- Biome & terrain
-1–1,000 m altitude · Inside or outside forest
- Time & weather
Night only
Any weather
- Progression & limits
No required world key
Up to 1 nearby · Groups of 1 · 0 stars permitted · 2 min between attempts · 20% attempt chance
Oozer Character ID

Oozers are hostile beings located in Swamps. These are sizable, jelly-like mounds of conscious ooze that release toxic yellow fumes. When defeated, they divide into two Blobs.
Overview
Oozer is a Valheim creature typically found in the swamp biome from the Undead faction. Its character ID is BlobElite, and the cheat command spawn BlobElite summons one in front of you — append 1 2 or 1 3 for one- or two-star variants.
Oozers are hostile beings located in Swamps. These are sizable, jelly-like mounds of conscious ooze that release toxic yellow fumes. When defeated, they divide into two Blobs.
Oozer drops Ooze and Scrap iron when killed.
| Character ID | BlobElite |
| Health | 150 |
| Faction | Undead |
| Main Biome | Swamp |
| Tameable | No |
- Command reference
- spawn
Command Builder
Spawns one Oozer at level 1 (normal).
Example Commands
Spawns one Oozer at your location.
Spawns one Oozer at level 2 (use 1, 2, or 3).
Spawns five Oozer at your location.
Drop Rates
- Ooze2–3
- Scrap iron1 · 33%
- Blob trophy1 · 10%
- Blob2
Related creatures
Creature spawn conditions
Full reference1 entry
| Creature | Biome & terrain | Time & weather | Progression & limits |
|---|---|---|---|
-1–1,000 m altitude · Inside or outside forest | Night only Any weather | No required world key Up to 1 nearby · Groups of 1 · 0 stars permitted · 2 min between attempts · 20% attempt chance |
These are world-spawn rules. Raids and location spawners have separate rules on their own pages. An interval is an attempt schedule, not a guaranteed respawn timer; valid terrain and local population checks still apply.
More details
- blunt resistance
- Weak
- slash resistance
- Resistant
- pierce resistance
- Resistant
- chop resistance
- Ignore
- pickaxe resistance
- Ignore
- fire resistance
- Resistant
- frost resistance
- Weak
- lightning resistance
- Weak
- poison resistance
- Immune
- spirit resistance
- Normal
- nonPlayer resistance
- Normal
- Tolerates water
- Yes
- Stagger damage factor
- 0
Biomes (curated)
Appears in events
Location-specific spawners at
Movement & behavior
Base behavior from the game data; combat and terrain can change how a creature moves.
- Swimming
- Cannot swim
- Water
- Avoids entering water
Game data source
The full settings include internal fields and inactive defaults. The sections above explain the values relevant to gameplay.
Download full game settings (JSON)