Tasty mead Item ID
The item ID and ready-to-paste spawn commands for Tasty mead in Valheim, with example quantities, stats, and its crafting recipe where it has one.

Mead
The nectar of the Gods, divine mead.
Tasty mead applies a 10-second buff that reduces health regeneration by 50% but doubles stamina regeneration, with a 10-second cooldown. It is brewed by fermenting Mead base: Tasty in a Fermenter for about two in-game days.
Overview
Tasty mead is a mead item in Valheim. Its in-game item ID is MeadTasty, which you can drop into the console with spawn MeadTasty to give yourself one — append a number like spawn MeadTasty 50 to spawn a stack.
The spawn command requires cheats — enable them with devcommands after opening the console.
| Item ID | MeadTasty |
| Category | Mead |
- Command reference
- spawn
Command Builder
Quantity
Spawns one Tasty mead at your location.
Example Commands
Spawns one Tasty mead at your location.
Spawns five Tasty mead at your location.
Spawns twenty Tasty mead at your location.
Stats
| Type | Consumable |
| Weight | 1 |
| Stack size | 10 |
| Teleportable | Yes |
Related Items
Anti-Sting ConcoctionMeadBugRepellent
Baked PoteitrBakedPoteitr
Barley wine base: Fire resistanceBarleyWineBase
Berserkir MeadMeadBzerker
Black SoupBlackSoup
Brew of Animal WhispersMeadTamer
Cooked Asksvin TailCookedAsksvinMeat
Cooked Bear MeatCookedBjornMeat
Cooked Bonemaw MeatCookedBoneMawSerpentMeat
Cooked Chicken MeatCookedChickenMeat
Cooked EggCookedEgg
Cooked Hare MeatCookedHareMeat
Cooked Moose MeatCookedMooseMeat
Cooked Seal BlubberCookedSealBlubber
Cooked Seeker MeatCookedBugMeat
Cooked Volture MeatCookedVoltureMeat
Draught of VananidirMeadSwimmer
FiddleheadFiddleheadfern
Fiery SvinstewFierySvinstew
Fire resistance barley wineBarleyWine
Fish 'n' BreadFishAndBread
Fish SoupFishSoup
Frost resistance meadMeadFrostResist
Frosted SweetbreadVikingCupcake
Honey Glazed ChickenHoneyGlazedChicken
Jotun PuffsMushroomJotunPuffs
KaleKale
Kale ChipsKaleChips
Lightfoot MeadMeadLightfoot
Lingering Eitr MeadMeadEitrLingering
Consumption effect
Destructible drops at
- Charred Ruins 16 source definitions; CharredRuins1 / ashland_pot3_red (location prefab); CharredRuins1 / ashland_pot2_red (location prefab); CharredRuins1 / ashland_pot1_red (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Charred Ruins 26 source definitions; CharredRuins2 / ashland_pot3_red (location prefab); CharredRuins2 / ashland_pot3_green (location prefab); CharredRuins2 / ashland_pot2_red (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Charred Ruins 36 source definitions; CharredRuins3 / ashland_pot3_green (location prefab); CharredRuins3 / ashland_pot2_green (location prefab); CharredRuins3 / ashland_pot1_green (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Charred Ruins 46 source definitions; CharredRuins4 / ashland_pot3_red (location prefab); CharredRuins4 / ashland_pot2_red (location prefab); CharredRuins4 / ashland_pot1_red (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Charred Tower Ruins 13 source definitions; CharredTowerRuins1 / ashland_pot1_red (location prefab); CharredTowerRuins1 / ashland_pot2_red (location prefab); CharredTowerRuins1 / ashland_pot3_red (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Charred Tower Ruins 1 dvergr2 source definitions; CharredTowerRuins1_dvergr / dvergrprops_barrel (location prefab); CharredTowerRuins1_dvergr / dvergrprops_barrel (1) (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Mistlands Dvergr Boss Entrance 13 source definitions; Mistlands_DvergrBossEntrance1 / dvergrprops_barrel (location prefab); Mistlands_DvergrBossEntrance1 / dvergrprops_barrel (1) (location prefab); Mistlands_DvergrBossEntrance1 / dvergrprops_barrel (2) (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Mistlands Guard Tower 3 new2 source definitions; Mistlands_GuardTower3_new / dvergrprops_barrel (location prefab); Mistlands_GuardTower3_new / dvergrprops_barrel (1) (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Morgen Hole 19 source definitions; MorgenHole1 / ashland_pot2_red (location prefab); MorgenHole1 / ashland_pot3_red (location prefab); MorgenHole1 / ashland_pot1_green (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Morgen Hole 222 source definitions; MorgenHole2 / ashland_pot2_red (2) (location prefab); MorgenHole2 / ashland_pot3_red (location prefab); MorgenHole2 / ashland_pot1_green (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Morgen Hole 322 source definitions; MorgenHole3 / ashland_pot2_red (2) (location prefab); MorgenHole3 / ashland_pot3_red (location prefab); MorgenHole3 / ashland_pot1_green (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.