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Hildir_cave Location ID

Location IDHildir_cave· Mountain

The location ID and world-generation details for Hildir_cave in Valheim — the biome it spawns in and how many appear per world.
Overview

Hildir_cave is a Valheim world location that spawns in the mountain biome, identified internally as Hildir_cave.

World generation places up to 3 per world, with terrain constraints (altitude 200–5000 m; terrain delta 0–40 m), and an exclusion radius of 15m, which is why some seeds have far more of them than others.

About

Location prefab from the game extraction. Placement settings do not guarantee that it appears in a particular world.

Creatures in the Mountain

Creatures you may encounter near Hildir_cave, based on the biome it spawns in.

Additional game data
Enabled for placement
Yes
Resolved location-content sources
699
Eligible room prefabs
83
Location biomes (1)
Possible destructible drops (9)
  • Bone fragments

    6 source definitions; cave_shrine_endcap01 / lox_ribs (possible dungeon room); cave_shrine_endcap01 / lox_ribs (1) (possible dungeon room); cave_shrine_endcap04 / lox_ribs (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.

  • Bronze

    42 source definitions; Hildir_cave / MountainKit_brazier_blue (location prefab); Hildir_cave / MountainKit_brazier_blue (1) (location prefab); cave_new_deeproom_bottom_shrine / MountainKit_brazier_blue (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.

  • Coal

    42 source definitions; Hildir_cave / MountainKit_brazier_blue (location prefab); Hildir_cave / MountainKit_brazier_blue (1) (location prefab); cave_new_deeproom_bottom_shrine / MountainKit_brazier_blue (possible dungeon room); more in source tables. Serialized stack ranges: 1–2, 1–1. Conditions and weights are in the source tables; content is not guaranteed.

  • Crystal

    102 source definitions; cave_new_deeproom_endcap / Pickable_MountainCaveCrystal (3) (possible dungeon room); cave_new_deeproom_endcap / Pickable_MountainCaveCrystal (4) (possible dungeon room); cave_new_deeproom_endcap / Pickable_MountainCaveCrystal (5) (possible dungeon room); more in source tables. Serialized stack ranges: 2–5. Conditions and weights are in the source tables; content is not guaranteed.

  • Fenris Hair

    8 source definitions; cave_shrine_endcap02 / fenrirhide_hanging (possible dungeon room); cave_shrine_endcap03 / fenrirhide_hanging (possible dungeon room); cave_shrine_shrine03_HILDIR / fenrirhide_hanging (possible dungeon room); more in source tables. Serialized stack ranges: 1–2, 1–1. Conditions and weights are in the source tables; content is not guaranteed.

  • Fine wood

    11 source definitions; cave_shrine_endcap03 / mountainkit_chair (possible dungeon room); cave_shrine_endcap03 / mountainkit_chair (1) (possible dungeon room); cave_shrine_endcap03 / mountainkit_chair (2) (possible dungeon room); more in source tables. Serialized stack ranges: 1–1, 1–3. Conditions and weights are in the source tables; content is not guaranteed.

  • Iron

    4 source definitions; cave_shrine_start02_ice / MountainKit_wood_gate (possible dungeon room); cave_shrine_start02_ice_corridor / MountainKit_wood_gate (possible dungeon room); cave_shrine_start02 / MountainKit_wood_gate (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.

  • Red Jute

    15 source definitions; cave_shrine_lootencap05 / cloth_hanging_door (possible dungeon room); cave_shrine_lootencap03 / cloth_hanging_door (possible dungeon room); cave_shrine_lootencap01 / cloth_hanging_door (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.

  • Wood

    4 source definitions; cave_shrine_start02_ice / MountainKit_wood_gate (possible dungeon room); cave_shrine_start02_ice_corridor / MountainKit_wood_gate (possible dungeon room); cave_shrine_start02 / MountainKit_wood_gate (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.

Possible pickable items (7)
  • Bone fragments

    31 source definitions; cave_shrine_lootencap06 / Pickable_ForestCryptRemains03 (possible dungeon room); cave_shrine_lootencap06 / Pickable_ForestCryptRemains03 (1) (possible dungeon room); cave_shrine_lootencap06 / Pickable_ForestCryptRemains01 (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.

