- Possible drops
- Health & tool
Pick by hand
- Regrowth / next stage
Does not regrow after picking
Surtling core Item ID

It throbs with inner heat.
A Surtling core is a glowing red stone found on stands inside Burial Chambers in the Black Forest and dropped by Surtlings. It is required to build the Smelter, Charcoal kiln, Blast furnace, and Portal.
Overview
Surtling core is a material item in Valheim. Its in-game item ID is SurtlingCore, which you can drop into the console with spawn SurtlingCore to give yourself one — append a number like spawn SurtlingCore 50 to spawn a stack.
In the in-game data it is tagged as Item drop and Material.
The spawn command requires cheats — enable them with devcommands after opening the console.
| Item ID | SurtlingCore |
| Category | Item drop |
| Subcategory | Material |
- Command reference
- spawn
Command Builder
Spawns one Surtling core at your location.
Example Commands
Spawns one Surtling core at your location.
Spawns five Surtling core at your location.
Spawns twenty Surtling core at your location.
Stats
| Type | Material |
| Weight | 5 |
| Stack size | 10 |
| Teleportable | Yes |
Related Items
Acorn
Amber
Amber Pearl
Ancient bark
Ancient Seed
Barley
Barley flour
Beech seeds
Bilebag
Birch seeds
Black metal
Black Metal Missile
Black metal scrap
Blood clot
Blood pudding
Bloodbag
Bloodgold Missile
Blue mushroom
Blueberries
Boar jerky
Boar meat
Bone fragments
Bread
Bread dough
Bronze
Bronze nails
Bukeperries
Carrot
Carrot seeds
Carrot soup
Gathering & resource nodes
Full reference1 entry
| Resource source | Possible drops | Health & tool | Regrowth / next stage |
|---|---|---|---|
Pick by hand | Does not regrow after picking |
Destruction tables list possible drops, not guaranteed totals. Weights describe relative selection within a table. Tree, log, and rock-section drops are separate stages; resource modifiers can change yields.
Dropped by
Used in recipes
Biomes via creature drops
Pickable at locations
- Crypt 229 source definitions; forestcrypt_EndCap3 / Pickable_SurtlingCoreStand (possible dungeon room); forestcrypt_new_BurialChamber01 / Pickable_SurtlingCoreStand (possible dungeon room); forestcrypt_new_BurialChamber01 / Pickable_SurtlingCoreStand (1) (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Crypt 329 source definitions; forestcrypt_EndCap3 / Pickable_SurtlingCoreStand (possible dungeon room); forestcrypt_new_BurialChamber01 / Pickable_SurtlingCoreStand (possible dungeon room); forestcrypt_new_BurialChamber01 / Pickable_SurtlingCoreStand (1) (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Crypt 429 source definitions; forestcrypt_EndCap3 / Pickable_SurtlingCoreStand (possible dungeon room); forestcrypt_new_BurialChamber01 / Pickable_SurtlingCoreStand (possible dungeon room); forestcrypt_new_BurialChamber01 / Pickable_SurtlingCoreStand (1) (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Hildir crypt1 source definition; forestcrypt_EndCap3 / Pickable_SurtlingCoreStand (possible dungeon room). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Destructible drops at
- Mistlands Dvergr Boss Entrance 13 source definitions; Mistlands_DvergrBossEntrance1 / dvergrprops_lantern (location prefab); dvergr_new_bossroom_ENTRANCE02 / dvergrprops_lantern (possible dungeon room); dvergr_new_bossroom_ENTRANCE02 / dvergrprops_lantern (1) (possible dungeon room). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Mistlands Dvergr Town Entrance 123 source definitions; dvergr_entrance01 / dvergrprops_lantern (possible dungeon room); dvergr_entrance02 / dvergrprops_lantern (possible dungeon room); dvergr_stair01 / dvergrprops_lantern (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Mistlands Dvergr Town Entrance 223 source definitions; dvergr_entrance01 / dvergrprops_lantern (possible dungeon room); dvergr_entrance02 / dvergrprops_lantern (possible dungeon room); dvergr_stair01 / dvergrprops_lantern (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Mistlands Guard Tower 1 new4 source definitions; Mistlands_GuardTower1_new / dvergrprops_lantern (4) (location prefab); Mistlands_GuardTower1_new / dvergrprops_lantern (5) (location prefab); Mistlands_GuardTower1_new / dvergrprops_lantern (1) (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Mistlands Guard Tower 2 new3 source definitions; Mistlands_GuardTower2_new / dvergrprops_lantern (4) (location prefab); Mistlands_GuardTower2_new / dvergrprops_lantern (5) (location prefab); Mistlands_GuardTower2_new / dvergrprops_lantern (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Mistlands Guard Tower 3 new3 source definitions; Mistlands_GuardTower3_new / dvergrprops_lantern (4) (location prefab); Mistlands_GuardTower3_new / dvergrprops_lantern (5) (location prefab); Mistlands_GuardTower3_new / dvergrprops_lantern (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Mistlands Harbour 13 source definitions; Mistlands_Harbour1 / dvergrprops_lantern (4) (location prefab); Mistlands_Harbour1 / dvergrprops_lantern (5) (location prefab); Mistlands_Harbour1 / dvergrprops_lantern (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Mistlands Lighthouse 1 new4 source definitions; Mistlands_Lighthouse1_new / dvergrprops_lantern (4) (location prefab); Mistlands_Lighthouse1_new / dvergrprops_lantern (5) (location prefab); Mistlands_Lighthouse1_new / dvergrprops_lantern (1) (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Possible chest loot at
- Dev House 11 source definition; DevHouse1 / piece_chest_blackmetal (location prefab). Serialized stack ranges: 20–20. Conditions and weights are in the source tables; content is not guaranteed.
- Dev House 32 source definitions; DevHouse3 / piece_chest_blackmetal (1) (location prefab); DevHouse3 / piece_chest_blackmetal (2) (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Dev House 42 source definitions; DevHouse4 / piece_chest_blackmetal (1) (location prefab); DevHouse4 / piece_chest_blackmetal (2) (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Game data source
The full settings include internal fields and inactive defaults. The sections above explain the values relevant to gameplay.
Download full game settings (JSON)