- Possible drops
1 ×Crystal- Health & tool
Pick by hand
- Regrowth / next stage
Does not regrow after picking
Crystal Item ID

A shard of crystal from deep within the earth.
Crystal is a Mountain-tier material dropped by Stone Golems when their crystal protrusions are mined. It is used to craft the Crystal battleaxe and the Crystal walls and floors.
Overview
Crystal is a material item in Valheim. Its in-game item ID is Crystal, which you can drop into the console with spawn Crystal to give yourself one — append a number like spawn Crystal 50 to spawn a stack.
In the in-game data it is tagged as Item drop and Material.
The spawn command requires cheats — enable them with devcommands after opening the console.
| Item ID | Crystal |
| Category | Item drop |
| Subcategory | Material |
- Command reference
- spawn
Command Builder
Spawns one Crystal at your location.
Example Commands
Spawns one Crystal at your location.
Spawns five Crystal at your location.
Spawns twenty Crystal at your location.
Stats
| Type | Material |
| Weight | 1 |
| Stack size | 50 |
| Teleportable | Yes |
Related Items
Acorn
Amber
Amber Pearl
Ancient bark
Ancient Seed
Barley
Barley flour
Beech seeds
Bilebag
Birch seeds
Black metal
Black Metal Missile
Black metal scrap
Blood clot
Blood pudding
Bloodbag
Bloodgold Missile
Blue mushroom
Blueberries
Boar jerky
Boar meat
Bone fragments
Bread
Bread dough
Bronze
Bronze nails
Bukeperries
Carrot
Carrot seeds
Carrot soup
Gathering & resource nodes
Full reference1 entry
| Resource source | Possible drops | Health & tool | Regrowth / next stage |
|---|---|---|---|
Pick by hand | Does not regrow after picking |
Destruction tables list possible drops, not guaranteed totals. Weights describe relative selection within a table. Tree, log, and rock-section drops are separate stages; resource modifiers can change yields.
Dropped by
Used in recipes
Biomes via creature drops
Used to build
Pickable at locations
- Hildir cave102 source definitions; cave_new_deeproom_endcap / Pickable_MountainCaveCrystal (3) (possible dungeon room); cave_new_deeproom_endcap / Pickable_MountainCaveCrystal (4) (possible dungeon room); cave_new_deeproom_endcap / Pickable_MountainCaveCrystal (5) (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Mountain Cave 2134 source definitions; cave_new_deeproom_endcap / Pickable_MountainCaveCrystal (3) (possible dungeon room); cave_new_deeproom_endcap / Pickable_MountainCaveCrystal (4) (possible dungeon room); cave_new_deeproom_endcap / Pickable_MountainCaveCrystal (5) (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Destructible drops at
- Hildir cave102 source definitions; cave_new_deeproom_endcap / Pickable_MountainCaveCrystal (3) (possible dungeon room); cave_new_deeproom_endcap / Pickable_MountainCaveCrystal (4) (possible dungeon room); cave_new_deeproom_endcap / Pickable_MountainCaveCrystal (5) (possible dungeon room); more in source tables. Serialized stack ranges: 2–5. Conditions and weights are in the source tables; content is not guaranteed.
- Mountain Cave 2134 source definitions; cave_new_deeproom_endcap / Pickable_MountainCaveCrystal (3) (possible dungeon room); cave_new_deeproom_endcap / Pickable_MountainCaveCrystal (4) (possible dungeon room); cave_new_deeproom_endcap / Pickable_MountainCaveCrystal (5) (possible dungeon room); more in source tables. Serialized stack ranges: 2–5. Conditions and weights are in the source tables; content is not guaranteed.
Possible chest loot at
- Dev House 31 source definition; DevHouse3 / piece_chest_blackmetal (3) (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Dev House 41 source definition; DevHouse4 / piece_chest_blackmetal (3) (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Game data source
The full settings include internal fields and inactive defaults. The sections above explain the values relevant to gameplay.
Download full game settings (JSON)