- Biome & terrain
- Time & weather
Day & night
Any weather
- Progression & limits
No required world key
Up to 4 nearby · Groups of 1–3 · 0–2 stars permitted · 1 min 40 sec between attempts · 50% attempt chance
Deer Character ID

Deer are docile beings located in Meadows and Black Forests. These four-legged, reddish-brown creatures are notably shy and pose no threat.
Overview
Deer is a Valheim creature typically found in the meadows and black forest biomes from the ForestMonsters faction. Its character ID is Deer, and the cheat command spawn Deer summons one in front of you — append 1 2 or 1 3 for one- or two-star variants.
Deer are docile beings located in Meadows and Black Forests. These four-legged, reddish-brown creatures are notably shy and pose no threat.
Deer drops Deer hide, Deer trophy, and Deer meat when killed.
| Character ID | Deer |
| Health | 10 |
| Faction | ForestMonsters |
| Main Biome | Meadows, Black Forest |
| Tameable | No |
- Command reference
- spawn
Command Builder
Spawns one Deer at level 1 (normal).
Example Commands
Spawns one Deer at your location.
Spawns one Deer at level 2 (use 1, 2, or 3).
Spawns five Deer at your location.
Drop Rates
- Deer meat2
- Deer hide1–3
- Deer trophy1 · 50%
Related creatures
Creature spawn conditions
Full reference1 entry
| Creature | Biome & terrain | Time & weather | Progression & limits |
|---|---|---|---|
Day & night Any weather | No required world key Up to 4 nearby · Groups of 1–3 · 0–2 stars permitted · 1 min 40 sec between attempts · 50% attempt chance |
These are world-spawn rules. Raids and location spawners have separate rules on their own pages. An interval is an attempt schedule, not a guaranteed respawn timer; valid terrain and local population checks still apply.
More details
- blunt resistance
- Normal
- slash resistance
- Normal
- pierce resistance
- Normal
- chop resistance
- Ignore
- pickaxe resistance
- Ignore
- fire resistance
- Normal
- frost resistance
- Normal
- lightning resistance
- Normal
- poison resistance
- Normal
- spirit resistance
- Immune
- nonPlayer resistance
- Normal
- Tolerates water
- Yes
- Stagger damage factor
- 0
Biomes (curated)
Movement & behavior
Base behavior from the game data; combat and terrain can change how a creature moves.
- Swimming
- Can swim
- Fire
- Afraid of fire
- Water
- Avoids entering water
Game data source
The full settings include internal fields and inactive defaults. The sections above explain the values relevant to gameplay.
Download full game settings (JSON)