- Biome & terrain
-1.5–0.5 m altitude · Inside or outside forest
- Time & weather
Day & night
Any weather
- Progression & limits
No required world key
Up to 6 nearby · Groups of 2–4 · 0–2 stars permitted · 1 min 40 sec between attempts · 50% attempt chance
Neck Character ID

Necks are hostile beings located in Meadows close to water sources. These amphibious creatures possess four eyes and have lily pads extending from their bodies.
Overview
Neck is a Valheim creature typically found in the meadows biome from the ForestMonsters faction. Its character ID is Neck, and the cheat command spawn Neck summons one in front of you — append 1 2 or 1 3 for one- or two-star variants.
Necks are hostile beings located in Meadows close to water sources. These amphibious creatures possess four eyes and have lily pads extending from their bodies.
Neck drops Neck tail and Neck trophy when killed.
| Character ID | Neck |
| Health | 5 |
| Faction | ForestMonsters |
| Main Biome | Meadows |
| Tameable | No |
| Stagger Limit | 50% |
- Command reference
- spawn
Command Builder
Spawns one Neck at level 1 (normal).
Example Commands
Spawns one Neck at your location.
Spawns one Neck at level 2 (use 1, 2, or 3).
Spawns five Neck at your location.
Drop Rates
- Neck tail1 · 70%
- Neck trophy1 · 5%
Related creatures
Creature spawn conditions
Full reference2 entries
| Creature | Biome & terrain | Time & weather | Progression & limits |
|---|---|---|---|
-1.5–0.5 m altitude · Inside or outside forest | Day & night Any weather | No required world key Up to 6 nearby · Groups of 2–4 · 0–2 stars permitted · 1 min 40 sec between attempts · 50% attempt chance | |
0–10 m altitude · Inside or outside forest | No required world key Up to 8 nearby · Groups of 2–4 · 0–2 stars permitted · 30 sec between attempts · 100% attempt chance |
- Biome & terrain
0–10 m altitude · Inside or outside forest
- Time & weather
- Progression & limits
No required world key
Up to 8 nearby · Groups of 2–4 · 0–2 stars permitted · 30 sec between attempts · 100% attempt chance
These are world-spawn rules. Raids and location spawners have separate rules on their own pages. An interval is an attempt schedule, not a guaranteed respawn timer; valid terrain and local population checks still apply.
More details
- blunt resistance
- Normal
- slash resistance
- Normal
- pierce resistance
- Normal
- chop resistance
- Ignore
- pickaxe resistance
- Ignore
- fire resistance
- Weak
- frost resistance
- Normal
- lightning resistance
- Normal
- poison resistance
- Resistant
- spirit resistance
- Immune
- nonPlayer resistance
- Normal
- Tolerates water
- Yes
- Stagger damage factor
- 0.5
Biomes (curated)
Appears in events
Movement & behavior
Base behavior from the game data; combat and terrain can change how a creature moves.
- Swimming
- Can swim
- Fire
- Afraid of fire
- Buildings
- Can target player-built structures
Game data source
The full settings include internal fields and inactive defaults. The sections above explain the values relevant to gameplay.
Download full game settings (JSON)