Hildir_cave Location ID
The location ID and world-generation details for Hildir_cave in Valheim — the biome it spawns in and how many appear per world.
About
Location prefab from the game extraction. Placement settings do not guarantee that it appears in a particular world.
Overview
Hildir_cave is a Valheim world location that spawns in the mountain biome, identified internally as Hildir_cave.
World generation places up to 3 per world, with terrain constraints (altitude 200–5000 m; terrain delta 0–40 m), and an exclusion radius of 15m, which is why some seeds have far more of them than others.
| Location ID | Hildir_cave |
| Biome | Mountain |
| Max Per World | 3 |
| Min Distance | 2000 m |
| Terrain | Altitude 200–5000 m; terrain delta 0–40 m |
| Size | 15 |
Creatures in the Mountain
Other Locations in These Biomes
More details
- Enabled for placement
- Yes
- Resolved location-content sources
- 699
- Eligible room prefabs
- 83
Location biomes
Possible destructible drops
Bone fragments6 source definitions; cave_shrine_endcap01 / lox_ribs (possible dungeon room); cave_shrine_endcap01 / lox_ribs (1) (possible dungeon room); cave_shrine_endcap04 / lox_ribs (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Bronze42 source definitions; Hildir_cave / MountainKit_brazier_blue (location prefab); Hildir_cave / MountainKit_brazier_blue (1) (location prefab); cave_new_deeproom_bottom_shrine / MountainKit_brazier_blue (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Coal42 source definitions; Hildir_cave / MountainKit_brazier_blue (location prefab); Hildir_cave / MountainKit_brazier_blue (1) (location prefab); cave_new_deeproom_bottom_shrine / MountainKit_brazier_blue (possible dungeon room); more in source tables. Serialized stack ranges: 1–2, 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Crystal102 source definitions; cave_new_deeproom_endcap / Pickable_MountainCaveCrystal (3) (possible dungeon room); cave_new_deeproom_endcap / Pickable_MountainCaveCrystal (4) (possible dungeon room); cave_new_deeproom_endcap / Pickable_MountainCaveCrystal (5) (possible dungeon room); more in source tables. Serialized stack ranges: 2–5. Conditions and weights are in the source tables; content is not guaranteed.
Fenris Hair8 source definitions; cave_shrine_endcap02 / fenrirhide_hanging (possible dungeon room); cave_shrine_endcap03 / fenrirhide_hanging (possible dungeon room); cave_shrine_shrine03_HILDIR / fenrirhide_hanging (possible dungeon room); more in source tables. Serialized stack ranges: 1–2, 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Fine wood11 source definitions; cave_shrine_endcap03 / mountainkit_chair (possible dungeon room); cave_shrine_endcap03 / mountainkit_chair (1) (possible dungeon room); cave_shrine_endcap03 / mountainkit_chair (2) (possible dungeon room); more in source tables. Serialized stack ranges: 1–1, 1–3. Conditions and weights are in the source tables; content is not guaranteed.
Iron4 source definitions; cave_shrine_start02_ice / MountainKit_wood_gate (possible dungeon room); cave_shrine_start02_ice_corridor / MountainKit_wood_gate (possible dungeon room); cave_shrine_start02 / MountainKit_wood_gate (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Red Jute15 source definitions; cave_shrine_lootencap05 / cloth_hanging_door (possible dungeon room); cave_shrine_lootencap03 / cloth_hanging_door (possible dungeon room); cave_shrine_lootencap01 / cloth_hanging_door (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Wood4 source definitions; cave_shrine_start02_ice / MountainKit_wood_gate (possible dungeon room); cave_shrine_start02_ice_corridor / MountainKit_wood_gate (possible dungeon room); cave_shrine_start02 / MountainKit_wood_gate (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Possible pickable items
Bone fragments31 source definitions; cave_shrine_lootencap06 / Pickable_ForestCryptRemains03 (possible dungeon room); cave_shrine_lootencap06 / Pickable_ForestCryptRemains03 (1) (possible dungeon room); cave_shrine_lootencap06 / Pickable_ForestCryptRemains01 (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Coins21 source definitions; cave_shrine_lootencap06 / Pickable_Item (possible dungeon room); cave_shrine_lootencap06 / Pickable_Item (1) (possible dungeon room); cave_shrine_lootencap06 / Pickable_Item (2) (possible dungeon room); more in source tables. Serialized stack ranges: 3–9, 9–41. Conditions and weights are in the source tables; content is not guaranteed.
