- Purchase
- Price
120 coins
- Availability
Defeated Gdking Global Key
Overview
defeated_gdking is a Valheim global progression key — set when killing the elder.
Toggle it from the console with setkey defeated_gdking to mark the milestone, or removekey defeated_gdking to roll it back and re-enable the related boss or biome content.
Global keys gate raid pools, world events, and trader inventory; unsetting one is the cleanest way to re-fight a boss on a long-running save.
Commands
Sets the Defeated Gdking global key.
Removes the Defeated Gdking global key.
Resets all global keys to their default state.
More Global Keys
- BossHildir1
- BossHildir2
- BossHildir3
- Defeated Bonemass
- Defeated Dragon
- Defeated Eikthyr
- Defeated Fader
- Defeated Goblinking
- Defeated Queen
- Defeated Serpent
- defeated_frozenking
- defeated_frozenking_p3
- defeated_hive
- defeated_writhan
- elakingmole_defeated
- jotun_killed
- Killed Surtling
- Killed Troll
- killed_frysling
- Killedbat
- Nomap
- Noportals
Trader inventories
Full reference4 entries
| Trader | Purchase | Price | Availability |
|---|---|---|---|
Bog Witch | 120 coins | ||
Bog Witch | 150 coins | ||
Haldor | 120 coins | ||
Haldor | 50 coins |
- Purchase
5 ×Corked Vial- Price
150 coins
- Availability
- Purchase
1 ×Ymir flesh- Price
120 coins
- Availability
- Purchase
- Price
50 coins
- Availability
Prices are for the displayed bundle. World-key requirements apply to the world; one-time upgrades also check the purchasing player.
Creature spawn conditions
Full reference3 entries
| Creature | Biome & terrain | Time & weather | Progression & limits |
|---|---|---|---|
0–1,000 m altitude · Inside or outside forest | Night only Any weather | Up to 1 nearby · Groups of 1 · 0 stars permitted · 2 min between attempts · 50.6% attempt chance | |
0–1,000 m altitude · Inside or outside forest | Night only Any weather | Up to 1 nearby · Groups of 1 · 0 stars permitted · 2 min between attempts · 50.6% attempt chance | |
Night only | Up to 1 nearby · Groups of 1 · 0 stars permitted · 5 min between attempts · 5% attempt chance |
- Biome & terrain
0–1,000 m altitude · Inside or outside forest
- Time & weather
Night only
Any weather
- Progression & limits
Up to 1 nearby · Groups of 1 · 0 stars permitted · 2 min between attempts · 50.6% attempt chance
- Biome & terrain
0–1,000 m altitude · Inside or outside forest
- Time & weather
Night only
Any weather
- Progression & limits
Up to 1 nearby · Groups of 1 · 0 stars permitted · 2 min between attempts · 50.6% attempt chance
- Biome & terrain
- Time & weather
Night only
- Progression & limits
Up to 1 nearby · Groups of 1 · 0 stars permitted · 5 min between attempts · 5% attempt chance
These are world-spawn rules. Raids and location spawners have separate rules on their own pages. An interval is an attempt schedule, not a guaranteed respawn timer; valid terrain and local population checks still apply.