CharredTowerRuins1 Location ID
The location ID and world-generation details for CharredTowerRuins1 in Valheim — the biome it spawns in and how many appear per world.
About
Location prefab from the game extraction. Placement settings do not guarantee that it appears in a particular world.
Overview
CharredTowerRuins1 is a Valheim world location that spawns in the ashlands biome, identified internally as CharredTowerRuins1.
World generation places up to 30 per world, with terrain constraints (altitude 0–1000 m; terrain delta 0–4 m), and an exclusion radius of 22m, which is why some seeds have far more of them than others.
| Location ID | CharredTowerRuins1 |
| Biome | Ashlands |
| Max Per World | 30 |
| Min Distance | 100 m |
| Terrain | Altitude 0–1000 m; terrain delta 0–4 m |
| Size | 22 |
Creatures in the Ashlands
Creatures you may encounter near CharredTowerRuins1, based on the biome it spawns in.
Other Locations in These Biomes
- Ashland Ruins
- Charred Fortress
- Charred Ruins 1
- Charred Ruins 2
- Charred Ruins 3
- Charred Ruins 4
- Charred Stone Spawner
- Charred Tower Ruins 1 dvergr
- Charred Tower Ruins 2
- Charred Tower Ruins 3
- Dev Wall Ash
- Fader Location
- Fortress Ruins
- Leviathan Lava
- Meteorite
- Morgen Hole 1
- Morgen Hole 2
- Morgen Hole 3
- Placeof Mystery 1
- Placeof Mystery 2
- Placeof Mystery 3
- Runestone Ashlands
- Sulfur Arch
- Volture Nest
More details
- Enabled for placement
- Yes
- Resolved location-content sources
- 550
- Eligible room prefabs
- 0
Location biomes
Possible destructible drops
Black Marble3 source definitions; CharredTowerRuins1 / ashland_pot1_red (location prefab); CharredTowerRuins1 / ashland_pot2_red (location prefab); CharredTowerRuins1 / ashland_pot3_red (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Black Marble3 source definitions; CharredTowerRuins1 / ashland_pot1_red (location prefab); CharredTowerRuins1 / ashland_pot2_red (location prefab); CharredTowerRuins1 / ashland_pot3_red (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Bronze3 source definitions; CharredTowerRuins1 / ashland_pot1_red (location prefab); CharredTowerRuins1 / ashland_pot2_red (location prefab); CharredTowerRuins1 / ashland_pot3_red (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Flametal3 source definitions; CharredTowerRuins1 / ashland_pot1_red (location prefab); CharredTowerRuins1 / ashland_pot2_red (location prefab); CharredTowerRuins1 / ashland_pot3_red (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Flametal3 source definitions; CharredTowerRuins1 / ashland_pot1_red (location prefab); CharredTowerRuins1 / ashland_pot2_red (location prefab); CharredTowerRuins1 / ashland_pot3_red (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Grausten37 source definitions; CharredTowerRuins1 / Ashlands_Floor (55) (location prefab); CharredTowerRuins1 / Ashlands_Pillar4 (location prefab); CharredTowerRuins1 / Ashlands_ArchRoofDamaged_half1 (location prefab); more in source tables. Serialized stack ranges: 0–0, 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Iron3 source definitions; CharredTowerRuins1 / ashland_pot1_red (location prefab); CharredTowerRuins1 / ashland_pot2_red (location prefab); CharredTowerRuins1 / ashland_pot3_red (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Minor healing mead3 source definitions; CharredTowerRuins1 / ashland_pot1_red (location prefab); CharredTowerRuins1 / ashland_pot2_red (location prefab); CharredTowerRuins1 / ashland_pot3_red (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Minor stamina mead3 source definitions; CharredTowerRuins1 / ashland_pot1_red (location prefab); CharredTowerRuins1 / ashland_pot2_red (location prefab); CharredTowerRuins1 / ashland_pot3_red (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Pot Shard3 source definitions; CharredTowerRuins1 / ashland_pot1_red (location prefab); CharredTowerRuins1 / ashland_pot2_red (location prefab); CharredTowerRuins1 / ashland_pot3_red (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Silver3 source definitions; CharredTowerRuins1 / ashland_pot1_red (location prefab); CharredTowerRuins1 / ashland_pot2_red (location prefab); CharredTowerRuins1 / ashland_pot3_red (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Tasty mead3 source definitions; CharredTowerRuins1 / ashland_pot1_red (location prefab); CharredTowerRuins1 / ashland_pot2_red (location prefab); CharredTowerRuins1 / ashland_pot3_red (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Possible pickable items
Fiddlehead4 source definitions; CharredTowerRuins1 / Pickable_Fiddlehead (9) (location prefab); CharredTowerRuins1 / Pickable_Fiddlehead (11) (location prefab); CharredTowerRuins1 / Pickable_Fiddlehead (8) (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Smoke Puff1 source definition; CharredTowerRuins1 / Pickable_SmokePuff (5) (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Loot and spawner source data
Where this location can appear
World-generation limits describe eligible sites, not guaranteed locations in every seed.
- Altitude above sea level
- 0–1,000 m
- Minimum spacing from similar locations
- 100 m
Game data source
The full settings include internal fields and inactive defaults. The sections above explain the values relevant to gameplay.
Download full game settings (JSON)