MorgenHole3 Location ID
Location IDMorgenHole3· Ashlands
MorgenHole3 is a Valheim world location that spawns in the ashlands biome, identified internally as MorgenHole3.
World generation places up to 40 per world, with terrain constraints (altitude 0–1000 m; terrain delta 0–10 m), and an exclusion radius of 24m, which is why some seeds have far more of them than others.
Location prefab from the game extraction. Placement settings do not guarantee that it appears in a particular world.
Creatures you may encounter near MorgenHole3, based on the biome it spawns in.
| Location ID | MorgenHole3 |
| Biome | Ashlands |
| Max Per World | 40 |
| Min Distance | 200 m |
| Terrain | Altitude 0–1000 m; terrain delta 0–10 m |
| Size | 24 |
- AshlandRuins
AshlandRuins - CharredFortress
CharredFortress - CharredRuins1
CharredRuins1 - CharredRuins2
CharredRuins2 - CharredRuins3
CharredRuins3 - CharredRuins4
CharredRuins4 - CharredStone_Spawner
CharredStone_Spawner - CharredTowerRuins1
CharredTowerRuins1 - CharredTowerRuins1_dvergr
CharredTowerRuins1_dvergr - CharredTowerRuins2
CharredTowerRuins2 - CharredTowerRuins3
CharredTowerRuins3 - DevWallAsh
DevWallAsh - FaderLocation
FaderLocation - FortressRuins
FortressRuins - LeviathanLava
LeviathanLava - Meteorite
Meteorite - MorgenHole1
MorgenHole1 - MorgenHole2
MorgenHole2 - PlaceofMystery1
PlaceofMystery1 - PlaceofMystery2
PlaceofMystery2 - PlaceofMystery3
PlaceofMystery3 - Runestone_Ashlands
Runestone_Ashlands - SulfurArch
SulfurArch - VoltureNest
VoltureNest
- Enabled for placement
- Yes
- Resolved location-content sources
- 110
- Eligible room prefabs
- 0
Asksvin Neck22 source definitions; MorgenHole3 / asksvin_carrion (location prefab); MorgenHole3 / asksvin_carrion (5) (location prefab); MorgenHole3 / asksvin_carrion (8) (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Asksvin Pelvis22 source definitions; MorgenHole3 / asksvin_carrion (location prefab); MorgenHole3 / asksvin_carrion (5) (location prefab); MorgenHole3 / asksvin_carrion (8) (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Asksvin Ribcage22 source definitions; MorgenHole3 / asksvin_carrion (location prefab); MorgenHole3 / asksvin_carrion (5) (location prefab); MorgenHole3 / asksvin_carrion (8) (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Asksvin Skull22 source definitions; MorgenHole3 / asksvin_carrion (location prefab); MorgenHole3 / asksvin_carrion (5) (location prefab); MorgenHole3 / asksvin_carrion (8) (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Black Marble36 source definitions; MorgenHole3 / morgenhole_pile (location prefab); MorgenHole3 / morgenhole_pile (1) (location prefab); MorgenHole3 / morgenhole_pile (2) (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Black Marble36 source definitions; MorgenHole3 / morgenhole_pile (location prefab); MorgenHole3 / morgenhole_pile (1) (location prefab); MorgenHole3 / morgenhole_pile (2) (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Bone fragments36 source definitions; MorgenHole3 / asksvin_carrion (location prefab); MorgenHole3 / asksvin_carrion (5) (location prefab); MorgenHole3 / asksvin_carrion (8) (location prefab); more in source tables. Serialized stack ranges: 2–15, 5–15. Conditions and weights are in the source tables; content is not guaranteed.
