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Neck Character ID

The spawn ID and star-level commands for Neck in Valheim, plus its drops, resistances, and where it spawns.
Neck — In-game trophy icon
In-game trophy icon
Creature

Necks are hostile beings located in Meadows close to water sources. These amphibious creatures possess four eyes and have lily pads extending from their bodies.

Overview

Neck is a Valheim creature typically found in the meadows biome from the ForestMonsters faction. Its character ID is Neck, and the cheat command spawn Neck summons one in front of you — append 1 2 or 1 3 for one- or two-star variants.

Necks are hostile beings located in Meadows close to water sources. These amphibious creatures possess four eyes and have lily pads extending from their bodies.

Neck drops Neck tail and Neck trophy when killed.

Character IDNeck
Health5
FactionForestMonsters
Main BiomeMeadows
TameableNo
Stagger Limit50%
Command reference
spawn

Command Builder

Quantity
Level

Spawns one Neck at level 1 (normal).

Example Commands

Spawns one Neck at your location.

Spawns one Neck at level 2 (use 1, 2, or 3).

Spawns five Neck at your location.

Drop Rates

Related creatures

Creature spawn conditions

Full reference

2 entries

Biome & terrain

-1.5–0.5 m altitude · Inside or outside forest

Time & weather

Day & night

Any weather

Progression & limits

No required world key

Up to 6 nearby · Groups of 2–4 · 0–2 stars permitted · 1 min 40 sec between attempts · 50% attempt chance

Biome & terrain

0–10 m altitude · Inside or outside forest

Time & weather
Progression & limits

No required world key

Up to 8 nearby · Groups of 2–4 · 0–2 stars permitted · 30 sec between attempts · 100% attempt chance

These are world-spawn rules. Raids and location spawners have separate rules on their own pages. An interval is an attempt schedule, not a guaranteed respawn timer; valid terrain and local population checks still apply.

More details

blunt resistance
Normal
slash resistance
Normal
pierce resistance
Normal
chop resistance
Ignore
pickaxe resistance
Ignore
fire resistance
Weak
frost resistance
Normal
lightning resistance
Normal
poison resistance
Resistant
spirit resistance
Immune
nonPlayer resistance
Normal
Tolerates water
Yes
Stagger damage factor
0.5

Biomes (curated)

Appears in events

Movement & behavior

Base behavior from the game data; combat and terrain can change how a creature moves.

Swimming
Can swim
Fire
Afraid of fire
Buildings
Can target player-built structures
Game data source

The full settings include internal fields and inactive defaults. The sections above explain the values relevant to gameplay.

Download full game settings (JSON)