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Oozer Character ID

The spawn ID and star-level commands for Oozer in Valheim, plus its drops, resistances, and where it spawns.
Oozer — In-game trophy icon
In-game trophy icon
Creature

Oozers are hostile beings located in Swamps. These are sizable, jelly-like mounds of conscious ooze that release toxic yellow fumes. When defeated, they divide into two Blobs.

Overview

Oozer is a Valheim creature typically found in the swamp biome from the Undead faction. Its character ID is BlobElite, and the cheat command spawn BlobElite summons one in front of you — append 1 2 or 1 3 for one- or two-star variants.

Oozers are hostile beings located in Swamps. These are sizable, jelly-like mounds of conscious ooze that release toxic yellow fumes. When defeated, they divide into two Blobs.

Oozer drops Ooze and Scrap iron when killed.

Character IDBlobElite
Health150
FactionUndead
Main BiomeSwamp
TameableNo
Command reference
spawn

Command Builder

Quantity
Level

Spawns one Oozer at level 1 (normal).

Example Commands

Spawns one Oozer at your location.

Spawns one Oozer at level 2 (use 1, 2, or 3).

Spawns five Oozer at your location.

Drop Rates

Related creatures

Creature spawn conditions

Full reference

1 entry

Biome & terrain

-1–1,000 m altitude · Inside or outside forest

Time & weather

Night only

Any weather

Progression & limits

No required world key

Up to 1 nearby · Groups of 1 · 0 stars permitted · 2 min between attempts · 20% attempt chance

These are world-spawn rules. Raids and location spawners have separate rules on their own pages. An interval is an attempt schedule, not a guaranteed respawn timer; valid terrain and local population checks still apply.

More details

blunt resistance
Weak
slash resistance
Resistant
pierce resistance
Resistant
chop resistance
Ignore
pickaxe resistance
Ignore
fire resistance
Resistant
frost resistance
Weak
lightning resistance
Weak
poison resistance
Immune
spirit resistance
Normal
nonPlayer resistance
Normal
Tolerates water
Yes
Stagger damage factor
0

Biomes (curated)

Appears in events

Movement & behavior

Base behavior from the game data; combat and terrain can change how a creature moves.

Swimming
Cannot swim
Water
Avoids entering water
Game data source

The full settings include internal fields and inactive defaults. The sections above explain the values relevant to gameplay.

Download full game settings (JSON)