Rancid Remains Character ID

Rancid remains are hostile entities discovered in Burial Chambers. True to their name, they are reanimated human skeletal remains. These remains are somewhat larger and more formidable than standard Skeletons. Their attacks deliver poison.
Overview
Rancid Remains is a Valheim creature typically found in the black forest biome from the Undead faction. Its character ID is Skeleton_Poison, and the cheat command spawn Skeleton_Poison summons one in front of you — append 1 2 or 1 3 for one- or two-star variants.
Rancid remains are hostile entities discovered in Burial Chambers. True to their name, they are reanimated human skeletal remains. These remains are somewhat larger and more formidable than standard Skeletons. Their attacks deliver poison.
Rancid Remains drops Bone fragments and Rancid Remains trophy when killed.
| Character ID | Skeleton_Poison |
| Health | 100 |
| Faction | Undead |
| Main Biome | Black Forest |
| Tameable | No |
| Stagger Limit | 50% |
- Command reference
- spawn
Command Builder
Spawns one Rancid Remains at level 1 (normal).
Example Commands
Spawns one Rancid Remains at your location.
Spawns one Rancid Remains at level 2 (use 1, 2, or 3).
Spawns five Rancid Remains at your location.
Drop Rates
Related creatures
More details
- blunt resistance
- Weak
- slash resistance
- Normal
- pierce resistance
- Resistant
- chop resistance
- Ignore
- pickaxe resistance
- Ignore
- fire resistance
- Weak
- frost resistance
- Resistant
- lightning resistance
- Normal
- poison resistance
- Immune
- spirit resistance
- Normal
- nonPlayer resistance
- Normal
- Tolerates water
- Yes
- Stagger damage factor
- 0.5
Biomes (curated)
Appears in events
Location-specific spawners at
- Crypt 24 source definitions; forestcrypt_new_BurialChamber02 / Spawner_Skeleton_poison (possible dungeon room); forestcrypt_new_Burialchamber03 / Spawner_Skeleton_poison (possible dungeon room); forestcrypt_new_Burialchamber04 / Spawner_Skeleton_poison (possible dungeon room); more in source tables. Serialized level ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
- Crypt 34 source definitions; forestcrypt_new_BurialChamber02 / Spawner_Skeleton_poison (possible dungeon room); forestcrypt_new_Burialchamber03 / Spawner_Skeleton_poison (possible dungeon room); forestcrypt_new_Burialchamber04 / Spawner_Skeleton_poison (possible dungeon room); more in source tables. Serialized level ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
- Crypt 44 source definitions; forestcrypt_new_BurialChamber02 / Spawner_Skeleton_poison (possible dungeon room); forestcrypt_new_Burialchamber03 / Spawner_Skeleton_poison (possible dungeon room); forestcrypt_new_Burialchamber04 / Spawner_Skeleton_poison (possible dungeon room); more in source tables. Serialized level ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
Movement & behavior
Base behavior from the game data; combat and terrain can change how a creature moves.
- Swimming
- Cannot swim
- Water
- Avoids entering water
- Buildings
- Can target player-built structures
Game data source
The full settings include internal fields and inactive defaults. The sections above explain the values relevant to gameplay.
Download full game settings (JSON)