Bronze22 source definitions; MorgenHole3 / ashland_pot2_red (2) (location prefab); MorgenHole3 / ashland_pot3_red (location prefab); MorgenHole3 / ashland_pot1_green (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Flametal22 source definitions; MorgenHole3 / ashland_pot2_red (2) (location prefab); MorgenHole3 / ashland_pot3_red (location prefab); MorgenHole3 / ashland_pot1_green (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Flametal22 source definitions; MorgenHole3 / ashland_pot2_red (2) (location prefab); MorgenHole3 / ashland_pot3_red (location prefab); MorgenHole3 / ashland_pot1_green (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Iron22 source definitions; MorgenHole3 / ashland_pot2_red (2) (location prefab); MorgenHole3 / ashland_pot3_red (location prefab); MorgenHole3 / ashland_pot1_green (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Minor healing mead22 source definitions; MorgenHole3 / ashland_pot2_red (2) (location prefab); MorgenHole3 / ashland_pot3_red (location prefab); MorgenHole3 / ashland_pot1_green (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Minor stamina mead22 source definitions; MorgenHole3 / ashland_pot2_red (2) (location prefab); MorgenHole3 / ashland_pot3_red (location prefab); MorgenHole3 / ashland_pot1_green (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Pot Shard22 source definitions; MorgenHole3 / ashland_pot2_red (2) (location prefab); MorgenHole3 / ashland_pot3_red (location prefab); MorgenHole3 / ashland_pot1_green (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Rotten Meat14 source definitions; MorgenHole3 / morgenhole_pile (location prefab); MorgenHole3 / morgenhole_pile (1) (location prefab); MorgenHole3 / morgenhole_pile (2) (location prefab); more in source tables. Serialized stack ranges: 1–0. Conditions and weights are in the source tables; content is not guaranteed.
Silver22 source definitions; MorgenHole3 / ashland_pot2_red (2) (location prefab); MorgenHole3 / ashland_pot3_red (location prefab); MorgenHole3 / ashland_pot1_green (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Soft tissue14 source definitions; MorgenHole3 / morgenhole_pile (location prefab); MorgenHole3 / morgenhole_pile (1) (location prefab); MorgenHole3 / morgenhole_pile (2) (location prefab); more in source tables. Serialized stack ranges: 1–2. Conditions and weights are in the source tables; content is not guaranteed.
Tasty mead22 source definitions; MorgenHole3 / ashland_pot2_red (2) (location prefab); MorgenHole3 / ashland_pot3_red (location prefab); MorgenHole3 / ashland_pot1_green (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Coins8 source definitions; MorgenHole3 / Pickable_MeatPile (3) (location prefab); MorgenHole3 / Pickable_MeatPile (4) (location prefab); MorgenHole3 / Pickable_MeatPile (9) (location prefab); more in source tables. Serialized stack ranges: 9–41. Conditions and weights are in the source tables; content is not guaranteed.
Entrails8 source definitions; MorgenHole3 / Pickable_MeatPile (3) (location prefab); MorgenHole3 / Pickable_MeatPile (4) (location prefab); MorgenHole3 / Pickable_MeatPile (9) (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Molten Core10 source definitions; MorgenHole3 / Pickable_MoltenCoreStand (3) (location prefab); MorgenHole3 / Pickable_MoltenCoreStand (9) (location prefab); MorgenHole3 / Pickable_MoltenCoreStand (11) (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Silver necklace8 source definitions; MorgenHole3 / Pickable_MeatPile (3) (location prefab); MorgenHole3 / Pickable_MeatPile (4) (location prefab); MorgenHole3 / Pickable_MeatPile (9) (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Ashwood3 source definitions; MorgenHole3 / TreasureChest_ashland_stone (1) (location prefab); MorgenHole3 / TreasureChest_ashland_stone (2) (location prefab); MorgenHole3 / TreasureChest_ashland_stone (3) (location prefab). Serialized stack ranges: 1–2. Conditions and weights are in the source tables; content is not guaranteed.
Black Marble3 source definitions; MorgenHole3 / TreasureChest_ashland_stone (1) (location prefab); MorgenHole3 / TreasureChest_ashland_stone (2) (location prefab); MorgenHole3 / TreasureChest_ashland_stone (3) (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Black Marble3 source definitions; MorgenHole3 / TreasureChest_ashland_stone (1) (location prefab); MorgenHole3 / TreasureChest_ashland_stone (2) (location prefab); MorgenHole3 / TreasureChest_ashland_stone (3) (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Carapace Arrow3 source definitions; MorgenHole3 / TreasureChest_ashland_stone (1) (location prefab); MorgenHole3 / TreasureChest_ashland_stone (2) (location prefab); MorgenHole3 / TreasureChest_ashland_stone (3) (location prefab). Serialized stack ranges: 3–12. Conditions and weights are in the source tables; content is not guaranteed.
