- Input
- Output
- Time
40 min
Needs a roof · at least 70% cover
- Fuel & capacity
No added fuel
1 base per batch
Minor healing mead Item ID

Restores health.
Minor healing mead restores 50 health over 10 seconds with a two-minute cooldown after drinking. It is brewed by fermenting Mead base: Minor healing in a Fermenter and is typically the first healing mead Vikings unlock.
Overview
Minor healing mead is a mead item in Valheim. Its in-game item ID is MeadHealthMinor, which you can drop into the console with spawn MeadHealthMinor to give yourself one — append a number like spawn MeadHealthMinor 50 to spawn a stack.
The spawn command requires cheats — enable them with devcommands after opening the console.
| Item ID | MeadHealthMinor |
| Category | Mead |
- Command reference
- spawn
Command Builder
Spawns one Minor healing mead at your location.
Example Commands
Spawns one Minor healing mead at your location.
Spawns five Minor healing mead at your location.
Spawns twenty Minor healing mead at your location.
Stats
| Type | Consumable |
| Weight | 1 |
| Stack size | 10 |
| Teleportable | Yes |
Related Items
Anti-Sting Concoction
Baked Poteitr
Barley wine base: Fire resistance
Berserkir Mead
Black Soup
Brew of Animal Whispers
Cooked Asksvin Tail
Cooked Bear Meat
Cooked Bonemaw Meat
Cooked Chicken Meat
Cooked Egg
Cooked Hare Meat
Cooked Moose Meat
Cooked Seal Blubber
Cooked Seeker Meat
Cooked Volture Meat
Draught of Vananidir
Fiddlehead
Fiery Svinstew
Fire resistance barley wine
Fish 'n' Bread
Fish Soup
Frost resistance mead
Frosted Sweetbread
Honey Glazed Chicken
Jotun Puffs
Kale
Kale Chips
Lightfoot Mead
Lingering Eitr Mead
Processing & production
Full reference1 entry
| Station | Input | Output | Time | Fuel & capacity |
|---|---|---|---|---|
40 min Needs a roof · at least 70% cover | No added fuel 1 base per batch |
Times are base processing times while the station can operate. Wind, blocked smoke, shelter, skills, and world settings can change actual production.
Consumption effect
Possible chest loot at
- Mistlands Dvergr Town Entrance 14 source definitions; dvergr_room_TREASURE / TreasureChest_dvergrtown (possible dungeon room); dvergr_room_TREASURE / TreasureChest_dvergrtown (1) (possible dungeon room); dvergr_room_TREASURE2 / TreasureChest_dvergrtown (1) (possible dungeon room); more in source tables. Serialized stack ranges: 1–2. Conditions and weights are in the source tables; content is not guaranteed.
- Mistlands Dvergr Town Entrance 24 source definitions; dvergr_room_TREASURE / TreasureChest_dvergrtown (possible dungeon room); dvergr_room_TREASURE / TreasureChest_dvergrtown (1) (possible dungeon room); dvergr_room_TREASURE2 / TreasureChest_dvergrtown (1) (possible dungeon room); more in source tables. Serialized stack ranges: 1–2. Conditions and weights are in the source tables; content is not guaranteed.
Destructible drops at
- Charred Ruins 16 source definitions; CharredRuins1 / ashland_pot3_red (location prefab); CharredRuins1 / ashland_pot2_red (location prefab); CharredRuins1 / ashland_pot1_red (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Charred Ruins 26 source definitions; CharredRuins2 / ashland_pot3_red (location prefab); CharredRuins2 / ashland_pot3_green (location prefab); CharredRuins2 / ashland_pot2_red (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Charred Ruins 36 source definitions; CharredRuins3 / ashland_pot3_green (location prefab); CharredRuins3 / ashland_pot2_green (location prefab); CharredRuins3 / ashland_pot1_green (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Charred Ruins 46 source definitions; CharredRuins4 / ashland_pot3_red (location prefab); CharredRuins4 / ashland_pot2_red (location prefab); CharredRuins4 / ashland_pot1_red (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Charred Tower Ruins 13 source definitions; CharredTowerRuins1 / ashland_pot1_red (location prefab); CharredTowerRuins1 / ashland_pot2_red (location prefab); CharredTowerRuins1 / ashland_pot3_red (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Morgen Hole 19 source definitions; MorgenHole1 / ashland_pot2_red (location prefab); MorgenHole1 / ashland_pot3_red (location prefab); MorgenHole1 / ashland_pot1_green (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Morgen Hole 222 source definitions; MorgenHole2 / ashland_pot2_red (2) (location prefab); MorgenHole2 / ashland_pot3_red (location prefab); MorgenHole2 / ashland_pot1_green (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Morgen Hole 322 source definitions; MorgenHole3 / ashland_pot2_red (2) (location prefab); MorgenHole3 / ashland_pot3_red (location prefab); MorgenHole3 / ashland_pot1_green (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Game data source
The full settings include internal fields and inactive defaults. The sections above explain the values relevant to gameplay.
Download full game settings (JSON)