Army - The Elder Event ID
Overview
army_theelder is a Valheim world event that triggers a timed raid in the Meadows, Swamp, Black Forest, Plains. It unlocks once you have defeated defeated_eikthyr.
Spawns greydwarf, greyling, greydwarf_shaman, greydwarf_elite for roughly 120 seconds.
Force-trigger it from the console with event army_theelder, or cancel an active raid with stopevent.
The raid announcement reads "The forest is moving...".
| Event ID | army_theelder |
| Biomes | Meadows, Swamp, Black Forest, Plains |
| Creatures | Greydwarf, Greyling, Greydwarf_Shaman, Greydwarf_Elite |
| Duration (s) | 120 |
| Enabled By | defeated_eikthyr |
| Disabled By | defeated_gdking |
Commands
Triggers the Army - The Elder event at your location.
Stops the currently active event.
Messages
- Start
- “The forest is moving...”
- End
- “The forest rests again”
More Events
More details
- Enabled
- Yes
- Random event
- Yes
Event creatures
Required world keys
Blocking world keys
Known-item conditions (player events)
Antler pickaxeKnowing any listed item can satisfy this player's raid unlock. Blocking items and player-progression checks still apply.
Bronze pickaxeKnowing any listed item can satisfy this player's raid unlock. Blocking items and player-progression checks still apply.
Eikthyr trophyKnowing any listed item can satisfy this player's raid unlock. Blocking items and player-progression checks still apply.
Hard antlerKnowing any listed item can satisfy this player's raid unlock. Blocking items and player-progression checks still apply.
Iron pickaxeKnowing any listed item can satisfy this player's raid unlock. Blocking items and player-progression checks still apply.
Unknown-item conditions (player events)
Event biomes
Raid conditions
These conditions belong to this raid preset. World modifiers and player-based raids can change which progression checks apply.
- Player base required
- Yes
- When players leave the area
- Raid timer pauses
- Player progression — any required
- The Elder guardian-power progress
- Player progression — blocked by
- The Elder guardian-power progress
Greydwarf during this raid
Spawn attempts still require valid terrain and space. These are raid rules, separate from normal world spawns.
- Group size
- 1–3
- Nearby population limit
- 6
- Time between spawn attempts
- 5 seconds
- Chance per spawn attempt
- 100%
- Permitted stars
- 0–0
- Time of day
- Day and night
Greyling during this raid
Spawn attempts still require valid terrain and space. These are raid rules, separate from normal world spawns.
- Group size
- 1–3
- Nearby population limit
- 4
- Time between spawn attempts
- 5 seconds
- Chance per spawn attempt
- 100%
- Permitted stars
- 0–0
- Time of day
- Day and night
Greydwarf Shaman during this raid
Spawn attempts still require valid terrain and space. These are raid rules, separate from normal world spawns.
- Group size
- 1–1
- Nearby population limit
- 1
- Time between spawn attempts
- 5 seconds
- Chance per spawn attempt
- 100%
- Permitted stars
- 0–0
- Time of day
- Day and night
Greydwarf Brute during this raid
Spawn attempts still require valid terrain and space. These are raid rules, separate from normal world spawns.
- Group size
- 1–1
- Nearby population limit
- 1
- Time between spawn attempts
- 5 seconds
- Chance per spawn attempt
- 100%
- Permitted stars
- 0–0
- Time of day
- Day and night
Game data source
The full settings include internal fields and inactive defaults. The sections above explain the values relevant to gameplay.
Download full game settings (JSON)