- Input
- Output
6 ×Tasty mead- Time
40 min
Needs a roof · at least 70% cover
- Fuel & capacity
No added fuel
1 base per batch
Tasty mead Item ID

The nectar of the Gods, divine mead.
Tasty mead applies a 10-second buff that reduces health regeneration by 50% but doubles stamina regeneration, with a 10-second cooldown. It is brewed by fermenting Mead base: Tasty in a Fermenter for about two in-game days.
Overview
Tasty mead is a mead item in Valheim. Its in-game item ID is MeadTasty, which you can drop into the console with spawn MeadTasty to give yourself one — append a number like spawn MeadTasty 50 to spawn a stack.
The spawn command requires cheats — enable them with devcommands after opening the console.
| Item ID | MeadTasty |
| Category | Mead |
- Command reference
- spawn
Command Builder
Spawns one Tasty mead at your location.
Example Commands
Spawns one Tasty mead at your location.
Spawns five Tasty mead at your location.
Spawns twenty Tasty mead at your location.
Stats
| Type | Consumable |
| Weight | 1 |
| Stack size | 10 |
| Teleportable | Yes |
Processing & production
Full reference1 entry
| Station | Input | Output | Time | Fuel & capacity |
|---|---|---|---|---|
40 min Needs a roof · at least 70% cover | No added fuel 1 base per batch |
Times are base processing times while the station can operate. Wind, blocked smoke, shelter, skills, and world settings can change actual production.
Consumption effect
Destructible drops at
- Charred Ruins 16 source definitions; CharredRuins1 / ashland_pot3_red (location prefab); CharredRuins1 / ashland_pot2_red (location prefab); CharredRuins1 / ashland_pot1_red (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Charred Ruins 26 source definitions; CharredRuins2 / ashland_pot3_red (location prefab); CharredRuins2 / ashland_pot3_green (location prefab); CharredRuins2 / ashland_pot2_red (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Charred Ruins 36 source definitions; CharredRuins3 / ashland_pot3_green (location prefab); CharredRuins3 / ashland_pot2_green (location prefab); CharredRuins3 / ashland_pot1_green (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Charred Ruins 46 source definitions; CharredRuins4 / ashland_pot3_red (location prefab); CharredRuins4 / ashland_pot2_red (location prefab); CharredRuins4 / ashland_pot1_red (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Charred Tower Ruins 13 source definitions; CharredTowerRuins1 / ashland_pot1_red (location prefab); CharredTowerRuins1 / ashland_pot2_red (location prefab); CharredTowerRuins1 / ashland_pot3_red (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Charred Tower Ruins 1 dvergr2 source definitions; CharredTowerRuins1_dvergr / dvergrprops_barrel (location prefab); CharredTowerRuins1_dvergr / dvergrprops_barrel (1) (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Mistlands Dvergr Boss Entrance 13 source definitions; Mistlands_DvergrBossEntrance1 / dvergrprops_barrel (location prefab); Mistlands_DvergrBossEntrance1 / dvergrprops_barrel (1) (location prefab); Mistlands_DvergrBossEntrance1 / dvergrprops_barrel (2) (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Mistlands Guard Tower 3 new2 source definitions; Mistlands_GuardTower3_new / dvergrprops_barrel (location prefab); Mistlands_GuardTower3_new / dvergrprops_barrel (1) (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Morgen Hole 19 source definitions; MorgenHole1 / ashland_pot2_red (location prefab); MorgenHole1 / ashland_pot3_red (location prefab); MorgenHole1 / ashland_pot1_green (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Morgen Hole 222 source definitions; MorgenHole2 / ashland_pot2_red (2) (location prefab); MorgenHole2 / ashland_pot3_red (location prefab); MorgenHole2 / ashland_pot1_green (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Morgen Hole 322 source definitions; MorgenHole3 / ashland_pot2_red (2) (location prefab); MorgenHole3 / ashland_pot3_red (location prefab); MorgenHole3 / ashland_pot1_green (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Possible chest loot at
Game data source
The full settings include internal fields and inactive defaults. The sections above explain the values relevant to gameplay.
Download full game settings (JSON)More Mead Items
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