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The Void Character ID

Spawn IDGhost_old

The spawn ID and star-level commands for The Void in Valheim, plus its drops, resistances, and where it spawns.
Overview

The Void is a Valheim creature from the Undead faction. Its character ID is Ghost_old, and the cheat command spawn Ghost_old summons one in front of you — append 1 2 or 1 3 for one- or two-star variants.

Extracted game prefab. Natural spawning and availability are not established by this record; it may be a variant, summoned creature, or internal asset.

Command Builder
Quantity
Level

Spawns one The Void at level 1 (normal).

Example Commands

Spawns one The Void at your location.

Spawns one The Void at level 2 (use 1, 2, or 3).

Spawns five The Void at your location.

About
Extracted game prefab. Natural spawning and availability are not established by this record; it may be a variant, summoned creature, or internal asset.
Additional game data
blunt resistance
Resistant
slash resistance
Resistant
pierce resistance
Resistant
chop resistance
Ignore
pickaxe resistance
Ignore
fire resistance
Normal
frost resistance
Normal
lightning resistance
Normal
poison resistance
Immune
spirit resistance
Weak
nonPlayer resistance
Normal
Tolerates water
Yes
Stagger damage factor
0.5
Drops (1)
Command reference (1)

Advanced reference: serialized game settings include defaults and internal fields. They are not all active gameplay bonuses; numeric enum values are preserved unless explicitly decoded.

