Hildir_camp Location ID
Location IDHildir_camp· Meadows
Hildir_camp is a Valheim world location that spawns in the meadows biome, identified internally as Hildir_camp.
World generation places up to 10 per world, with terrain constraints (altitude 1–1000 m; terrain delta 0–2 m), and an exclusion radius of 24m, which is why some seeds have far more of them than others.
Location prefab from the game extraction. Placement settings do not guarantee that it appears in a particular world.
| Location ID | Hildir_camp |
| Biome | Meadows |
| Max Per World | 10 |
| Min Distance | 1000 m |
| Terrain | Altitude 1–1000 m; terrain delta 0–2 m |
| Size | 24 |
- Dolmen01
Dolmen01 - Dolmen02
Dolmen02 - Dolmen03
Dolmen03 - Eikthyrnir
Eikthyrnir - Hugintest
Hugintest - Runestone_Boars
Runestone_Boars - Runestone_Meadows
Runestone_Meadows - StartTemple
StartTemple - StoneCircle
StoneCircle - WoodFarm1
WoodFarm1 - WoodHouse1
WoodHouse1 - WoodHouse10
WoodHouse10 - WoodHouse11
WoodHouse11 - WoodHouse12
WoodHouse12 - WoodHouse13
WoodHouse13 - WoodHouse2
WoodHouse2 - WoodHouse3
WoodHouse3 - WoodHouse4
WoodHouse4 - WoodHouse5
WoodHouse5 - WoodHouse6
WoodHouse6 - WoodHouse7
WoodHouse7 - WoodHouse8
WoodHouse8 - WoodHouse9
WoodHouse9 - WoodVillage1
WoodVillage1
- Enabled for placement
- Yes
- Enabled for placement
- Yes
- Resolved location-content sources
- 0
- Eligible room prefabs
- 0
- Download full source tables (JSON)
Per-source stacks, relative weights, table roll chances, respawn timers, level settings, random-branch conditions, room provenance, and excluded sources.
Advanced reference: serialized game settings include defaults and internal fields. They are not all active gameplay bonuses; numeric enum values are preserved unless explicitly decoded.
World generation ((LocationList), index 173)
- index
index - 173
- prefab Name
m_prefabName - Hildir_camp
- prefab Hash
prefabHash - 1221023754
- name
m_name - BogWitch_Camp
- source List
sourceList - (LocationList)
- source Sort Order
sourceSortOrder - 3
- enable
m_enable - Yes
- quantity
m_quantity - 10
- prioritized
m_prioritized - Yes
- center First
m_centerFirst - No
- unique
m_unique - Yes
- biome
m_biome - 2
- biome Area
m_biomeArea - 2
- group
m_group - Empty
- min Distance From Similar
m_minDistanceFromSimilar - 1000
- group Max
m_groupMax - Empty
- max Distance From Similar
m_maxDistanceFromSimilar - 0
- min Distance
m_minDistance - 3000
- max Distance
m_maxDistance - 8000
- min Altitude
m_minAltitude - 1
- max Altitude
m_maxAltitude - 1000
- min Distance From Center
m_minDistanceFromCenter - 0
- max Distance From Center
m_maxDistanceFromCenter - 0
- min Terrain Delta
m_minTerrainDelta - 0
- max Terrain Delta
m_maxTerrainDelta - 2
- minimum Vegetation
m_minimumVegetation - 0
- maximum Vegetation
m_maximumVegetation - 1
- in Forest
m_inForest - No
- forest Treshold Min
m_forestTresholdMin - 0
- forest Treshold Max
m_forestTresholdMax - 1
- icon Always
m_iconAlways - No
- icon Placed
m_iconPlaced - Yes
- interior Radius
m_interiorRadius - 0
- exterior Radius
m_exteriorRadius - 24
- clear Area
m_clearArea - Yes
- surround Check Vegetation
m_surroundCheckVegetation - No
- surround Check Distance
m_surroundCheckDistance - 20
- surround Check Layers
m_surroundCheckLayers - 2
- surround Better Than Average
m_surroundBetterThanAverage - 0
World generation ((LocationList), index 207)
- index
index - 207
- prefab Name
m_prefabName - Hildir_camp
- prefab Hash
prefabHash - 1221023754
- name
m_name - Hildir_camp
- source List
sourceList - (LocationList)
- source Sort Order
sourceSortOrder - 3
- enable
m_enable - Yes
- quantity
m_quantity - 10
- prioritized
m_prioritized - Yes
- center First
m_centerFirst - No
- unique
m_unique - Yes
- biome
m_biome - 1
- biome Area
m_biomeArea - 3
- group
m_group - Empty
- min Distance From Similar
m_minDistanceFromSimilar - 1000
- group Max
m_groupMax - Empty
- max Distance From Similar
m_maxDistanceFromSimilar - 0
- min Distance
m_minDistance - 3000
- max Distance
m_maxDistance - 8000
- min Altitude
m_minAltitude - 1
- max Altitude
m_maxAltitude - 1000
- min Distance From Center
m_minDistanceFromCenter - 0
- max Distance From Center
m_maxDistanceFromCenter - 0
- min Terrain Delta
m_minTerrainDelta - 0
- max Terrain Delta
m_maxTerrainDelta - 2
- minimum Vegetation
m_minimumVegetation - 0
- maximum Vegetation
m_maximumVegetation - 1
- in Forest
m_inForest - No
- forest Treshold Min
m_forestTresholdMin - 0
- forest Treshold Max
m_forestTresholdMax - 1
- icon Always
m_iconAlways - No
- icon Placed
m_iconPlaced - Yes
- interior Radius
m_interiorRadius - 0
- exterior Radius
m_exteriorRadius - 24
- clear Area
m_clearArea - Yes
- surround Check Vegetation
m_surroundCheckVegetation - No
- surround Check Distance
m_surroundCheckDistance - 20
- surround Check Layers
m_surroundCheckLayers - 2
- surround Better Than Average
m_surroundBetterThanAverage - 0