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Deer Character ID

The spawn ID and star-level commands for Deer in Valheim, plus its drops, resistances, and where it spawns.
Deer — In-game trophy icon
In-game trophy icon
Creature

Deer are docile beings located in Meadows and Black Forests. These four-legged, reddish-brown creatures are notably shy and pose no threat.

Overview

Deer is a Valheim creature typically found in the meadows and black forest biomes from the ForestMonsters faction. Its character ID is Deer, and the cheat command spawn Deer summons one in front of you — append 1 2 or 1 3 for one- or two-star variants.

Deer are docile beings located in Meadows and Black Forests. These four-legged, reddish-brown creatures are notably shy and pose no threat.

Deer drops Deer hide, Deer trophy, and Deer meat when killed.

Character IDDeer
Health10
FactionForestMonsters
Main BiomeMeadows, Black Forest
TameableNo
Command reference
spawn

Command Builder

Quantity
Level

Spawns one Deer at level 1 (normal).

Example Commands

Spawns one Deer at your location.

Spawns one Deer at level 2 (use 1, 2, or 3).

Spawns five Deer at your location.

Drop Rates

Related creatures

Creature spawn conditions

Full reference

1 entry

Biome & terrain

0–1,000 m altitude · Inside forest

Time & weather

Day & night

Any weather

Progression & limits

No required world key

Up to 4 nearby · Groups of 1–3 · 0–2 stars permitted · 1 min 40 sec between attempts · 50% attempt chance

These are world-spawn rules. Raids and location spawners have separate rules on their own pages. An interval is an attempt schedule, not a guaranteed respawn timer; valid terrain and local population checks still apply.

More details

blunt resistance
Normal
slash resistance
Normal
pierce resistance
Normal
chop resistance
Ignore
pickaxe resistance
Ignore
fire resistance
Normal
frost resistance
Normal
lightning resistance
Normal
poison resistance
Normal
spirit resistance
Immune
nonPlayer resistance
Normal
Tolerates water
Yes
Stagger damage factor
0

Biomes (curated)

Movement & behavior

Base behavior from the game data; combat and terrain can change how a creature moves.

Swimming
Can swim
Fire
Afraid of fire
Water
Avoids entering water
Game data source

The full settings include internal fields and inactive defaults. The sections above explain the values relevant to gameplay.

Download full game settings (JSON)