Crystal102 source definitions; cave_new_deeproom_endcap / Pickable_MountainCaveCrystal (3) (possible dungeon room); cave_new_deeproom_endcap / Pickable_MountainCaveCrystal (4) (possible dungeon room); cave_new_deeproom_endcap / Pickable_MountainCaveCrystal (5) (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Entrails18 source definitions; cave_shrine_lootencap05 / Pickable_MeatPile (possible dungeon room); cave_shrine_endcap01 / Pickable_MeatPile (1) (possible dungeon room); cave_shrine_endcap01 / Pickable_MeatPile (2) (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Fenris Claw9 source definitions; cave_shrine_lootencap03 / Pickable_MountainCaveRandom (possible dungeon room); cave_shrine_lootencap01 / Pickable_MountainCaveRandom (possible dungeon room); cave_shrine_endcap_noshrine / Pickable_MountainCaveRandom (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Fenris Hair14 source definitions; cave_shrine_lootencap03 / Pickable_MountainCaveRandom (possible dungeon room); cave_shrine_lootencap01 / Pickable_MountainCaveRandom (possible dungeon room); cave_shrine_endcap_noshrine / Pickable_MountainCaveRandom (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Silver necklace18 source definitions; cave_shrine_lootencap05 / Pickable_MeatPile (possible dungeon room); cave_shrine_endcap01 / Pickable_MeatPile (1) (possible dungeon room); cave_shrine_endcap01 / Pickable_MeatPile (2) (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Possible chest loot
Black Metal7 source definitions; cave_shrine_endcap_noshrine02 / TreasureChest_mountaincave (possible dungeon room); cave_shrine_endcap05 / TreasureChest_mountaincave (possible dungeon room); cave_new_icecorridor05 / TreasureChest_mountaincave (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Black Metal7 source definitions; cave_shrine_endcap_noshrine02 / TreasureChest_mountaincave (possible dungeon room); cave_shrine_endcap05 / TreasureChest_mountaincave (possible dungeon room); cave_new_icecorridor05 / TreasureChest_mountaincave (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Coins7 source definitions; cave_shrine_endcap_noshrine02 / TreasureChest_mountaincave (possible dungeon room); cave_shrine_endcap05 / TreasureChest_mountaincave (possible dungeon room); cave_new_icecorridor05 / TreasureChest_mountaincave (possible dungeon room); more in source tables. Serialized stack ranges: 15–35. Conditions and weights are in the source tables; content is not guaranteed.
Obsidian7 source definitions; cave_shrine_endcap_noshrine02 / TreasureChest_mountaincave (possible dungeon room); cave_shrine_endcap05 / TreasureChest_mountaincave (possible dungeon room); cave_new_icecorridor05 / TreasureChest_mountaincave (possible dungeon room); more in source tables. Serialized stack ranges: 3–9, 1–5. Conditions and weights are in the source tables; content is not guaranteed.
Ruby7 source definitions; cave_shrine_endcap_noshrine02 / TreasureChest_mountaincave (possible dungeon room); cave_shrine_endcap05 / TreasureChest_mountaincave (possible dungeon room); cave_new_icecorridor05 / TreasureChest_mountaincave (possible dungeon room); more in source tables. Serialized stack ranges: 1–2. Conditions and weights are in the source tables; content is not guaranteed.
Silver7 source definitions; cave_shrine_endcap_noshrine02 / TreasureChest_mountaincave (possible dungeon room); cave_shrine_endcap05 / TreasureChest_mountaincave (possible dungeon room); cave_new_icecorridor05 / TreasureChest_mountaincave (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Silver7 source definitions; cave_shrine_endcap_noshrine02 / TreasureChest_mountaincave (possible dungeon room); cave_shrine_endcap05 / TreasureChest_mountaincave (possible dungeon room); cave_new_icecorridor05 / TreasureChest_mountaincave (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Silver necklace7 source definitions; cave_shrine_endcap_noshrine02 / TreasureChest_mountaincave (possible dungeon room); cave_shrine_endcap05 / TreasureChest_mountaincave (possible dungeon room); cave_new_icecorridor05 / TreasureChest_mountaincave (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Location-specific creature spawners
- Bat65 source definitions; cave_new_deeproom_middle / Spawner_Bat (possible dungeon room); cave_new_deeproom_middle / Spawner_Bat (1) (possible dungeon room); cave_new_deeproom_middle / Spawner_Bat (2) (possible dungeon room); more in source tables. Serialized level ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Geirrhafa21 source definitions; cave_shrine_endcap01 / Spawner_Cultist_Hildir (possible dungeon room); cave_shrine_endcap02 / Spawner_Cultist_Hildir (possible dungeon room); cave_shrine_endcap03 / Spawner_Cultist_Hildir (possible dungeon room); more in source tables. Serialized level ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Tetra7 source definitions; cave_new_deeproom_bottom_lake / Spawner_Fish4 (possible dungeon room); cave_new_deeproom_bottom_lake / Spawner_Fish4 (1) (possible dungeon room); cave_new_deeproom_bottom_lake / Spawner_Fish4 (2) (possible dungeon room); more in source tables. Serialized level ranges: 1–5. Conditions and weights are in the source tables; content is not guaranteed.
Ulv88 source definitions; cave_new_deeproom_bottom_shrine / Spawner_Ulv (possible dungeon room); cave_new_deeproom_bottom_shrine / Spawner_Ulv (1) (possible dungeon room); cave_new_deeproom_bottom_shrine / Spawner_Ulv (2) (possible dungeon room); more in source tables. Serialized level ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Loot and spawner source data
Where this location can appear
World-generation limits describe eligible sites, not guaranteed locations in every seed.
- Altitude above sea level
- 200–5,000 m
- Minimum distance from world center
- 1,000 m
- Maximum distance from world center
- 8,000 m
- Minimum spacing from similar locations
- 2,000 m
- Map marker
- Shown when placed in the world
Game data source
The full settings include internal fields and inactive defaults. The sections above explain the values relevant to gameplay.
Download full game settings (JSON)