Hildir_cave Location ID
Location IDHildir_cave· Mountain
Hildir_cave is a Valheim world location that spawns in the mountain biome, identified internally as Hildir_cave.
World generation places up to 3 per world, with terrain constraints (altitude 200–5000 m; terrain delta 0–40 m), and an exclusion radius of 15m, which is why some seeds have far more of them than others.
Location prefab from the game extraction. Placement settings do not guarantee that it appears in a particular world.
| Location ID | Hildir_cave |
| Biome | Mountain |
| Max Per World | 3 |
| Min Distance | 2000 m |
| Terrain | Altitude 200–5000 m; terrain delta 0–40 m |
| Size | 15 |
- AbandonedLogCabin02
AbandonedLogCabin02 - AbandonedLogCabin03
AbandonedLogCabin03 - AbandonedLogCabin04
AbandonedLogCabin04 - Dragonqueen
Dragonqueen - DrakeLorestone
DrakeLorestone - DrakeNest01
DrakeNest01 - MountainCave01
MountainCave01 - MountainCave02
MountainCave02 - MountainGrave01
MountainGrave01 - MountainWell1
MountainWell1 - Runestone_Mountains
Runestone_Mountains - StoneTowerRuins04
StoneTowerRuins04 - StoneTowerRuins05
StoneTowerRuins05 - Waymarker01
Waymarker01 - Waymarker02
Waymarker02
- Enabled for placement
- Yes
- Resolved location-content sources
- 699
- Eligible room prefabs
- 83
Bone fragments6 source definitions; cave_shrine_endcap01 / lox_ribs (possible dungeon room); cave_shrine_endcap01 / lox_ribs (1) (possible dungeon room); cave_shrine_endcap04 / lox_ribs (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Bronze42 source definitions; Hildir_cave / MountainKit_brazier_blue (location prefab); Hildir_cave / MountainKit_brazier_blue (1) (location prefab); cave_new_deeproom_bottom_shrine / MountainKit_brazier_blue (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Coal42 source definitions; Hildir_cave / MountainKit_brazier_blue (location prefab); Hildir_cave / MountainKit_brazier_blue (1) (location prefab); cave_new_deeproom_bottom_shrine / MountainKit_brazier_blue (possible dungeon room); more in source tables. Serialized stack ranges: 1–2, 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Crystal102 source definitions; cave_new_deeproom_endcap / Pickable_MountainCaveCrystal (3) (possible dungeon room); cave_new_deeproom_endcap / Pickable_MountainCaveCrystal (4) (possible dungeon room); cave_new_deeproom_endcap / Pickable_MountainCaveCrystal (5) (possible dungeon room); more in source tables. Serialized stack ranges: 2–5. Conditions and weights are in the source tables; content is not guaranteed.
Fenris Hair8 source definitions; cave_shrine_endcap02 / fenrirhide_hanging (possible dungeon room); cave_shrine_endcap03 / fenrirhide_hanging (possible dungeon room); cave_shrine_shrine03_HILDIR / fenrirhide_hanging (possible dungeon room); more in source tables. Serialized stack ranges: 1–2, 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Fine wood11 source definitions; cave_shrine_endcap03 / mountainkit_chair (possible dungeon room); cave_shrine_endcap03 / mountainkit_chair (1) (possible dungeon room); cave_shrine_endcap03 / mountainkit_chair (2) (possible dungeon room); more in source tables. Serialized stack ranges: 1–1, 1–3. Conditions and weights are in the source tables; content is not guaranteed.
Iron4 source definitions; cave_shrine_start02_ice / MountainKit_wood_gate (possible dungeon room); cave_shrine_start02_ice_corridor / MountainKit_wood_gate (possible dungeon room); cave_shrine_start02 / MountainKit_wood_gate (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Red Jute15 source definitions; cave_shrine_lootencap05 / cloth_hanging_door (possible dungeon room); cave_shrine_lootencap03 / cloth_hanging_door (possible dungeon room); cave_shrine_lootencap01 / cloth_hanging_door (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Wood4 source definitions; cave_shrine_start02_ice / MountainKit_wood_gate (possible dungeon room); cave_shrine_start02_ice_corridor / MountainKit_wood_gate (possible dungeon room); cave_shrine_start02 / MountainKit_wood_gate (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Bone fragments31 source definitions; cave_shrine_lootencap06 / Pickable_ForestCryptRemains03 (possible dungeon room); cave_shrine_lootencap06 / Pickable_ForestCryptRemains03 (1) (possible dungeon room); cave_shrine_lootencap06 / Pickable_ForestCryptRemains01 (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Coins21 source definitions; cave_shrine_lootencap06 / Pickable_Item (possible dungeon room); cave_shrine_lootencap06 / Pickable_Item (1) (possible dungeon room); cave_shrine_lootencap06 / Pickable_Item (2) (possible dungeon room); more in source tables. Serialized stack ranges: 3–9, 9–41. Conditions and weights are in the source tables; content is not guaranteed.
