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CharredRuins1 Location ID

Location IDCharredRuins1· Ashlands

The location ID and world-generation details for CharredRuins1 in Valheim — the biome it spawns in and how many appear per world.
Overview

CharredRuins1 is a Valheim world location that spawns in the ashlands biome, identified internally as CharredRuins1.

World generation places up to 75 per world, with terrain constraints (altitude -5–1000 m; terrain delta 0–6 m), and an exclusion radius of 32m, which is why some seeds have far more of them than others.

About

Location prefab from the game extraction. Placement settings do not guarantee that it appears in a particular world.

Creatures in the Ashlands

Creatures you may encounter near CharredRuins1, based on the biome it spawns in.

Additional game data
Enabled for placement
Yes
Possible pickable items (no catalog page)
VineberrySeeds: 9 source definitions; CharredRuins1 / VineAsh (5) (location prefab); CharredRuins1 / VineAsh (3) (location prefab); CharredRuins1 / VineAsh (2) (location prefab); more in source tables. Serialized stack ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
Resolved location-content sources
1336
Eligible room prefabs
0
Location biomes (1)
Possible destructible drops (13)
  • Black Marble

    6 source definitions; CharredRuins1 / ashland_pot3_red (location prefab); CharredRuins1 / ashland_pot2_red (location prefab); CharredRuins1 / ashland_pot1_red (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.

  • Black Marble

    6 source definitions; CharredRuins1 / ashland_pot3_red (location prefab); CharredRuins1 / ashland_pot2_red (location prefab); CharredRuins1 / ashland_pot1_red (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.

  • Bronze

    6 source definitions; CharredRuins1 / ashland_pot3_red (location prefab); CharredRuins1 / ashland_pot2_red (location prefab); CharredRuins1 / ashland_pot1_red (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.

  • Feathers

    10 source definitions; CharredRuins1 / AshCrow (location prefab); CharredRuins1 / AshCrow (1) (location prefab); CharredRuins1 / AshCrow (2) (location prefab); more in source tables. Serialized stack ranges: 3–3. Conditions and weights are in the source tables; content is not guaranteed.

  • Flametal

    6 source definitions; CharredRuins1 / ashland_pot3_red (location prefab); CharredRuins1 / ashland_pot2_red (location prefab); CharredRuins1 / ashland_pot1_red (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.

  • Flametal

    6 source definitions; CharredRuins1 / ashland_pot3_red (location prefab); CharredRuins1 / ashland_pot2_red (location prefab); CharredRuins1 / ashland_pot1_red (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.

  • Grausten

    61 source definitions; CharredRuins1 / Ashlands_Pillar4 (6) (location prefab); CharredRuins1 / Ashlands_Pillar4 (10) (location prefab); CharredRuins1 / Ashlands_Ruins_Floor_3x3_broken3 (3) (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.

  • Iron

    6 source definitions; CharredRuins1 / ashland_pot3_red (location prefab); CharredRuins1 / ashland_pot2_red (location prefab); CharredRuins1 / ashland_pot1_red (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.

  • Minor healing mead

    6 source definitions; CharredRuins1 / ashland_pot3_red (location prefab); CharredRuins1 / ashland_pot2_red (location prefab); CharredRuins1 / ashland_pot1_red (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.

  • Minor stamina mead

    6 source definitions; CharredRuins1 / ashland_pot3_red (location prefab); CharredRuins1 / ashland_pot2_red (location prefab); CharredRuins1 / ashland_pot1_red (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.

  • Pot Shard

    6 source definitions; CharredRuins1 / ashland_pot3_red (location prefab); CharredRuins1 / ashland_pot2_red (location prefab); CharredRuins1 / ashland_pot1_red (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.

  • Silver

    6 source definitions; CharredRuins1 / ashland_pot3_red (location prefab); CharredRuins1 / ashland_pot2_red (location prefab); CharredRuins1 / ashland_pot1_red (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.

  • Tasty mead

    6 source definitions; CharredRuins1 / ashland_pot3_red (location prefab); CharredRuins1 / ashland_pot2_red (location prefab); CharredRuins1 / ashland_pot1_red (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.

Possible pickable items (1)
  • Vineberry Cluster

    9 source definitions; CharredRuins1 / VineAsh (5) (location prefab); CharredRuins1 / VineAsh (3) (location prefab); CharredRuins1 / VineAsh (2) (location prefab); more in source tables. Serialized stack ranges: 3–3. Conditions and weights are in the source tables; content is not guaranteed.

Loot and spawner source data (1)
  • Download full source tables (JSON)

    Per-source stacks, relative weights, table roll chances, respawn timers, level settings, random-branch conditions, room provenance, and excluded sources.

Command reference (2)

Advanced reference: serialized game settings include defaults and internal fields. They are not all active gameplay bonuses; numeric enum values are preserved unless explicitly decoded.

World generation ((LocationList), index 155)
index index
155
prefab Name m_prefabName
CharredRuins1
prefab Hash prefabHash
387274709
name m_name
CharredRuins1
source List sourceList
(LocationList)
source Sort Order sourceSortOrder
3
enable m_enable
Yes
quantity m_quantity
75
prioritized m_prioritized
No
center First m_centerFirst
No
unique m_unique
No
biome m_biome
32
biome Area m_biomeArea
2
group m_group
zigg
min Distance From Similar m_minDistanceFromSimilar
256
group Max m_groupMax
Empty
max Distance From Similar m_maxDistanceFromSimilar
0
min Distance m_minDistance
0
max Distance m_maxDistance
0
min Altitude m_minAltitude
-5
max Altitude m_maxAltitude
1000
min Distance From Center m_minDistanceFromCenter
0
max Distance From Center m_maxDistanceFromCenter
0
min Terrain Delta m_minTerrainDelta
0
max Terrain Delta m_maxTerrainDelta
6
minimum Vegetation m_minimumVegetation
0
maximum Vegetation m_maximumVegetation
1
in Forest m_inForest
No
forest Treshold Min m_forestTresholdMin
1
forest Treshold Max m_forestTresholdMax
5
icon Always m_iconAlways
No
icon Placed m_iconPlaced
No
interior Radius m_interiorRadius
0
exterior Radius m_exteriorRadius
32
clear Area m_clearArea
Yes
surround Check Vegetation m_surroundCheckVegetation
No
surround Check Distance m_surroundCheckDistance
20
surround Check Layers m_surroundCheckLayers
2
surround Better Than Average m_surroundBetterThanAverage
0