- Biome & terrain
-2–5 m altitude · Inside or outside forest
- Time & weather
Day & night
Any weather
- Progression & limits
No required world key
Up to 1 nearby · Groups of 1 · 0 stars permitted · 1 h 6 min 40 sec between attempts · 15% attempt chance
Abomination Character ID

Abominations are aggressive creatures found in the Swamps. They are large tree-like entities comprised of multiple branches and four sturdy roots which it uses as legs to move around.
Overview
Abomination is a Valheim creature typically found in the swamp biome from the Undead faction. Its character ID is Abomination, and the cheat command spawn Abomination summons one in front of you — append 1 2 or 1 3 for one- or two-star variants.
Abominations are aggressive creatures found in the Swamps. They are large tree-like entities comprised of multiple branches and four sturdy roots which it uses as legs to move around.
Abomination drops Abomination trophy, Guck, and Root when killed.
| Character ID | Abomination |
| Health | 800 |
| Faction | Undead |
| Main Biome | Swamp |
| Tameable | No |
- Command reference
- spawn
Command Builder
Spawns one Abomination at level 1 (normal).
Example Commands
Spawns one Abomination at your location.
Spawns one Abomination at level 2 (use 1, 2, or 3).
Spawns five Abomination at your location.
Drop Rates
- Abomination trophy1 · 50%
- Root5
- Guck3–5
Related creatures
Creature spawn conditions
Full reference1 entry
| Creature | Biome & terrain | Time & weather | Progression & limits |
|---|---|---|---|
-2–5 m altitude · Inside or outside forest | Day & night Any weather | No required world key Up to 1 nearby · Groups of 1 · 0 stars permitted · 1 h 6 min 40 sec between attempts · 15% attempt chance |
These are world-spawn rules. Raids and location spawners have separate rules on their own pages. An interval is an attempt schedule, not a guaranteed respawn timer; valid terrain and local population checks still apply.
More details
- blunt resistance
- Resistant
- slash resistance
- Normal
- pierce resistance
- Very resistant
- chop resistance
- Ignore
- pickaxe resistance
- Ignore
- fire resistance
- Weak
- frost resistance
- Immune
- lightning resistance
- Normal
- poison resistance
- Immune
- spirit resistance
- Immune
- nonPlayer resistance
- Normal
- Tolerates water
- Yes
- Stagger damage factor
- 0.33
Biomes (curated)
Movement & behavior
Base behavior from the game data; combat and terrain can change how a creature moves.
- Swimming
- Can swim
- Buildings
- Can target player-built structures
Game data source
The full settings include internal fields and inactive defaults. The sections above explain the values relevant to gameplay.
Download full game settings (JSON)