Crystal102 source definitions; cave_new_deeproom_endcap / Pickable_MountainCaveCrystal (3) (possible dungeon room); cave_new_deeproom_endcap / Pickable_MountainCaveCrystal (4) (possible dungeon room); cave_new_deeproom_endcap / Pickable_MountainCaveCrystal (5) (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Entrails18 source definitions; cave_shrine_lootencap05 / Pickable_MeatPile (possible dungeon room); cave_shrine_endcap01 / Pickable_MeatPile (1) (possible dungeon room); cave_shrine_endcap01 / Pickable_MeatPile (2) (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Fenris Claw9 source definitions; cave_shrine_lootencap03 / Pickable_MountainCaveRandom (possible dungeon room); cave_shrine_lootencap01 / Pickable_MountainCaveRandom (possible dungeon room); cave_shrine_endcap_noshrine / Pickable_MountainCaveRandom (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Fenris Hair14 source definitions; cave_shrine_lootencap03 / Pickable_MountainCaveRandom (possible dungeon room); cave_shrine_lootencap01 / Pickable_MountainCaveRandom (possible dungeon room); cave_shrine_endcap_noshrine / Pickable_MountainCaveRandom (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Silver necklace18 source definitions; cave_shrine_lootencap05 / Pickable_MeatPile (possible dungeon room); cave_shrine_endcap01 / Pickable_MeatPile (1) (possible dungeon room); cave_shrine_endcap01 / Pickable_MeatPile (2) (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Black Metal7 source definitions; cave_shrine_endcap_noshrine02 / TreasureChest_mountaincave (possible dungeon room); cave_shrine_endcap05 / TreasureChest_mountaincave (possible dungeon room); cave_new_icecorridor05 / TreasureChest_mountaincave (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Black Metal7 source definitions; cave_shrine_endcap_noshrine02 / TreasureChest_mountaincave (possible dungeon room); cave_shrine_endcap05 / TreasureChest_mountaincave (possible dungeon room); cave_new_icecorridor05 / TreasureChest_mountaincave (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Coins7 source definitions; cave_shrine_endcap_noshrine02 / TreasureChest_mountaincave (possible dungeon room); cave_shrine_endcap05 / TreasureChest_mountaincave (possible dungeon room); cave_new_icecorridor05 / TreasureChest_mountaincave (possible dungeon room); more in source tables. Serialized stack ranges: 15–35. Conditions and weights are in the source tables; content is not guaranteed.
Obsidian7 source definitions; cave_shrine_endcap_noshrine02 / TreasureChest_mountaincave (possible dungeon room); cave_shrine_endcap05 / TreasureChest_mountaincave (possible dungeon room); cave_new_icecorridor05 / TreasureChest_mountaincave (possible dungeon room); more in source tables. Serialized stack ranges: 3–9, 1–5. Conditions and weights are in the source tables; content is not guaranteed.
Ruby7 source definitions; cave_shrine_endcap_noshrine02 / TreasureChest_mountaincave (possible dungeon room); cave_shrine_endcap05 / TreasureChest_mountaincave (possible dungeon room); cave_new_icecorridor05 / TreasureChest_mountaincave (possible dungeon room); more in source tables. Serialized stack ranges: 1–2. Conditions and weights are in the source tables; content is not guaranteed.
