- Food & taming
- Breeding requirements
Fewer than 10 within 10 m
Partner within 4 m · fed and calm; adults and offspring count toward the limit
- Offspring & growth
1 min pregnancy after successful breeding
Vineberry Cluster Item ID

These juicy berries are both sour and sweet.
Overview
Vineberry Cluster is a mead item in Valheim. Its in-game item ID is Vineberry, which you can drop into the console with spawn Vineberry to give yourself one — append a number like spawn Vineberry 50 to spawn a stack.
The spawn command requires cheats — enable them with devcommands after opening the console.
| Item ID | Vineberry |
| Category | Mead |
- Command reference
- spawn
Command Builder
Spawns one Vineberry Cluster at your location.
Example Commands
Spawns one Vineberry Cluster at your location.
Spawns five Vineberry Cluster at your location.
Spawns twenty Vineberry Cluster at your location.
Stats
| Type | Consumable |
| Food health | 30 |
| Food stamina | 30 |
| Food eitr | 30 |
| Food duration | 15 min |
| Food regeneration | 1 HP / tick |
| Drink | No |
| Weight | 0.1 |
| Stack size | 50 |
| Teleportable | Yes |
Related Items
Anti-Sting Concoction
Baked Poteitr
Barley wine base: Fire resistance
Berserkir Mead
Black Soup
Brew of Animal Whispers
Cooked Asksvin Tail
Cooked Bear Meat
Cooked Bonemaw Meat
Cooked Chicken Meat
Cooked Egg
Cooked Hare Meat
Cooked Moose Meat
Cooked Seal Blubber
Cooked Seeker Meat
Cooked Volture Meat
Draught of Vananidir
Fiddlehead
Fiery Svinstew
Fire resistance barley wine
Fish 'n' Bread
Fish Soup
Frost resistance mead
Frosted Sweetbread
Honey Glazed Chicken
Jotun Puffs
Kale
Kale Chips
Lightfoot Mead
Lingering Eitr Mead
Taming & breeding
Full reference1 entry
| Animal / egg | Food & taming | Breeding requirements | Offspring & growth |
|---|---|---|---|
Fewer than 10 within 10 m Partner within 4 m · fed and calm; adults and offspring count toward the limit | 1 min pregnancy after successful breeding |
Animals need food and calm conditions to make taming or breeding progress. Keep the area active by staying nearby. Pregnancy time starts after successful breeding; it is not the full interval between births.
Gathering & resource nodes
Full reference2 entries
| Resource source | Possible drops | Health & tool | Regrowth / next stage |
|---|---|---|---|
VineberrySeeds Possible extra harvest: 1–3 per selection; 1–3 selections, 20% table roll. | Pick by hand | 3 h 20 min | |
VineGreenSeeds Possible extra harvest: 1–3 per selection; 1–3 selections, 20% table roll. | Pick by hand | 3 h 20 min |
- Possible drops
- VineberrySeeds
Possible extra harvest: 1–3 per selection; 1–3 selections, 20% table roll.
- Health & tool
Pick by hand
- Regrowth / next stage
3 h 20 min
- Possible drops
- VineGreenSeeds
Possible extra harvest: 1–3 per selection; 1–3 selections, 20% table roll.
- Health & tool
Pick by hand
- Regrowth / next stage
3 h 20 min
Destruction tables list possible drops, not guaranteed totals. Weights describe relative selection within a table. Tree, log, and rock-section drops are separate stages; resource modifiers can change yields.
Farming & plant growth
Full reference2 entries
| Plant | Planting cost | Grows into | Growth time | Where & how |
|---|---|---|---|---|
Ashvine | 1 ×VineberrySeeds | VineberrySeeds Possible extra harvest: 1–3 per selection; 1–3 selections, 20% table roll. | 3 min 20 sec–5 min | Cultivated soil · Clearance radius 0.5 m · Open sky · Support within 1.8 m |
Ivy | 1 ×VineGreenSeeds | VineGreenSeeds Possible extra harvest: 1–3 per selection; 1–3 selections, 20% table roll. | 3 min 20 sec–5 min | Cultivated soil · Clearance radius 0.5 m · Open sky · Support within 1.8 m · Shield protection in cold biomes |
- Planting cost
- 1 ×VineberrySeeds
- Grows into
- VineberrySeeds
Possible extra harvest: 1–3 per selection; 1–3 selections, 20% table roll.
- Growth time
3 min 20 sec–5 min
- Where & how
Cultivated soil · Clearance radius 0.5 m · Open sky · Support within 1.8 m
- Planting cost
- 1 ×VineGreenSeeds
- Grows into
- VineGreenSeeds
Possible extra harvest: 1–3 per selection; 1–3 selections, 20% table roll.
- Growth time
3 min 20 sec–5 min
- Where & how
Cultivated soil · Clearance radius 0.5 m · Open sky · Support within 1.8 m · Shield protection in cold biomes
Growth times are base ranges. The growth radius is an obstacle check, not a guaranteed center-to-center planting distance. Farming skill and world modifiers can change harvests.
Eaten by
Used in recipes
Ashlands Gourmet Bowl5 required; +1 per upgrade level
Fiery Svinstew2 required; +1 per upgrade level
Mead Base: Lingering Eitr10 required; +1 per upgrade level
Mead Base: Lingering Health10 required; +1 per upgrade level
Sizzling Berry Broth2 required; +1 per upgrade level
Sparkling Shroomshake2 required; +1 per upgrade level
Spicy Marmalade3 required; +1 per upgrade level
Uncooked Piquant Pie2 required; +1 per upgrade level
Uncooked Roasted Crust Pie2 required; +1 per upgrade level
Pickable at locations
- Charred Ruins 19 source definitions; CharredRuins1 / VineAsh (5) (location prefab); CharredRuins1 / VineAsh (3) (location prefab); CharredRuins1 / VineAsh (2) (location prefab); more in source tables. Serialized stack ranges: 3–3. Conditions and weights are in the source tables; content is not guaranteed.
- Charred Ruins 21 source definition; CharredRuins2 / VineAsh (1) (location prefab). Serialized stack ranges: 3–3. Conditions and weights are in the source tables; content is not guaranteed.
- Charred Ruins 33 source definitions; CharredRuins3 / VineAsh (2) (location prefab); CharredRuins3 / VineAsh (1) (location prefab); CharredRuins3 / VineAsh (location prefab). Serialized stack ranges: 3–3. Conditions and weights are in the source tables; content is not guaranteed.
- Charred Ruins 43 source definitions; CharredRuins4 / VineAsh (1) (location prefab); CharredRuins4 / VineAsh (2) (location prefab); CharredRuins4 / VineAsh (3) (location prefab). Serialized stack ranges: 3–3. Conditions and weights are in the source tables; content is not guaranteed.
- Dev Wall 21 source definition; DevWall2 / VineAsh (location prefab). Serialized stack ranges: 3–3. Conditions and weights are in the source tables; content is not guaranteed.
- Dev Wall Ash6 source definitions; DevWallAsh / VineAsh (location prefab); DevWallAsh / VineAsh (1) (location prefab); DevWallAsh / VineAsh (2) (location prefab); more in source tables. Serialized stack ranges: 3–3. Conditions and weights are in the source tables; content is not guaranteed.
Game data source
The full settings include internal fields and inactive defaults. The sections above explain the values relevant to gameplay.
Download full game settings (JSON)