MorgenHole3 Location ID
The location ID and world-generation details for MorgenHole3 in Valheim — the biome it spawns in and how many appear per world.
About
Location prefab from the game extraction. Placement settings do not guarantee that it appears in a particular world.
Overview
MorgenHole3 is a Valheim world location that spawns in the ashlands biome, identified internally as MorgenHole3.
World generation places up to 40 per world, with terrain constraints (altitude 0–1000 m; terrain delta 0–10 m), and an exclusion radius of 24m, which is why some seeds have far more of them than others.
| Location ID | MorgenHole3 |
| Biome | Ashlands |
| Max Per World | 40 |
| Min Distance | 200 m |
| Terrain | Altitude 0–1000 m; terrain delta 0–10 m |
| Size | 24 |
Creatures in the Ashlands
Creatures you may encounter near MorgenHole3, based on the biome it spawns in.
Other Locations in These Biomes
- Ashland Ruins
- Charred Fortress
- Charred Ruins 1
- Charred Ruins 2
- Charred Ruins 3
- Charred Ruins 4
- Charred Stone Spawner
- Charred Tower Ruins 1
- Charred Tower Ruins 1 dvergr
- Charred Tower Ruins 2
- Charred Tower Ruins 3
- Dev Wall Ash
- Fader Location
- Fortress Ruins
- Leviathan Lava
- Meteorite
- Morgen Hole 1
- Morgen Hole 2
- Placeof Mystery 1
- Placeof Mystery 2
- Placeof Mystery 3
- Runestone Ashlands
- Sulfur Arch
- Volture Nest
More details
- Enabled for placement
- Yes
- Resolved location-content sources
- 110
- Eligible room prefabs
- 0
Location biomes
Possible destructible drops
Asksvin Neck22 source definitions; MorgenHole3 / asksvin_carrion (location prefab); MorgenHole3 / asksvin_carrion (5) (location prefab); MorgenHole3 / asksvin_carrion (8) (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Asksvin Pelvis22 source definitions; MorgenHole3 / asksvin_carrion (location prefab); MorgenHole3 / asksvin_carrion (5) (location prefab); MorgenHole3 / asksvin_carrion (8) (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Asksvin Ribcage22 source definitions; MorgenHole3 / asksvin_carrion (location prefab); MorgenHole3 / asksvin_carrion (5) (location prefab); MorgenHole3 / asksvin_carrion (8) (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Asksvin Skull22 source definitions; MorgenHole3 / asksvin_carrion (location prefab); MorgenHole3 / asksvin_carrion (5) (location prefab); MorgenHole3 / asksvin_carrion (8) (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Black Marble36 source definitions; MorgenHole3 / morgenhole_pile (location prefab); MorgenHole3 / morgenhole_pile (1) (location prefab); MorgenHole3 / morgenhole_pile (2) (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Black Marble36 source definitions; MorgenHole3 / morgenhole_pile (location prefab); MorgenHole3 / morgenhole_pile (1) (location prefab); MorgenHole3 / morgenhole_pile (2) (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Bone fragments36 source definitions; MorgenHole3 / asksvin_carrion (location prefab); MorgenHole3 / asksvin_carrion (5) (location prefab); MorgenHole3 / asksvin_carrion (8) (location prefab); more in source tables. Serialized stack ranges: 2–15, 5–15. Conditions and weights are in the source tables; content is not guaranteed.
Bronze22 source definitions; MorgenHole3 / ashland_pot2_red (2) (location prefab); MorgenHole3 / ashland_pot3_red (location prefab); MorgenHole3 / ashland_pot1_green (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Flametal22 source definitions; MorgenHole3 / ashland_pot2_red (2) (location prefab); MorgenHole3 / ashland_pot3_red (location prefab); MorgenHole3 / ashland_pot1_green (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Flametal22 source definitions; MorgenHole3 / ashland_pot2_red (2) (location prefab); MorgenHole3 / ashland_pot3_red (location prefab); MorgenHole3 / ashland_pot1_green (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Iron22 source definitions; MorgenHole3 / ashland_pot2_red (2) (location prefab); MorgenHole3 / ashland_pot3_red (location prefab); MorgenHole3 / ashland_pot1_green (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Minor healing mead22 source definitions; MorgenHole3 / ashland_pot2_red (2) (location prefab); MorgenHole3 / ashland_pot3_red (location prefab); MorgenHole3 / ashland_pot1_green (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Minor stamina mead22 source definitions; MorgenHole3 / ashland_pot2_red (2) (location prefab); MorgenHole3 / ashland_pot3_red (location prefab); MorgenHole3 / ashland_pot1_green (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Pot Shard22 source definitions; MorgenHole3 / ashland_pot2_red (2) (location prefab); MorgenHole3 / ashland_pot3_red (location prefab); MorgenHole3 / ashland_pot1_green (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Rotten Meat14 source definitions; MorgenHole3 / morgenhole_pile (location prefab); MorgenHole3 / morgenhole_pile (1) (location prefab); MorgenHole3 / morgenhole_pile (2) (location prefab); more in source tables. Serialized stack ranges: 1–0. Conditions and weights are in the source tables; content is not guaranteed.
