- Input
1 ×Scrap Bronze- Output
1 ×Bronze- Time
30 sec
Keep the smoke outlet clear
- Fuel & capacity
2 Coal / output
10 input capacity · 20 fuel capacity
Bronze Item ID

A strong alloy of copper and tin.
Bronze is an alloy ingot smelted from Copper and Tin in a Forge — one Bronze requires two Copper and one Tin. It is the key Black Forest-tier metal used in Bronze weapons, armor, the Cultivator, and many other early tools.
Overview
Bronze is a metal item in Valheim. Its in-game item ID is Bronze, which you can drop into the console with spawn Bronze to give yourself one — append a number like spawn Bronze 50 to spawn a stack.
In the in-game data it is tagged as Item drop, Metal, and Material.
The spawn command requires cheats — enable them with devcommands after opening the console.
| Item ID | Bronze |
| Category | Item drop |
| Subcategory | Metal, Material |
- Command reference
- spawn
Command Builder
Spawns one Bronze at your location.
Example Commands
Spawns one Bronze at your location.
Spawns five Bronze at your location.
Spawns twenty Bronze at your location.
Stats
| Type | Material |
| Weight | 12 |
| Stack size | 30 |
| Teleportable | No |
Crafting Recipe 1
Crafting Recipe 2
Related Items
Acorn
Amber
Amber Pearl
Ancient bark
Ancient Seed
Barley
Barley flour
Beech seeds
Bilebag
Birch seeds
Black metal
Black Metal Missile
Black metal scrap
Blood clot
Blood pudding
Bloodbag
Bloodgold Missile
Blue mushroom
Blueberries
Boar jerky
Boar meat
Bone fragments
Bread
Bread dough
Bronze nails
Bukeperries
Carrot
Carrot seeds
Carrot soup
Chitin
Processing & production
Full reference1 entry
| Station | Input | Output | Time | Fuel & capacity |
|---|---|---|---|---|
30 sec Keep the smoke outlet clear | 2 Coal / output 10 input capacity · 20 fuel capacity |
Times are base processing times while the station can operate. Wind, blocked smoke, shelter, skills, and world settings can change actual production.
Used in recipes
Bronze atgeir8 required; +4 per upgrade level
Bronze axe8 required; +4 per upgrade level
Bronze buckler10 required; +5 per upgrade level
Bronze helmet5 required; +3 per upgrade level
Bronze mace8 required; +4 per upgrade level
Bronze nails1 required; +1 per upgrade level
Bronze Pendant5 required; +0 per upgrade level
Bronze pickaxe10 required; +5 per upgrade level
Bronze plate cuirass5 required; +3 per upgrade level
Bronze plate leggings5 required; +3 per upgrade level
Bronze spear6 required; +4 per upgrade level
Bronze sword8 required; +4 per upgrade level
Bronzehead arrow1 required; +1 per upgrade level
Celebratory Cap1 required; +1 per upgrade level
Cultivator5 required; +1 per upgrade level
Dvergr Lantern2 required; +1 per upgrade level
Heart of the Forest5 required; +0 per upgrade level
Horn of Celebration2 required; +1 per upgrade level
Krom20 required; +10 per upgrade level
Crafted at
Recipe ingredients
Used to build
Destructible drops at
- Charred Ruins 16 source definitions; CharredRuins1 / ashland_pot3_red (location prefab); CharredRuins1 / ashland_pot2_red (location prefab); CharredRuins1 / ashland_pot1_red (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Charred Ruins 26 source definitions; CharredRuins2 / ashland_pot3_red (location prefab); CharredRuins2 / ashland_pot3_green (location prefab); CharredRuins2 / ashland_pot2_red (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Charred Ruins 36 source definitions; CharredRuins3 / ashland_pot3_green (location prefab); CharredRuins3 / ashland_pot2_green (location prefab); CharredRuins3 / ashland_pot1_green (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Charred Ruins 46 source definitions; CharredRuins4 / ashland_pot3_red (location prefab); CharredRuins4 / ashland_pot2_red (location prefab); CharredRuins4 / ashland_pot1_red (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Charred Tower Ruins 13 source definitions; CharredTowerRuins1 / ashland_pot1_red (location prefab); CharredTowerRuins1 / ashland_pot2_red (location prefab); CharredTowerRuins1 / ashland_pot3_red (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Hildir cave42 source definitions; Hildir_cave / MountainKit_brazier_blue (location prefab); Hildir_cave / MountainKit_brazier_blue (1) (location prefab); cave_new_deeproom_bottom_shrine / MountainKit_brazier_blue (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Morgen Hole 19 source definitions; MorgenHole1 / ashland_pot2_red (location prefab); MorgenHole1 / ashland_pot3_red (location prefab); MorgenHole1 / ashland_pot1_green (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Morgen Hole 222 source definitions; MorgenHole2 / ashland_pot2_red (2) (location prefab); MorgenHole2 / ashland_pot3_red (location prefab); MorgenHole2 / ashland_pot1_green (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Morgen Hole 322 source definitions; MorgenHole3 / ashland_pot2_red (2) (location prefab); MorgenHole3 / ashland_pot3_red (location prefab); MorgenHole3 / ashland_pot1_green (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Mountain Cave 244 source definitions; cave_shrine_lootencap02 / MountainKit_brazier (1) (possible dungeon room); cave_new_deeproom_bottom_shrine / MountainKit_brazier (possible dungeon room); cave_new_deeproom_bottom_shrine / MountainKit_brazier (1) (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Possible chest loot at
- Dev House 11 source definition; DevHouse1 / piece_chest_blackmetal (location prefab). Serialized stack ranges: 50–50. Conditions and weights are in the source tables; content is not guaranteed.
- Dev House 31 source definition; DevHouse3 / piece_chest_blackmetal (1) (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Dev House 41 source definition; DevHouse4 / piece_chest_blackmetal (1) (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Game data source
The full settings include internal fields and inactive defaults. The sections above explain the values relevant to gameplay.
Download full game settings (JSON)