Extracted creature fields
id id
Ghost_old
health health
60
faction faction
Undead
tameable tameable
No
taming Time tamingTime
Not specified
breedable breedable
No
boss boss
No
stagger Damage Factor staggerDamageFactor
0.5
tolerate Water tolerateWater
Yes
damage Modifiers damageModifiers
{ "m_blunt": 1, "m_slash": 1, "m_pierce": 1, "m_chop": 4, "m_pickaxe": 4, "m_fire": 0, "m_frost": 0, "m_lightning": 0, "m_poison": 3, "m_spirit": 2, "m_nonPlayer": 0 }
drops drops
[ { "item": "Ectoplasm", "name": "Ectoplasm", "slug": "ectoplasm", "min": 1, "max": 2, "chance": 0.5, "onePerPlayer": false } ]
Additional creature settings
name m_name
$enemy_ghost_void
group m_group
Empty
faction m_faction
3
boss m_boss
0
boss Order m_bossOrder
0
dont Hide Boss Hud m_dontHideBossHud
0
boss Event m_bossEvent
Empty
defeat Set Global Key m_defeatSetGlobalKey
Empty
dream Cinematic m_dreamCinematic
Empty
ai Skip Target m_aiSkipTarget
0
ai Cannot Target Others m_aiCannotTargetOthers
0
death Animation m_deathAnimation
0
death Animation Start Delay m_deathAnimationStartDelay
0
hover Offset m_hoverOffset
0
hide Hud m_hideHud
0
killed For Achievements m_killedForAchievements
2
speed m_speed
1
acceleration m_acceleration
0.5
crouch Speed m_crouchSpeed
2
walk Speed m_walkSpeed
5
run Speed m_runSpeed
4
turn Speed m_turnSpeed
300
run Turn Speed m_runTurnSpeed
300
flying m_flying
0
fly Slow Speed m_flySlowSpeed
5
fly Fast Speed m_flyFastSpeed
12
fly Turn Speed m_flyTurnSpeed
12
jump Force m_jumpForce
10
jump Force Forward m_jumpForceForward
0
jump Force Tired Factor m_jumpForceTiredFactor
0.7
jump Stamina Usage m_jumpStaminaUsage
10
air Control m_airControl
0.1
can Swim m_canSwim
0
swim Depth m_swimDepth
1.3
swim Speed m_swimSpeed
1
swim Turn Speed m_swimTurnSpeed
100
swim Acceleration m_swimAcceleration
0.05
ground Tilt m_groundTilt
0
ground Tilt Speed m_groundTiltSpeed
50
slippery Control m_slipperyControl
0.035
slippery Control Run m_slipperyControlRun
0.018
slippery Breaking m_slipperyBreaking
0.996
slipping Min Speed m_slippingMinSpeed
0.3
slipping Momentum Distance m_slippingMomentumDistance
1
slipping Momentum Distance Min m_slippingMomentumDistanceMin
0.3
slipping Wind Factor m_slippingWindFactor
0
slippery Start Acceleration m_slipperyStartAcceleration
4
slippery Max Speed m_slipperyMaxSpeed
7
slippery Acceleration m_slipperyAcceleration
1.003
slippery Turn Dir m_slipperyTurnDir
2.1
slippery Move Change Control m_slipperyMoveChangeControl
0.5
skating Control m_skatingControl
0.6
skating Control Run m_skatingControlRun
0.6
skating Breaking m_skatingBreaking
0.999
skating Min Speed m_skatingMinSpeed
0.3
skating Momentum Distance m_skatingMomentumDistance
1
skating Momentum Distance Min m_skatingMomentumDistanceMin
0.3
skating Wind Factor m_skatingWindFactor
0.01
skating Start Acceleration m_skatingStartAcceleration
4
skating Max Speed m_skatingMaxSpeed
14
skating Acceleration m_skatingAcceleration
1.007
skating Turn Dir m_skatingTurnDir
2.1
skating Move Change Control m_skatingMoveChangeControl
0.2
disable While Sleeping m_disableWhileSleeping
0
use Alt Status Effect Scaling m_useAltStatusEffectScaling
0
health m_health
60
regen All HPTime m_regenAllHPTime
3600
tolerate Water m_tolerateWater
1
tolerate Fire m_tolerateFire
0
tolerate Smoke m_tolerateSmoke
1
tolerate Tar m_tolerateTar
0
stagger When Blocked m_staggerWhenBlocked
1
stagger Damage Factor m_staggerDamageFactor
0.5
enemy Adrenaline Multiplier m_enemyAdrenalineMultiplier
1
heat Buildup Base m_heatBuildupBase
1.5
heat Cooldown Base m_heatCooldownBase
1
heat Buildup Water m_heatBuildupWater
2
heat Water Touch Multiplier m_heatWaterTouchMultiplier
0.2
lava Damage Tick Interval m_lavaDamageTickInterval
0.2
heat Level First Damage Threshold m_heatLevelFirstDamageThreshold
0.7
lava First Damage m_lavaFirstDamage
10
lava Full Damage m_lavaFullDamage
100
lava Air Damage Height m_lavaAirDamageHeight
3
day Heat Gain Running m_dayHeatGainRunning
0.2
day Heat Gain Still m_dayHeatGainStill
-0.05
day Heat Equipment Stop m_dayHeatEquipmentStop
0.5
lava Slow Max m_lavaSlowMax
0.5
lava Slow Height m_lavaSlowHeight
0.8
deep Snow Slow Max m_deepSnowSlowMax
0
deep Snow Slow Start Height m_deepSnowSlowStartHeight
0.3
deep Snow Slow Max Height m_deepSnowSlowMaxHeight
2
deep Snow Walk Obj Dist m_deepSnowWalkObjDist
1
snow Walk Piece Dist m_snowWalkPieceDist
0.2
snow Walk Piece Radius m_snowWalkPieceRadius
0.1
snow Walk Piece Min m_snowWalkPieceMin
0.15
snow Walk Piece Remove m_snowWalkPieceRemove
0.05
block Stamina Drain m_blockStaminaDrain
25
perfect Block Stamina Drain m_perfectBlockStaminaDrain
0
Monster AI MonsterAI
{ "m_viewRange": 30, "m_viewAngle": 90, "m_hearRange": 30, "m_mistVision": 0, "m_idleSoundInterval": 5, "m_idleSoundChance": 0.5, "m_pathAgentType": 5, "m_moveMinAngle": 90, "m_smoothMovement": 1, "m_serpentMovement": 0, "m_serpentTurnRadius": 20, "m_jumpInterval": 0, "m_randomCircleInterval": 2, "m_randomMoveInterval": 10, "m_randomMoveRange": 10, "m_randomFly": 0, "m_chanceToTakeoff": 1, "m_chanceToLand": 1, "m_groundDuration": 10, "m_airDuration": 10, "m_maxLandAltitude": 5, "m_takeoffTime": 5, "m_flyAltitudeMin": 3, "m_flyAltitudeMax": 10, "m_flyAbsMinAltitude": 32, "m_avoidFire": 0, "m_afraidOfFire": 0, "m_avoidWater": 1, "m_avoidLava": 1, "m_skipLavaTargets": 0, "m_avoidLavaFlee": 1, "m_aggravatable": 0, "m_passiveAggresive": 0, "m_spawnMessage": "", "m_deathMessage": "", "m_alertedMessage": "", "m_canBeAlerted": 1, "m_fleeRange": 25, "m_fleeAngle": 45, "m_fleeInterval": 2, "m_alertRange": 20, "m_crownFearRange": 9999, "m_fleeIfHurtWhenTargetCantBeReached": 0, "m_fleeUnreachableSinceAttacking": 30, "m_fleeUnreachableSinceHurt": 20, "m_fleeIfNotAlerted": 0, "m_fleeIfLowHealth": 0, "m_fleeTimeSinceHurt": 20, "m_fleeInLava": 1, "m_fleePheromoneMin": 3, "m_fleePheromoneMax": 8, "m_circulateWhileCharging": 0, "m_circulateWhileChargingFlying": 0, "m_enableHuntPlayer": 0, "m_attackPlayerObjects": 1, "m_privateAreaTriggerTreshold": 4, "m_interceptTimeMax": 0, "m_interceptTimeMin": 0, "m_maxChaseDistance": 0, "m_minAttackInterval": 0, "m_circleTargetInterval": 0, "m_circleTargetDuration": 5, "m_circleTargetDistance": 10, "m_sleeping": 0, "m_wakeupRange": 5, "m_noiseWakeup": 0, "m_maxNoiseWakeupRange": 50, "m_wakeUpDelayMin": 0, "m_wakeUpDelayMax": 0, "m_fallAsleepDistance": 0, "m_avoidLand": 0, "m_consumeRange": 2, "m_consumeSearchRange": 5, "m_consumeSearchInterval": 10 }
food Items foodItems
[]