- Biome & terrain
0–1,000 m altitude · Inside or outside forest
- Time & weather
Day only
Any weather
- Progression & limits
No required world key
Up to 3 nearby · Groups of 2–3 · 0–2 stars permitted · 2 min between attempts · 30% attempt chance
Greydwarf Character ID

Greydwarves are hostile entities located in Black Forests. Resembling moss-covered tree-like figures, they possess double the strength of their Greyling counterparts.
Overview
Greydwarf is a Valheim creature typically found in the black forest biome from the ForestMonsters faction. Its character ID is Greydwarf, and the cheat command spawn Greydwarf summons one in front of you — append 1 2 or 1 3 for one- or two-star variants.
Greydwarves are hostile entities located in Black Forests. Resembling moss-covered tree-like figures, they possess double the strength of their Greyling counterparts.
Greydwarf drops Greydwarf eye, Greydwarf trophy, Resin, and Stone when killed.
| Character ID | Greydwarf |
| Health | 40 |
| Faction | ForestMonsters |
| Main Biome | Black Forest |
| Tameable | No |
| Stagger Limit | 30% |
- Command reference
- spawn
Command Builder
Spawns one Greydwarf at level 1 (normal).
Example Commands
Spawns one Greydwarf at your location.
Spawns one Greydwarf at level 2 (use 1, 2, or 3).
Spawns five Greydwarf at your location.
Drop Rates
- Greydwarf eye1 · 50%
- Stone1
- Wood1
- Resin1
- Greydwarf trophy1 · 5%
Related creatures
Creature spawn conditions
Full reference4 entries
| Creature | Biome & terrain | Time & weather | Progression & limits |
|---|---|---|---|
0–1,000 m altitude · Inside or outside forest | Day only Any weather | No required world key Up to 3 nearby · Groups of 2–3 · 0–2 stars permitted · 2 min between attempts · 30% attempt chance | |
0–1,000 m altitude · Inside forest | Night only Any weather | Up to 1 nearby · Groups of 2–3 · 0 stars permitted · 2 min between attempts · 30% attempt chance | |
0–1,000 m altitude · Inside or outside forest | Night only Any weather | No required world key Up to 6 nearby · Groups of 3–4 · 0–2 stars permitted · 1 min between attempts · 100% attempt chance | |
0–1,000 m altitude · Inside or outside forest | Night only Any weather | Up to 2 nearby · Groups of 1 · 0 stars permitted · 3 min 20 sec between attempts · 50% attempt chance |
- Biome & terrain
0–1,000 m altitude · Inside forest
- Time & weather
Night only
Any weather
- Progression & limits
Up to 1 nearby · Groups of 2–3 · 0 stars permitted · 2 min between attempts · 30% attempt chance
- Biome & terrain
0–1,000 m altitude · Inside or outside forest
- Time & weather
Night only
Any weather
- Progression & limits
No required world key
Up to 6 nearby · Groups of 3–4 · 0–2 stars permitted · 1 min between attempts · 100% attempt chance
- Biome & terrain
0–1,000 m altitude · Inside or outside forest
- Time & weather
Night only
Any weather
- Progression & limits
Up to 2 nearby · Groups of 1 · 0 stars permitted · 3 min 20 sec between attempts · 50% attempt chance
These are world-spawn rules. Raids and location spawners have separate rules on their own pages. An interval is an attempt schedule, not a guaranteed respawn timer; valid terrain and local population checks still apply.
More details
- blunt resistance
- Normal
- slash resistance
- Normal
- pierce resistance
- Normal
- chop resistance
- Ignore
- pickaxe resistance
- Ignore
- fire resistance
- Very weak
- frost resistance
- Normal
- lightning resistance
- Normal
- poison resistance
- Resistant
- spirit resistance
- Immune
- nonPlayer resistance
- Normal
- Tolerates water
- Yes
- Stagger damage factor
- 0.3
Biomes (curated)
Appears in events
Location-specific spawners at
- Greydwarf camp 11 source definition; Greydwarf_camp1 / Spawner_GreydwarfNest (location prefab). Serialized level ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
- Ruin 15 source definitions; Ruin1 / Spawner_Greydwarf (location prefab); Ruin1 / Spawner_Greydwarf (1) (location prefab); Ruin1 / Spawner_Greydwarf (2) (location prefab); more in source tables. Serialized level ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
- Ruin 27 source definitions; Ruin2 / Spawner_Greydwarf (location prefab); Ruin2 / Spawner_Greydwarf (1) (location prefab); Ruin2 / Spawner_Greydwarf (2) (location prefab); more in source tables. Serialized level ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
- Runestone Greydwarfs1 source definition; Runestone_Greydwarfs / Spawner_Greydwarf (location prefab). Serialized level ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
- Stone House 31 source definition; StoneHouse3 / Spawner_Greydwarf (location prefab). Serialized level ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
- Stone House 42 source definitions; StoneHouse4 / Spawner_Greydwarf (location prefab); StoneHouse4 / Spawner_Greydwarf (1) (location prefab). Serialized level ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
- Stone Tower Ruins 34 source definitions; StoneTowerRuins03 / Spawner_Greydwarf (1) (location prefab); StoneTowerRuins03 / Spawner_Greydwarf (location prefab); StoneTowerRuins03 / Spawner_Greydwarf (2) (location prefab); more in source tables. Serialized level ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
- Wood House 111 source definition; WoodHouse11 / Spawner_Greydwarf (location prefab). Serialized level ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
- Wood House 131 source definition; WoodHouse13 / Spawner_Greydwarf (location prefab). Serialized level ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
- Wood House 62 source definitions; WoodHouse6 / Spawner_Greydwarf (location prefab); WoodHouse6 / Spawner_Greydwarf (2) (location prefab). Serialized level ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
Movement & behavior
Base behavior from the game data; combat and terrain can change how a creature moves.
- Swimming
- Can swim
- Fire
- Avoids fire
- Water
- Avoids entering water
- Buildings
- Can target player-built structures
Game data source
The full settings include internal fields and inactive defaults. The sections above explain the values relevant to gameplay.
Download full game settings (JSON)