 0 stars permitted · 8 min 20 sec between attempts · 100% attempt chance | ||
Day & night Any weather | No required world key Requires event: jotun invasion · Up to 2 nearby · Groups of 1 · 0 stars permitted · 8 min 20 sec between attempts · 100% attempt chance | ||
Day & night Any weather | No required world key Requires event: jotun invasion · Up to 6 nearby · Groups of 1–3 · 0 stars permitted · 16 min 40 sec between attempts · 100% attempt chance | ||
Night only Any weather | Up to 3 nearby · Groups of 1–3 · 0 stars permitted · 50 min between attempts · 5% attempt chance | ||
Night only Any weather | Up to 3 nearby · Groups of 1–3 · 0 stars permitted · 50 min between attempts · 5% attempt chance | ||
Day & night Any weather | No required world key Up to 4 nearby · Groups of 1–3 · 0–2 stars permitted · 1 min 40 sec between attempts · 50% attempt chance |
- Biome & terrain
- Time & weather
Day & night
Any weather
- Progression & limits
No required world key
Requires event: jotun invasion · Up to 4 nearby · Groups of 1–2 · 0 stars permitted · 8 min 20 sec between attempts · 100% attempt chance
- Biome & terrain
- Time & weather
Day & night
Any weather
- Progression & limits
No required world key
Requires event: jotun invasion · Up to 2 nearby · Groups of 1 · 0 stars permitted · 8 min 20 sec between attempts · 100% attempt chance
- Biome & terrain
- Time & weather
Day & night
Any weather
- Progression & limits
No required world key
Requires event: jotun invasion · Up to 6 nearby · Groups of 1–3 · 0 stars permitted · 16 min 40 sec between attempts · 100% attempt chance
- Biome & terrain
- Time & weather
Night only
Any weather
- Progression & limits
Up to 3 nearby · Groups of 1–3 · 0 stars permitted · 50 min between attempts · 5% attempt chance
- Biome & terrain
- Time & weather
Night only
Any weather
- Progression & limits
Up to 3 nearby · Groups of 1–3 · 0 stars permitted · 50 min between attempts · 5% attempt chance
- Biome & terrain
- Time & weather
Day & night
Any weather
- Progression & limits
No required world key
Up to 4 nearby · Groups of 1–3 · 0–2 stars permitted · 1 min 40 sec between attempts · 50% attempt chance
These are world-spawn rules. Raids and location spawners have separate rules on their own pages. An interval is an attempt schedule, not a guaranteed respawn timer; valid terrain and local population checks still apply.