- Biome & terrain
0–1,000 m altitude · Inside or outside forest
- Time & weather
Night only
Any weather
- Progression & limits
No required world key
Up to 1 nearby · Groups of 1 · 0–2 stars permitted · 2 min between attempts · 50.6% attempt chance
Greydwarf Brute Character ID

Greydwarf brutes are hostile entities discovered in Black Forests. They are vast moss-covered beings that resemble trees and are significantly larger and more powerful than Greydwarves.
Overview
Greydwarf Brute is a Valheim creature typically found in the black forest biome from the ForestMonsters faction. Its character ID is Greydwarf_Elite, and the cheat command spawn Greydwarf_Elite summons one in front of you — append 1 2 or 1 3 for one- or two-star variants.
Greydwarf brutes are hostile entities discovered in Black Forests. They are vast moss-covered beings that resemble trees and are significantly larger and more powerful than Greydwarves.
Greydwarf Brute drops Ancient seed, Dandelion, Greydwarf Brute trophy, and Greydwarf eye when killed.
| Character ID | Greydwarf_Elite |
| Health | 150 |
| Faction | ForestMonsters |
| Main Biome | Black Forest |
| Tameable | No |
| Stagger Limit | 50% |
- Command reference
- spawn
Command Builder
Spawns one Greydwarf Brute at level 1 (normal).
Example Commands
Spawns one Greydwarf Brute at your location.
Spawns one Greydwarf Brute at level 2 (use 1, 2, or 3).
Spawns five Greydwarf Brute at your location.
Drop Rates
- Greydwarf eye2 · 50%
- Stone2
- Wood3–5
- Dandelion1
- Ancient Seed1 · 33%
- Greydwarf Brute trophy1 · 10%
Related creatures
Creature spawn conditions
Full reference2 entries
| Creature | Biome & terrain | Time & weather | Progression & limits |
|---|---|---|---|
0–1,000 m altitude · Inside or outside forest | Night only Any weather | No required world key Up to 1 nearby · Groups of 1 · 0–2 stars permitted · 2 min between attempts · 50.6% attempt chance | |
0–1,000 m altitude · Inside or outside forest | Night only Any weather | Up to 1 nearby · Groups of 1 · 0 stars permitted · 2 min between attempts · 50.6% attempt chance |
- Biome & terrain
0–1,000 m altitude · Inside or outside forest
- Time & weather
Night only
Any weather
- Progression & limits
Up to 1 nearby · Groups of 1 · 0 stars permitted · 2 min between attempts · 50.6% attempt chance
These are world-spawn rules. Raids and location spawners have separate rules on their own pages. An interval is an attempt schedule, not a guaranteed respawn timer; valid terrain and local population checks still apply.
More details
- blunt resistance
- Normal
- slash resistance
- Normal
- pierce resistance
- Normal
- chop resistance
- Ignore
- pickaxe resistance
- Ignore
- fire resistance
- Very weak
- frost resistance
- Normal
- lightning resistance
- Normal
- poison resistance
- Resistant
- spirit resistance
- Immune
- nonPlayer resistance
- Normal
- Tolerates water
- Yes
- Stagger damage factor
- 0.5
Biomes (curated)
Drops
Appears in events
Location-specific spawners at
- Greydwarf camp 11 source definition; Greydwarf_camp1 / Spawner_GreydwarfNest (location prefab). Serialized level ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
- Ruin 21 source definition; Ruin2 / Spawner_Greydwarf_Elite (location prefab). Serialized level ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
- Stone Tower Ruins 31 source definition; StoneTowerRuins03 / Spawner_Greydwarf_Elite (location prefab). Serialized level ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
Movement & behavior
Base behavior from the game data; combat and terrain can change how a creature moves.
- Swimming
- Can swim
- Water
- Avoids entering water
- Buildings
- Can target player-built structures
Game data source
The full settings include internal fields and inactive defaults. The sections above explain the values relevant to gameplay.
Download full game settings (JSON)