- Food & taming
Keep warm
Nearby fire · 70% cover; separate eggs into single items
- Breeding requirements
Not at this stage
- Offspring & growth
30 min incubation
Asksvin Hatchling Character ID
Game prefab. Natural spawning and availability are not established by this record; it may be a variant, summoned creature, or internal asset.
Overview
Asksvin Hatchling is a Valheim creature from the Undead faction. Its character ID is Asksvin_hatchling, and the cheat command spawn Asksvin_hatchling summons one in front of you — append 1 2 or 1 3 for one- or two-star variants.
Game prefab. Natural spawning and availability are not established by this record; it may be a variant, summoned creature, or internal asset.
| Character ID | Asksvin_hatchling |
| Health | 400 |
| Faction | Undead |
| Tameable | No |
- Command reference
- spawn
Command Builder
Spawns one Asksvin Hatchling at level 1 (normal).
Example Commands
Spawns one Asksvin Hatchling at your location.
Spawns one Asksvin Hatchling at level 2 (use 1, 2, or 3).
Spawns five Asksvin Hatchling at your location.
Drop Rates
- Asksvin Bladder1 · 20%
- Asksvin Hide1 · 20%
- Asksvin Tail1 · 20%
Related creatures
Taming & breeding
Full reference2 entries
| Animal / egg | Food & taming | Breeding requirements | Offspring & growth |
|---|---|---|---|
Keep warm Nearby fire · 70% cover; separate eggs into single items | Not at this stage | 30 min incubation | |
Grows with time Growth requires the area to be active. | Not at this stage | 50 min to grow up |
- Food & taming
Grows with time
Growth requires the area to be active.
- Breeding requirements
Not at this stage
- Offspring & growth
50 min to grow up
Animals need food and calm conditions to make taming or breeding progress. Keep the area active by staying nearby. Pregnancy time starts after successful breeding; it is not the full interval between births.
More details
- blunt resistance
- Normal
- slash resistance
- Normal
- pierce resistance
- Normal
- chop resistance
- Ignore
- pickaxe resistance
- Ignore
- fire resistance
- Resistant
- frost resistance
- Normal
- lightning resistance
- Normal
- poison resistance
- Resistant
- spirit resistance
- Immune
- nonPlayer resistance
- Normal
- Tolerates water
- No
- Stagger damage factor
- 0.3
Movement & behavior
Base behavior from the game data; combat and terrain can change how a creature moves.
- Swimming
- Cannot swim
- Fire
- Avoids fire
- Water
- Avoids entering water
- Buildings
- Can target player-built structures
Game data source
The full settings include internal fields and inactive defaults. The sections above explain the values relevant to gameplay.
Download full game settings (JSON)