Charred Bone3 source definitions; MorgenHole3 / TreasureChest_ashland_stone (1) (location prefab); MorgenHole3 / TreasureChest_ashland_stone (2) (location prefab); MorgenHole3 / TreasureChest_ashland_stone (3) (location prefab). Serialized stack ranges: 3–12. Conditions and weights are in the source tables; content is not guaranteed.
Coins3 source definitions; MorgenHole3 / TreasureChest_ashland_stone (1) (location prefab); MorgenHole3 / TreasureChest_ashland_stone (2) (location prefab); MorgenHole3 / TreasureChest_ashland_stone (3) (location prefab). Serialized stack ranges: 99–199. Conditions and weights are in the source tables; content is not guaranteed.
Flametal3 source definitions; MorgenHole3 / TreasureChest_ashland_stone (1) (location prefab); MorgenHole3 / TreasureChest_ashland_stone (2) (location prefab); MorgenHole3 / TreasureChest_ashland_stone (3) (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Flametal3 source definitions; MorgenHole3 / TreasureChest_ashland_stone (1) (location prefab); MorgenHole3 / TreasureChest_ashland_stone (2) (location prefab); MorgenHole3 / TreasureChest_ashland_stone (3) (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Molten Core3 source definitions; MorgenHole3 / TreasureChest_ashland_stone (1) (location prefab); MorgenHole3 / TreasureChest_ashland_stone (2) (location prefab); MorgenHole3 / TreasureChest_ashland_stone (3) (location prefab). Serialized stack ranges: 1–2. Conditions and weights are in the source tables; content is not guaranteed.
Morgen1 source definition; MorgenHole3 / Spawner_Morgen_wakeup (location prefab). Serialized level ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
- Download full source tables (JSON)
Per-source stacks, relative weights, table roll chances, respawn timers, level settings, random-branch conditions, room provenance, and excluded sources.
Advanced reference: serialized game settings include defaults and internal fields. They are not all active gameplay bonuses; numeric enum values are preserved unless explicitly decoded.
World generation ((LocationList), index 168)
- index
index - 168
- prefab Name
m_prefabName - MorgenHole3
- prefab Hash
prefabHash - 1757998805
- name
m_name - MorgenHole3
- source List
sourceList - (LocationList)
- source Sort Order
sourceSortOrder - 3
- enable
m_enable - Yes
- quantity
m_quantity - 40
- prioritized
m_prioritized - No
- center First
m_centerFirst - No
- unique
m_unique - No
- biome
m_biome - 32
- biome Area
m_biomeArea - 2
- group
m_group - MorgenHole
- min Distance From Similar
m_minDistanceFromSimilar - 200
- group Max
m_groupMax - Empty
- max Distance From Similar
m_maxDistanceFromSimilar - 0
- min Distance
m_minDistance - 0
- max Distance
m_maxDistance - 0
- min Altitude
m_minAltitude - 0
- max Altitude
m_maxAltitude - 1000
- min Distance From Center
m_minDistanceFromCenter - 0
- max Distance From Center
m_maxDistanceFromCenter - 0
- min Terrain Delta
m_minTerrainDelta - 0
- max Terrain Delta
m_maxTerrainDelta - 10
- minimum Vegetation
m_minimumVegetation - 0
- maximum Vegetation
m_maximumVegetation - 0.3
- in Forest
m_inForest - No
- forest Treshold Min
m_forestTresholdMin - 1
- forest Treshold Max
m_forestTresholdMax - 5
- icon Always
m_iconAlways - No
- icon Placed
m_iconPlaced - No
- interior Radius
m_interiorRadius - 24
- exterior Radius
m_exteriorRadius - 24
- clear Area
m_clearArea - Yes
- surround Check Vegetation
m_surroundCheckVegetation - No
- surround Check Distance
m_surroundCheckDistance - 20
- surround Check Layers
m_surroundCheckLayers - 2
- surround Better Than Average
m_surroundBetterThanAverage - 0