  • Coins

    21 source definitions; cave_shrine_lootencap06 / Pickable_Item (possible dungeon room); cave_shrine_lootencap06 / Pickable_Item (1) (possible dungeon room); cave_shrine_lootencap06 / Pickable_Item (2) (possible dungeon room); more in source tables. Serialized stack ranges: 3–9, 9–41. Conditions and weights are in the source tables; content is not guaranteed.

  • Crystal

    102 source definitions; cave_new_deeproom_endcap / Pickable_MountainCaveCrystal (3) (possible dungeon room); cave_new_deeproom_endcap / Pickable_MountainCaveCrystal (4) (possible dungeon room); cave_new_deeproom_endcap / Pickable_MountainCaveCrystal (5) (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.

  • Entrails

    18 source definitions; cave_shrine_lootencap05 / Pickable_MeatPile (possible dungeon room); cave_shrine_endcap01 / Pickable_MeatPile (1) (possible dungeon room); cave_shrine_endcap01 / Pickable_MeatPile (2) (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.

  • Fenris Claw

    9 source definitions; cave_shrine_lootencap03 / Pickable_MountainCaveRandom (possible dungeon room); cave_shrine_lootencap01 / Pickable_MountainCaveRandom (possible dungeon room); cave_shrine_endcap_noshrine / Pickable_MountainCaveRandom (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.

  • Fenris Hair

    14 source definitions; cave_shrine_lootencap03 / Pickable_MountainCaveRandom (possible dungeon room); cave_shrine_lootencap01 / Pickable_MountainCaveRandom (possible dungeon room); cave_shrine_endcap_noshrine / Pickable_MountainCaveRandom (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.

  • Silver necklace

    18 source definitions; cave_shrine_lootencap05 / Pickable_MeatPile (possible dungeon room); cave_shrine_endcap01 / Pickable_MeatPile (1) (possible dungeon room); cave_shrine_endcap01 / Pickable_MeatPile (2) (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.

Possible chest loot (8)
  • Black Metal

    7 source definitions; cave_shrine_endcap_noshrine02 / TreasureChest_mountaincave (possible dungeon room); cave_shrine_endcap05 / TreasureChest_mountaincave (possible dungeon room); cave_new_icecorridor05 / TreasureChest_mountaincave (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.

  • Black Metal

    7 source definitions; cave_shrine_endcap_noshrine02 / TreasureChest_mountaincave (possible dungeon room); cave_shrine_endcap05 / TreasureChest_mountaincave (possible dungeon room); cave_new_icecorridor05 / TreasureChest_mountaincave (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.

  • Coins

    7 source definitions; cave_shrine_endcap_noshrine02 / TreasureChest_mountaincave (possible dungeon room); cave_shrine_endcap05 / TreasureChest_mountaincave (possible dungeon room); cave_new_icecorridor05 / TreasureChest_mountaincave (possible dungeon room); more in source tables. Serialized stack ranges: 15–35. Conditions and weights are in the source tables; content is not guaranteed.

  • Obsidian

    7 source definitions; cave_shrine_endcap_noshrine02 / TreasureChest_mountaincave (possible dungeon room); cave_shrine_endcap05 / TreasureChest_mountaincave (possible dungeon room); cave_new_icecorridor05 / TreasureChest_mountaincave (possible dungeon room); more in source tables. Serialized stack ranges: 3–9, 1–5. Conditions and weights are in the source tables; content is not guaranteed.

  • Ruby

    7 source definitions; cave_shrine_endcap_noshrine02 / TreasureChest_mountaincave (possible dungeon room); cave_shrine_endcap05 / TreasureChest_mountaincave (possible dungeon room); cave_new_icecorridor05 / TreasureChest_mountaincave (possible dungeon room); more in source tables. Serialized stack ranges: 1–2. Conditions and weights are in the source tables; content is not guaranteed.

  • Silver

    7 source definitions; cave_shrine_endcap_noshrine02 / TreasureChest_mountaincave (possible dungeon room); cave_shrine_endcap05 / TreasureChest_mountaincave (possible dungeon room); cave_new_icecorridor05 / TreasureChest_mountaincave (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.