Silver7 source definitions; cave_shrine_endcap_noshrine02 / TreasureChest_mountaincave (possible dungeon room); cave_shrine_endcap05 / TreasureChest_mountaincave (possible dungeon room); cave_new_icecorridor05 / TreasureChest_mountaincave (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Silver7 source definitions; cave_shrine_endcap_noshrine02 / TreasureChest_mountaincave (possible dungeon room); cave_shrine_endcap05 / TreasureChest_mountaincave (possible dungeon room); cave_new_icecorridor05 / TreasureChest_mountaincave (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Silver necklace7 source definitions; cave_shrine_endcap_noshrine02 / TreasureChest_mountaincave (possible dungeon room); cave_shrine_endcap05 / TreasureChest_mountaincave (possible dungeon room); cave_new_icecorridor05 / TreasureChest_mountaincave (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
<color=orange>Geirrhafa</color>21 source definitions; cave_shrine_endcap01 / Spawner_Cultist_Hildir (possible dungeon room); cave_shrine_endcap02 / Spawner_Cultist_Hildir (possible dungeon room); cave_shrine_endcap03 / Spawner_Cultist_Hildir (possible dungeon room); more in source tables. Serialized level ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Bat
65 source definitions; cave_new_deeproom_middle / Spawner_Bat (possible dungeon room); cave_new_deeproom_middle / Spawner_Bat (1) (possible dungeon room); cave_new_deeproom_middle / Spawner_Bat (2) (possible dungeon room); more in source tables. Serialized level ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Tetra7 source definitions; cave_new_deeproom_bottom_lake / Spawner_Fish4 (possible dungeon room); cave_new_deeproom_bottom_lake / Spawner_Fish4 (1) (possible dungeon room); cave_new_deeproom_bottom_lake / Spawner_Fish4 (2) (possible dungeon room); more in source tables. Serialized level ranges: 1–5. Conditions and weights are in the source tables; content is not guaranteed.
Ulv88 source definitions; cave_new_deeproom_bottom_shrine / Spawner_Ulv (possible dungeon room); cave_new_deeproom_bottom_shrine / Spawner_Ulv (1) (possible dungeon room); cave_new_deeproom_bottom_shrine / Spawner_Ulv (2) (possible dungeon room); more in source tables. Serialized level ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Download full source tables (JSON)
Per-source stacks, relative weights, table roll chances, respawn timers, level settings, random-branch conditions, room provenance, and excluded sources.
Advanced reference: serialized game settings include defaults and internal fields. They are not all active gameplay bonuses; numeric enum values are preserved unless explicitly decoded.
World generation ((LocationList), index 206)
- index
index - 206
- prefab Name
m_prefabName - Hildir_cave
- prefab Hash
prefabHash - 1980538654
- name
m_name - Hildir_cave
- source List
sourceList - (LocationList)
- source Sort Order
sourceSortOrder - 3
- enable
m_enable - Yes
- quantity
m_quantity - 3
- prioritized
m_prioritized - Yes
- center First
m_centerFirst - No
- unique
m_unique - No
- biome
m_biome - 4
- biome Area
m_biomeArea - 2
- group
m_group - Empty
- min Distance From Similar
m_minDistanceFromSimilar - 2000
- group Max
m_groupMax - Empty
- max Distance From Similar
m_maxDistanceFromSimilar - 0
- min Distance
m_minDistance - 1000
- max Distance
m_maxDistance - 8000
- min Altitude
m_minAltitude - 200
- max Altitude
m_maxAltitude - 5000
- min Distance From Center
m_minDistanceFromCenter - 0
- max Distance From Center
m_maxDistanceFromCenter - 0
- min Terrain Delta
m_minTerrainDelta - 0
- max Terrain Delta
m_maxTerrainDelta - 40
- minimum Vegetation
m_minimumVegetation - 0
- maximum Vegetation
m_maximumVegetation - 1
- in Forest
m_inForest - No
- forest Treshold Min
m_forestTresholdMin - 0
- forest Treshold Max
m_forestTresholdMax - 0
- icon Always
m_iconAlways - No
- icon Placed
m_iconPlaced - Yes
- interior Radius
m_interiorRadius - 32
- exterior Radius
m_exteriorRadius - 15
- clear Area
m_clearArea - Yes
- surround Check Vegetation
m_surroundCheckVegetation - No
- surround Check Distance
m_surroundCheckDistance - 20
- surround Check Layers
m_surroundCheckLayers - 2
- surround Better Than Average
m_surroundBetterThanAverage - 0