- Food & taming
- Breeding requirements
Fewer than 10 within 10 m
Partner within 4 m · fed and calm; adults and offspring count toward the limit
- Offspring & growth
1 min pregnancy after successful breeding
Fiddlehead Item ID

Veggies with a twist!
Overview
Fiddlehead is a mead item in Valheim. Its in-game item ID is Fiddleheadfern, which you can drop into the console with spawn Fiddleheadfern to give yourself one — append a number like spawn Fiddleheadfern 50 to spawn a stack.
The spawn command requires cheats — enable them with devcommands after opening the console.
| Item ID | Fiddleheadfern |
| Category | Mead |
- Command reference
- spawn
Command Builder
Spawns one Fiddlehead at your location.
Example Commands
Spawns one Fiddlehead at your location.
Spawns five Fiddlehead at your location.
Spawns twenty Fiddlehead at your location.
Stats
| Type | Consumable |
| Food health | 30 |
| Food stamina | 30 |
| Food eitr | 0 |
| Food duration | 15 min |
| Food regeneration | 1 HP / tick |
| Drink | No |
| Weight | 0.1 |
| Stack size | 50 |
| Teleportable | Yes |
Related Items
Anti-Sting Concoction
Baked Poteitr
Barley wine base: Fire resistance
Berserkir Mead
Black Soup
Brew of Animal Whispers
Cooked Asksvin Tail
Cooked Bear Meat
Cooked Bonemaw Meat
Cooked Chicken Meat
Cooked Egg
Cooked Hare Meat
Cooked Moose Meat
Cooked Seal Blubber
Cooked Seeker Meat
Cooked Volture Meat
Draught of Vananidir
Fiery Svinstew
Fire resistance barley wine
Fish 'n' Bread
Fish Soup
Frost resistance mead
Frosted Sweetbread
Honey Glazed Chicken
Jotun Puffs
Kale
Kale Chips
Lightfoot Mead
Lingering Eitr Mead
Lingering Healing Mead
Taming & breeding
Full reference1 entry
| Animal / egg | Food & taming | Breeding requirements | Offspring & growth |
|---|---|---|---|
Fewer than 10 within 10 m Partner within 4 m · fed and calm; adults and offspring count toward the limit | 1 min pregnancy after successful breeding |
Animals need food and calm conditions to make taming or breeding progress. Keep the area active by staying nearby. Pregnancy time starts after successful breeding; it is not the full interval between births.
Gathering & resource nodes
Full reference1 entry
| Resource source | Possible drops | Health & tool | Regrowth / next stage |
|---|---|---|---|
Pick by hand | 5 h |
- Possible drops
3 ×Fiddlehead- Health & tool
Pick by hand
- Regrowth / next stage
5 h
Destruction tables list possible drops, not guaranteed totals. Weights describe relative selection within a table. Tree, log, and rock-section drops are separate stages; resource modifiers can change yields.
Eaten by
Used in recipes
Pickable at locations
- Ashland Ruins32 source definitions; CharredRuins15 / Pickable_Fiddlehead (possible dungeon room); CharredRuins15 / Pickable_Fiddlehead (1) (possible dungeon room); CharredRuins15 / Pickable_Fiddlehead (2) (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Charred Tower Ruins 14 source definitions; CharredTowerRuins1 / Pickable_Fiddlehead (9) (location prefab); CharredTowerRuins1 / Pickable_Fiddlehead (11) (location prefab); CharredTowerRuins1 / Pickable_Fiddlehead (8) (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Charred Tower Ruins 1 dvergr4 source definitions; CharredTowerRuins1_dvergr / Pickable_Fiddlehead (9) (location prefab); CharredTowerRuins1_dvergr / Pickable_Fiddlehead (11) (location prefab); CharredTowerRuins1_dvergr / Pickable_Fiddlehead (8) (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Fortress Ruins23 source definitions; CharredRuins15 / Pickable_Fiddlehead (possible dungeon room); CharredRuins15 / Pickable_Fiddlehead (1) (possible dungeon room); CharredRuins15 / Pickable_Fiddlehead (2) (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Game data source
The full settings include internal fields and inactive defaults. The sections above explain the values relevant to gameplay.
Download full game settings (JSON)