The Elder Character ID

First of the Forest, King-in-the-Wood, Lord over those who dwell at his feet. His roots will grow where cities once stood, their blood his wine, their flesh his meat. The Elder is the second boss in Valheim. He manifests as a gigantic humanoid entity resembling a tree, with multiple slim branches sprouting from his lean, bark-encrusted physique.
Overview
The Elder is a Valheim creature typically found in the black forest biome from the Boss faction. Its character ID is gd_king, and the cheat command spawn gd_king summons one in front of you — append 1 2 or 1 3 for one- or two-star variants.
First of the Forest, King-in-the-Wood, Lord over those who dwell at his feet. His roots will grow where cities once stood, their blood his wine, their flesh his meat.
The Elder is the second boss in Valheim. He manifests as a gigantic humanoid entity resembling a tree, with multiple slim branches sprouting from his lean, bark-encrusted physique.
The Elder drops The Elder trophy, Swamp key, and The Elder Power when killed.
| Character ID | gd_king |
| Health | 2500 |
| Faction | Boss |
| Main Biome | Black Forest |
| Tameable | No |
| Boss | Yes |
- Command reference
- spawn
Command Builder
Spawns one The Elder at level 1 (normal).
Example Commands
Spawns one The Elder at your location.
Spawns one The Elder at level 2 (use 1, 2, or 3).
Spawns five The Elder at your location.
Drop Rates
Related creatures
- Aspect of the Crawling Matriarch
- Aspect of the Dragon Mother
- Aspect of the Emerald Flame
- Aspect of the Lightning Stag
- Aspect of the Living Forest
- Aspect of the Twisted Soul
- Aspect of the Writhing Dead
- Aspect_TentaRoot
Bonemass
Deer
Eikthyr
Fader
Ghost
Greydwarf
Greydwarf Brute
Greydwarf Shaman
Hive- Kall Fimbulbringer
- Kall Fimbulbringer
- Kall Fimbulbringer
Moder
Perch
Pike
Rancid Remains
Root
Skeleton- Tendril
- Tendril_back
The Queen
Troll
More details
- blunt resistance
- Normal
- slash resistance
- Normal
- pierce resistance
- Normal
- chop resistance
- Ignore
- pickaxe resistance
- Ignore
- fire resistance
- Very weak
- frost resistance
- Normal
- lightning resistance
- Normal
- poison resistance
- Immune
- spirit resistance
- Immune
- nonPlayer resistance
- Normal
- Tolerates water
- Yes
- Stagger damage factor
- 0
Defeat sets world key
Biomes (curated)
Movement & behavior
Base behavior from the game data; combat and terrain can change how a creature moves.
- Swimming
- Cannot swim
- Water
- Avoids entering water
- Buildings
- Can target player-built structures
Game data source
The full settings include internal fields and inactive defaults. The sections above explain the values relevant to gameplay.
Download full game settings (JSON)