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Meadows Biome

Starting biome of new worlds filled with Birch, Beech, and Oak trees which is inhabited by low level mobs.

Farming & plant growth

Full reference

18 entries

Oak Sapling
Planting cost
1 ×Acorn
Grows into
Growth time

1 h 40 min–2 h 13 min 20 sec

Where & how

No cultivation required · Clearance radius 3 m · Open sky

Growth times are base ranges. The growth radius is an obstacle check, not a guaranteed center-to-center planting distance. Farming skill and world modifiers can change harvests.

Fishing & bait

Full reference

2 entries

Bait

Haldor sells 20 for 10 coins.

Reeling stamina

3 / sec

10 / sec while struggling, before skill reduction

Raw fish yield

Q1: 1 · Q2: 4 · Q3: 7 · Q4: 10 · Q5: 13

1 fish per preparation at Food Preparation Table; Q = item quality

Bait

Haldor sells 20 for 10 coins.

Reeling stamina

5 / sec

15 / sec while struggling, before skill reduction

Raw fish yield

Q1: 1 · Q2: 4 · Q3: 7 · Q4: 10 · Q5: 13

1 fish per preparation at Food Preparation Table; Q = item quality

Bait acceptance is not your overall catch chance. Reeling skill and struggling affect stamina use; yields shown are base preparation yields before bonuses.

Creature spawn conditions

Full reference

20 entries

Biome & terrain

-1,000–1,000 m altitude · Inside or outside forest

Time & weather

Day & night

Any weather

Progression & limits

No required world key

Requires event: jotun invasion · Up to 4 nearby · Groups of 1–2 · 0 stars permitted · 8 min 20 sec between attempts · 100% attempt chance

Biome & terrain

-1,000–1,000 m altitude · Inside or outside forest

Time & weather

Day & night

Any weather

Progression & limits

No required world key

Requires event: jotun invasion · Up to 2 nearby · Groups of 1 · 0 stars permitted · 8 min 20 sec between attempts · 100% attempt chance

Biome & terrain

-1,000–1,000 m altitude · Inside or outside forest

Time & weather

Day & night

Any weather

Progression & limits

No required world key

Requires event: jotun invasion · Up to 6 nearby · Groups of 1–3 · 0 stars permitted · 16 min 40 sec between attempts · 100% attempt chance

Biome & terrain

0–1,000 m altitude · Inside forest

Time & weather

Day & night

Any weather

Progression & limits

No required world key

Up to 4 nearby · Groups of 1–3 · 0–2 stars permitted · 1 min 40 sec between attempts · 50% attempt chance

These are world-spawn rules. Raids and location spawners have separate rules on their own pages. An interval is an attempt schedule, not a guaranteed respawn timer; valid terrain and local population checks still apply.

Creatures (curated biome association)