- Bait
Haldor sells 20 for 10 coins.
- Reeling stamina
3 / sec
10 / sec while struggling, before skill reduction
- Raw fish yield
Q1: 1 · Q2: 4 · Q3: 7 · Q4: 10 · Q5: 13
1 fish per preparation at Food Preparation Table; Q = item quality
Fishing bait Item ID

Common dvergr fishing bait. Fishing rod sold separately.
Fishing bait is consumed when casting a Fishing rod — one bait per cast. It is sold by Haldor the trader and (in newer updates) by Hildir, providing the essential consumable for fishing.
Overview
Fishing bait is a miscellaneous item in Valheim. Its in-game item ID is FishingBait, which you can drop into the console with spawn FishingBait to give yourself one — append a number like spawn FishingBait 50 to spawn a stack.
In the in-game data it is tagged as Item drop and Miscellaneous.
The spawn command requires cheats — enable them with devcommands after opening the console.
| Item ID | FishingBait |
| Category | Item drop |
| Subcategory | Miscellaneous |
- Command reference
- spawn
Command Builder
Spawns one Fishing bait at your location.
Example Commands
Spawns one Fishing bait at your location.
Spawns five Fishing bait at your location.
Spawns twenty Fishing bait at your location.
Stats
| Type | Ammo |
| Weight | 0.1 |
| Stack size | 100 |
| Teleportable | Yes |
Related Items
Acorn
Amber
Amber Pearl
Ancient bark
Ancient Seed
Barley
Barley flour
Beech seeds
Bilebag
Birch seeds
Black metal
Black Metal Missile
Black metal scrap
Blood clot
Blood pudding
Bloodbag
Bloodgold Missile
Blue mushroom
Blueberries
Boar jerky
Boar meat
Bone fragments
Bread
Bread dough
Bronze
Bronze nails
Bukeperries
Carrot
Carrot seeds
Carrot soup
Fishing & bait
Full reference2 entries
| Fish | Bait | Biomes | Reeling stamina | Raw fish yield |
|---|---|---|---|---|
Haldor sells 20 for 10 coins. | 3 / sec 10 / sec while struggling, before skill reduction | Q1: 1 · Q2: 4 · Q3: 7 · Q4: 10 · Q5: 13 1 fish per preparation at Food Preparation Table; Q = item quality | ||
Haldor sells 20 for 10 coins. | 5 / sec 15 / sec while struggling, before skill reduction | Q1: 1 · Q2: 4 · Q3: 7 · Q4: 10 · Q5: 13 1 fish per preparation at Food Preparation Table; Q = item quality |
- Bait
Haldor sells 20 for 10 coins.
- Reeling stamina
5 / sec
15 / sec while struggling, before skill reduction
- Raw fish yield
Q1: 1 · Q2: 4 · Q3: 7 · Q4: 10 · Q5: 13
1 fish per preparation at Food Preparation Table; Q = item quality
Bait acceptance is not your overall catch chance. Reeling skill and struggling affect stamina use; yields shown are base preparation yields before bonuses.
Trader inventories
Full reference1 entry
| Trader | Purchase | Price | Availability |
|---|---|---|---|
Haldor | 10 coins | Available immediately |
- Purchase
20 ×Fishing bait- Price
10 coins
- Availability
Available immediately
Prices are for the displayed bundle. World-key requirements apply to the world; one-time upgrades also check the purchasing player.
Gathering & resource nodes
Full reference1 entry
| Resource source | Possible drops | Health & tool | Regrowth / next stage |
|---|---|---|---|
Possible extra harvest: 2–4 per selection; 1 selections, 100% table roll. | Pick by hand | Does not regrow after picking |
- Possible drops
1 ×Fishing rodPossible extra harvest: 2–4 per selection; 1 selections, 100% table roll.
- Health & tool
Pick by hand
- Regrowth / next stage
Does not regrow after picking
Destruction tables list possible drops, not guaranteed totals. Weights describe relative selection within a table. Tree, log, and rock-section drops are separate stages; resource modifiers can change yields.
Used in recipes
Cold Fishing Bait20 required; +1 per upgrade level
Frosty Fishing Bait20 required; +1 per upgrade level
Heavy Fishing Bait20 required; +1 per upgrade level
Hot Fishing Bait20 required; +1 per upgrade level
Misty Fishing Bait20 required; +1 per upgrade level
Mossy Fishing Bait20 required; +1 per upgrade level
Sticky Fishing Bait20 required; +1 per upgrade level
Stingy Fishing Bait20 required; +1 per upgrade level
Possible chest loot at
- Dev House 31 source definition; DevHouse3 / piece_chest_blackmetal (1) (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Dev House 41 source definition; DevHouse4 / piece_chest_blackmetal (1) (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Game data source
The full settings include internal fields and inactive defaults. The sections above explain the values relevant to gameplay.
Download full game settings (JSON)