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Greyling Character ID

The spawn ID and star-level commands for Greyling in Valheim, plus its drops, resistances, and where it spawns.
Greyling — Creature reference image
Creature reference image
Creature

Greylings are hostile entities encountered in Meadows. Resembling moss-covered tree-like figures, they are notably less potent than their Greydwarf counterparts.

Overview

Greyling is a Valheim creature typically found in the meadows biome from the ForestMonsters faction. Its character ID is Greyling, and the cheat command spawn Greyling summons one in front of you — append 1 2 or 1 3 for one- or two-star variants.

Greylings are hostile entities encountered in Meadows. Resembling moss-covered tree-like figures, they are notably less potent than their Greydwarf counterparts.

Greyling drops Resin when killed.

Character IDGreyling
Health20
FactionForestMonsters
Main BiomeMeadows
TameableNo
Stagger Limit30%
Command reference
spawn

Command Builder

Quantity
Level

Spawns one Greyling at level 1 (normal).

Example Commands

Spawns one Greyling at your location.

Spawns one Greyling at level 2 (use 1, 2, or 3).

Spawns five Greyling at your location.

Drop Rates

Related creatures

Creature spawn conditions

Full reference

1 entry

Biome & terrain

0–1,000 m altitude · Inside forest

Time & weather

Day & night

Any weather

Progression & limits

No required world key

Up to 2 nearby · Groups of 1 · 0 stars permitted · 5 min between attempts · 50% attempt chance

These are world-spawn rules. Raids and location spawners have separate rules on their own pages. An interval is an attempt schedule, not a guaranteed respawn timer; valid terrain and local population checks still apply.

More details

blunt resistance
Normal
slash resistance
Normal
pierce resistance
Normal
chop resistance
Ignore
pickaxe resistance
Ignore
fire resistance
Very weak
frost resistance
Normal
lightning resistance
Normal
poison resistance
Resistant
spirit resistance
Immune
nonPlayer resistance
Normal
Tolerates water
Yes
Stagger damage factor
0.3

Biomes (curated)

Appears in events

Movement & behavior

Base behavior from the game data; combat and terrain can change how a creature moves.

Swimming
Can swim
Fire
Avoids fire
Water
Avoids entering water
Buildings
Can target player-built structures
Game data source

The full settings include internal fields and inactive defaults. The sections above explain the values relevant to gameplay.

Download full game settings (JSON)