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Greydwarf Brute Character ID

The spawn ID and star-level commands for Greydwarf Brute in Valheim, plus its drops, resistances, and where it spawns.
Greydwarf Brute — In-game trophy icon
In-game trophy icon
Creature

Greydwarf brutes are hostile entities discovered in Black Forests. They are vast moss-covered beings that resemble trees and are significantly larger and more powerful than Greydwarves.

Overview

Greydwarf Brute is a Valheim creature typically found in the black forest biome from the ForestMonsters faction. Its character ID is Greydwarf_Elite, and the cheat command spawn Greydwarf_Elite summons one in front of you — append 1 2 or 1 3 for one- or two-star variants.

Greydwarf brutes are hostile entities discovered in Black Forests. They are vast moss-covered beings that resemble trees and are significantly larger and more powerful than Greydwarves.

Greydwarf Brute drops Ancient seed, Dandelion, Greydwarf Brute trophy, and Greydwarf eye when killed.

Character IDGreydwarf_Elite
Health150
FactionForestMonsters
Main BiomeBlack Forest
TameableNo
Stagger Limit50%
Command reference
spawn

Command Builder

Quantity
Level

Spawns one Greydwarf Brute at level 1 (normal).

Example Commands

Spawns one Greydwarf Brute at your location.

Spawns one Greydwarf Brute at level 2 (use 1, 2, or 3).

Spawns five Greydwarf Brute at your location.

Drop Rates

Related creatures

Creature spawn conditions

Full reference

2 entries

Biome & terrain

0–1,000 m altitude · Inside or outside forest

Time & weather

Night only

Any weather

Progression & limits

No required world key

Up to 1 nearby · Groups of 1 · 0–2 stars permitted · 2 min between attempts · 50.6% attempt chance

Biome & terrain

0–1,000 m altitude · Inside or outside forest

Time & weather

Night only

Any weather

Progression & limits

Up to 1 nearby · Groups of 1 · 0 stars permitted · 2 min between attempts · 50.6% attempt chance

These are world-spawn rules. Raids and location spawners have separate rules on their own pages. An interval is an attempt schedule, not a guaranteed respawn timer; valid terrain and local population checks still apply.

More details

blunt resistance
Normal
slash resistance
Normal
pierce resistance
Normal
chop resistance
Ignore
pickaxe resistance
Ignore
fire resistance
Very weak
frost resistance
Normal
lightning resistance
Normal
poison resistance
Resistant
spirit resistance
Immune
nonPlayer resistance
Normal
Tolerates water
Yes
Stagger damage factor
0.5

Biomes (curated)

Appears in events

Movement & behavior

Base behavior from the game data; combat and terrain can change how a creature moves.

Swimming
Can swim
Water
Avoids entering water
Buildings
Can target player-built structures
Game data source

The full settings include internal fields and inactive defaults. The sections above explain the values relevant to gameplay.

Download full game settings (JSON)