- Biome & terrain
0–1,000 m altitude · Inside forest
- Time & weather
Day & night
Any weather
- Progression & limits
No required world key
Up to 2 nearby · Groups of 1 · 0 stars permitted · 5 min between attempts · 50% attempt chance
Greyling Character ID

Greylings are hostile entities encountered in Meadows. Resembling moss-covered tree-like figures, they are notably less potent than their Greydwarf counterparts.
Overview
Greyling is a Valheim creature typically found in the meadows biome from the ForestMonsters faction. Its character ID is Greyling, and the cheat command spawn Greyling summons one in front of you — append 1 2 or 1 3 for one- or two-star variants.
Greylings are hostile entities encountered in Meadows. Resembling moss-covered tree-like figures, they are notably less potent than their Greydwarf counterparts.
Greyling drops Resin when killed.
| Character ID | Greyling |
| Health | 20 |
| Faction | ForestMonsters |
| Main Biome | Meadows |
| Tameable | No |
| Stagger Limit | 30% |
- Command reference
- spawn
Command Builder
Spawns one Greyling at level 1 (normal).
Example Commands
Spawns one Greyling at your location.
Spawns one Greyling at level 2 (use 1, 2, or 3).
Spawns five Greyling at your location.
Drop Rates
Related creatures
Creature spawn conditions
Full reference1 entry
| Creature | Biome & terrain | Time & weather | Progression & limits |
|---|---|---|---|
0–1,000 m altitude · Inside forest | Day & night Any weather | No required world key Up to 2 nearby · Groups of 1 · 0 stars permitted · 5 min between attempts · 50% attempt chance |
These are world-spawn rules. Raids and location spawners have separate rules on their own pages. An interval is an attempt schedule, not a guaranteed respawn timer; valid terrain and local population checks still apply.
More details
- blunt resistance
- Normal
- slash resistance
- Normal
- pierce resistance
- Normal
- chop resistance
- Ignore
- pickaxe resistance
- Ignore
- fire resistance
- Very weak
- frost resistance
- Normal
- lightning resistance
- Normal
- poison resistance
- Resistant
- spirit resistance
- Immune
- nonPlayer resistance
- Normal
- Tolerates water
- Yes
- Stagger damage factor
- 0.3
Biomes (curated)
Drops
Appears in events
Movement & behavior
Base behavior from the game data; combat and terrain can change how a creature moves.
- Swimming
- Can swim
- Fire
- Avoids fire
- Water
- Avoids entering water
- Buildings
- Can target player-built structures
Game data source
The full settings include internal fields and inactive defaults. The sections above explain the values relevant to gameplay.
Download full game settings (JSON)