- Biome & terrain
-1–1,000 m altitude · Inside or outside forest
- Time & weather
Day & night
Any weather
- Progression & limits
No required world key
Up to 2 nearby · Groups of 1–2 · 0 stars permitted · 8 min 20 sec between attempts · 20% attempt chance
Blob Character ID

Blobs are aggressive creatures found in the Swamps. They are large, gelatinous piles of sentient ooze that emit poisonous green gasses.
Overview
Blob is a Valheim creature typically found in the swamp biome from the Undead faction. Its character ID is Blob, and the cheat command spawn Blob summons one in front of you — append 1 2 or 1 3 for one- or two-star variants.
Blobs are aggressive creatures found in the Swamps. They are large, gelatinous piles of sentient ooze that emit poisonous green gasses.
Blob drops Ooze and Blob trophy when killed.
| Character ID | Blob |
| Health | 50 |
| Faction | Undead |
| Main Biome | Swamp |
| Tameable | No |
- Command reference
- spawn
Command Builder
Spawns one Blob at level 1 (normal).
Example Commands
Spawns one Blob at your location.
Spawns one Blob at level 2 (use 1, 2, or 3).
Spawns five Blob at your location.
Drop Rates
- Blob trophy1 · 10%
- Ooze1–2
Related creatures
Creature spawn conditions
Full reference1 entry
| Creature | Biome & terrain | Time & weather | Progression & limits |
|---|---|---|---|
-1–1,000 m altitude · Inside or outside forest | Day & night Any weather | No required world key Up to 2 nearby · Groups of 1–2 · 0 stars permitted · 8 min 20 sec between attempts · 20% attempt chance |
These are world-spawn rules. Raids and location spawners have separate rules on their own pages. An interval is an attempt schedule, not a guaranteed respawn timer; valid terrain and local population checks still apply.
More details
- blunt resistance
- Weak
- slash resistance
- Resistant
- pierce resistance
- Resistant
- chop resistance
- Ignore
- pickaxe resistance
- Ignore
- fire resistance
- Resistant
- frost resistance
- Weak
- lightning resistance
- Weak
- poison resistance
- Immune
- spirit resistance
- Normal
- nonPlayer resistance
- Normal
- Tolerates water
- Yes
- Stagger damage factor
- 0
Biomes (curated)
Appears in events
Movement & behavior
Base behavior from the game data; combat and terrain can change how a creature moves.
- Swimming
- Cannot swim
- Water
- Avoids entering water
Game data source
The full settings include internal fields and inactive defaults. The sections above explain the values relevant to gameplay.
Download full game settings (JSON)