  • Silver

    7 source definitions; cave_shrine_endcap_noshrine02 / TreasureChest_mountaincave (possible dungeon room); cave_shrine_endcap05 / TreasureChest_mountaincave (possible dungeon room); cave_new_icecorridor05 / TreasureChest_mountaincave (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.

  • Silver necklace

    7 source definitions; cave_shrine_endcap_noshrine02 / TreasureChest_mountaincave (possible dungeon room); cave_shrine_endcap05 / TreasureChest_mountaincave (possible dungeon room); cave_new_icecorridor05 / TreasureChest_mountaincave (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.

Location-specific creature spawners (4)
  • <color=orange>Geirrhafa</color>

    21 source definitions; cave_shrine_endcap01 / Spawner_Cultist_Hildir (possible dungeon room); cave_shrine_endcap02 / Spawner_Cultist_Hildir (possible dungeon room); cave_shrine_endcap03 / Spawner_Cultist_Hildir (possible dungeon room); more in source tables. Serialized level ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.

  • Bat

    65 source definitions; cave_new_deeproom_middle / Spawner_Bat (possible dungeon room); cave_new_deeproom_middle / Spawner_Bat (1) (possible dungeon room); cave_new_deeproom_middle / Spawner_Bat (2) (possible dungeon room); more in source tables. Serialized level ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.

  • Tetra

    7 source definitions; cave_new_deeproom_bottom_lake / Spawner_Fish4 (possible dungeon room); cave_new_deeproom_bottom_lake / Spawner_Fish4 (1) (possible dungeon room); cave_new_deeproom_bottom_lake / Spawner_Fish4 (2) (possible dungeon room); more in source tables. Serialized level ranges: 1–5. Conditions and weights are in the source tables; content is not guaranteed.

  • Ulv

    88 source definitions; cave_new_deeproom_bottom_shrine / Spawner_Ulv (possible dungeon room); cave_new_deeproom_bottom_shrine / Spawner_Ulv (1) (possible dungeon room); cave_new_deeproom_bottom_shrine / Spawner_Ulv (2) (possible dungeon room); more in source tables. Serialized level ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.

Loot and spawner source data (1)
  • Download full source tables (JSON)

    Per-source stacks, relative weights, table roll chances, respawn timers, level settings, random-branch conditions, room provenance, and excluded sources.

Command reference (2)

Advanced reference: serialized game settings include defaults and internal fields. They are not all active gameplay bonuses; numeric enum values are preserved unless explicitly decoded.

World generation ((LocationList), index 206)
index index
206
prefab Name m_prefabName
Hildir_cave
prefab Hash prefabHash
1980538654
name m_name
Hildir_cave
source List sourceList
(LocationList)
source Sort Order sourceSortOrder
3
enable m_enable
Yes
quantity m_quantity
3
prioritized m_prioritized
Yes
center First m_centerFirst
No
unique m_unique
No
biome m_biome
4
biome Area m_biomeArea
2
group m_group
Empty
min Distance From Similar m_minDistanceFromSimilar
2000
group Max m_groupMax
Empty
max Distance From Similar m_maxDistanceFromSimilar
0
min Distance m_minDistance
1000
max Distance m_maxDistance
8000
min Altitude m_minAltitude
200
max Altitude m_maxAltitude
5000
min Distance From Center m_minDistanceFromCenter
0
max Distance From Center m_maxDistanceFromCenter
0
min Terrain Delta m_minTerrainDelta
0
max Terrain Delta m_maxTerrainDelta
40
minimum Vegetation m_minimumVegetation
0
maximum Vegetation m_maximumVegetation
1
in Forest m_inForest
No
forest Treshold Min m_forestTresholdMin
0
forest Treshold Max m_forestTresholdMax
0
icon Always m_iconAlways
No
icon Placed m_iconPlaced
Yes
interior Radius m_interiorRadius
32
exterior Radius m_exteriorRadius
15
clear Area m_clearArea
Yes
surround Check Vegetation m_surroundCheckVegetation
No
surround Check Distance m_surroundCheckDistance
20
surround Check Layers m_surroundCheckLayers
2
surround Better Than Average m_surroundBetterThanAverage
0