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Asksvin Hatchling Character ID

The spawn ID and star-level commands for Asksvin Hatchling in Valheim, plus its drops, resistances, and where it spawns.
Creature

Game prefab. Natural spawning and availability are not established by this record; it may be a variant, summoned creature, or internal asset.

Overview

Asksvin Hatchling is a Valheim creature from the Undead faction. Its character ID is Asksvin_hatchling, and the cheat command spawn Asksvin_hatchling summons one in front of you — append 1 2 or 1 3 for one- or two-star variants.

Game prefab. Natural spawning and availability are not established by this record; it may be a variant, summoned creature, or internal asset.

Character IDAsksvin_hatchling
Health400
FactionUndead
TameableNo
Command reference
spawn

Command Builder

Quantity
Level

Spawns one Asksvin Hatchling at level 1 (normal).

Example Commands

Spawns one Asksvin Hatchling at your location.

Spawns one Asksvin Hatchling at level 2 (use 1, 2, or 3).

Spawns five Asksvin Hatchling at your location.

Drop Rates

Related creatures

Taming & breeding

Full reference

2 entries

Food & taming

Keep warm

Nearby fire · 70% cover; separate eggs into single items

Breeding requirements

Not at this stage

Offspring & growth

30 min incubation

Food & taming

Grows with time

Growth requires the area to be active.

Breeding requirements

Not at this stage

Offspring & growth

50 min to grow up

Animals need food and calm conditions to make taming or breeding progress. Keep the area active by staying nearby. Pregnancy time starts after successful breeding; it is not the full interval between births.

More details

blunt resistance
Normal
slash resistance
Normal
pierce resistance
Normal
chop resistance
Ignore
pickaxe resistance
Ignore
fire resistance
Resistant
frost resistance
Normal
lightning resistance
Normal
poison resistance
Resistant
spirit resistance
Immune
nonPlayer resistance
Normal
Tolerates water
No
Stagger damage factor
0.3

Movement & behavior

Base behavior from the game data; combat and terrain can change how a creature moves.

Swimming
Cannot swim
Fire
Avoids fire
Water
Avoids entering water
Buildings
Can target player-built structures
Game data source

The full settings include internal fields and inactive defaults. The sections above explain the values relevant to gameplay.

Download full game settings (JSON)