Silver22 source definitions; MorgenHole3 / ashland_pot2_red (2) (location prefab); MorgenHole3 / ashland_pot3_red (location prefab); MorgenHole3 / ashland_pot1_green (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Soft tissue14 source definitions; MorgenHole3 / morgenhole_pile (location prefab); MorgenHole3 / morgenhole_pile (1) (location prefab); MorgenHole3 / morgenhole_pile (2) (location prefab); more in source tables. Serialized stack ranges: 1–2. Conditions and weights are in the source tables; content is not guaranteed.
Tasty mead22 source definitions; MorgenHole3 / ashland_pot2_red (2) (location prefab); MorgenHole3 / ashland_pot3_red (location prefab); MorgenHole3 / ashland_pot1_green (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Possible pickable items
Coins8 source definitions; MorgenHole3 / Pickable_MeatPile (3) (location prefab); MorgenHole3 / Pickable_MeatPile (4) (location prefab); MorgenHole3 / Pickable_MeatPile (9) (location prefab); more in source tables. Serialized stack ranges: 9–41. Conditions and weights are in the source tables; content is not guaranteed.
Entrails8 source definitions; MorgenHole3 / Pickable_MeatPile (3) (location prefab); MorgenHole3 / Pickable_MeatPile (4) (location prefab); MorgenHole3 / Pickable_MeatPile (9) (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Molten Core10 source definitions; MorgenHole3 / Pickable_MoltenCoreStand (3) (location prefab); MorgenHole3 / Pickable_MoltenCoreStand (9) (location prefab); MorgenHole3 / Pickable_MoltenCoreStand (11) (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Silver necklace8 source definitions; MorgenHole3 / Pickable_MeatPile (3) (location prefab); MorgenHole3 / Pickable_MeatPile (4) (location prefab); MorgenHole3 / Pickable_MeatPile (9) (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Possible chest loot
Ashwood3 source definitions; MorgenHole3 / TreasureChest_ashland_stone (1) (location prefab); MorgenHole3 / TreasureChest_ashland_stone (2) (location prefab); MorgenHole3 / TreasureChest_ashland_stone (3) (location prefab). Serialized stack ranges: 1–2. Conditions and weights are in the source tables; content is not guaranteed.
Black Marble3 source definitions; MorgenHole3 / TreasureChest_ashland_stone (1) (location prefab); MorgenHole3 / TreasureChest_ashland_stone (2) (location prefab); MorgenHole3 / TreasureChest_ashland_stone (3) (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Black Marble3 source definitions; MorgenHole3 / TreasureChest_ashland_stone (1) (location prefab); MorgenHole3 / TreasureChest_ashland_stone (2) (location prefab); MorgenHole3 / TreasureChest_ashland_stone (3) (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Carapace Arrow3 source definitions; MorgenHole3 / TreasureChest_ashland_stone (1) (location prefab); MorgenHole3 / TreasureChest_ashland_stone (2) (location prefab); MorgenHole3 / TreasureChest_ashland_stone (3) (location prefab). Serialized stack ranges: 3–12. Conditions and weights are in the source tables; content is not guaranteed.
Charred Bone3 source definitions; MorgenHole3 / TreasureChest_ashland_stone (1) (location prefab); MorgenHole3 / TreasureChest_ashland_stone (2) (location prefab); MorgenHole3 / TreasureChest_ashland_stone (3) (location prefab). Serialized stack ranges: 3–12. Conditions and weights are in the source tables; content is not guaranteed.
Coins3 source definitions; MorgenHole3 / TreasureChest_ashland_stone (1) (location prefab); MorgenHole3 / TreasureChest_ashland_stone (2) (location prefab); MorgenHole3 / TreasureChest_ashland_stone (3) (location prefab). Serialized stack ranges: 99–199. Conditions and weights are in the source tables; content is not guaranteed.
Flametal3 source definitions; MorgenHole3 / TreasureChest_ashland_stone (1) (location prefab); MorgenHole3 / TreasureChest_ashland_stone (2) (location prefab); MorgenHole3 / TreasureChest_ashland_stone (3) (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Flametal3 source definitions; MorgenHole3 / TreasureChest_ashland_stone (1) (location prefab); MorgenHole3 / TreasureChest_ashland_stone (2) (location prefab); MorgenHole3 / TreasureChest_ashland_stone (3) (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Molten Core3 source definitions; MorgenHole3 / TreasureChest_ashland_stone (1) (location prefab); MorgenHole3 / TreasureChest_ashland_stone (2) (location prefab); MorgenHole3 / TreasureChest_ashland_stone (3) (location prefab). Serialized stack ranges: 1–2. Conditions and weights are in the source tables; content is not guaranteed.
Location-specific creature spawners
Loot and spawner source data
Where this location can appear
World-generation limits describe eligible sites, not guaranteed locations in every seed.
- Altitude above sea level
- 0–1,000 m
- Minimum spacing from similar locations
- 200 m
Game data source
The full settings include internal fields and inactive defaults. The sections above explain the values relevant to gameplay.
Download full game settings (JSON)