CharredRuins4 Location ID
Location IDCharredRuins4· Ashlands
CharredRuins4 is a Valheim world location that spawns in the ashlands biome, identified internally as CharredRuins4.
World generation places up to 100 per world, with terrain constraints (altitude -5–1000 m; terrain delta 0–30 m), and an exclusion radius of 10m, which is why some seeds have far more of them than others.
Location prefab from the game extraction. Placement settings do not guarantee that it appears in a particular world.
Creatures you may encounter near CharredRuins4, based on the biome it spawns in.
| Location ID | CharredRuins4 |
| Biome | Ashlands |
| Max Per World | 100 |
| Min Distance | 128 m |
| Terrain | Altitude -5–1000 m; terrain delta 0–30 m |
| Size | 10 |
- AshlandRuins
AshlandRuins - CharredFortress
CharredFortress - CharredRuins1
CharredRuins1 - CharredRuins2
CharredRuins2 - CharredRuins3
CharredRuins3 - CharredStone_Spawner
CharredStone_Spawner - CharredTowerRuins1
CharredTowerRuins1 - CharredTowerRuins1_dvergr
CharredTowerRuins1_dvergr - CharredTowerRuins2
CharredTowerRuins2 - CharredTowerRuins3
CharredTowerRuins3 - DevWallAsh
DevWallAsh - FaderLocation
FaderLocation - FortressRuins
FortressRuins - LeviathanLava
LeviathanLava - Meteorite
Meteorite - MorgenHole1
MorgenHole1 - MorgenHole2
MorgenHole2 - MorgenHole3
MorgenHole3 - PlaceofMystery1
PlaceofMystery1 - PlaceofMystery2
PlaceofMystery2 - PlaceofMystery3
PlaceofMystery3 - Runestone_Ashlands
Runestone_Ashlands - SulfurArch
SulfurArch - VoltureNest
VoltureNest
- Enabled for placement
- Yes
- Possible pickable items (no catalog page)
- VineberrySeeds: 3 source definitions; CharredRuins4 / VineAsh (1) (location prefab); CharredRuins4 / VineAsh (2) (location prefab); CharredRuins4 / VineAsh (3) (location prefab). Serialized stack ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
- Resolved location-content sources
- 126
- Eligible room prefabs
- 0
Black Marble6 source definitions; CharredRuins4 / ashland_pot3_red (location prefab); CharredRuins4 / ashland_pot2_red (location prefab); CharredRuins4 / ashland_pot1_red (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Black Marble6 source definitions; CharredRuins4 / ashland_pot3_red (location prefab); CharredRuins4 / ashland_pot2_red (location prefab); CharredRuins4 / ashland_pot1_red (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Bronze6 source definitions; CharredRuins4 / ashland_pot3_red (location prefab); CharredRuins4 / ashland_pot2_red (location prefab); CharredRuins4 / ashland_pot1_red (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Feathers4 source definitions; CharredRuins4 / AshCrow (location prefab); CharredRuins4 / AshCrow (1) (location prefab); CharredRuins4 / AshCrow (2) (location prefab); more in source tables. Serialized stack ranges: 3–3. Conditions and weights are in the source tables; content is not guaranteed.
Flametal6 source definitions; CharredRuins4 / ashland_pot3_red (location prefab); CharredRuins4 / ashland_pot2_red (location prefab); CharredRuins4 / ashland_pot1_red (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Flametal6 source definitions; CharredRuins4 / ashland_pot3_red (location prefab); CharredRuins4 / ashland_pot2_red (location prefab); CharredRuins4 / ashland_pot1_red (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Grausten31 source definitions; CharredRuins4 / Ashlands_Pillar4 (location prefab); CharredRuins4 / Ashland_Steepstair (location prefab); CharredRuins4 / Ashland_Steepstair (1) (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Iron6 source definitions; CharredRuins4 / ashland_pot3_red (location prefab); CharredRuins4 / ashland_pot2_red (location prefab); CharredRuins4 / ashland_pot1_red (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Minor healing mead6 source definitions; CharredRuins4 / ashland_pot3_red (location prefab); CharredRuins4 / ashland_pot2_red (location prefab); CharredRuins4 / ashland_pot1_red (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Minor stamina mead6 source definitions; CharredRuins4 / ashland_pot3_red (location prefab); CharredRuins4 / ashland_pot2_red (location prefab); CharredRuins4 / ashland_pot1_red (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Pot Shard6 source definitions; CharredRuins4 / ashland_pot3_red (location prefab); CharredRuins4 / ashland_pot2_red (location prefab); CharredRuins4 / ashland_pot1_red (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Silver6 source definitions; CharredRuins4 / ashland_pot3_red (location prefab); CharredRuins4 / ashland_pot2_red (location prefab); CharredRuins4 / ashland_pot1_red (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Tasty mead6 source definitions; CharredRuins4 / ashland_pot3_red (location prefab); CharredRuins4 / ashland_pot2_red (location prefab); CharredRuins4 / ashland_pot1_red (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Vineberry Cluster3 source definitions; CharredRuins4 / VineAsh (1) (location prefab); CharredRuins4 / VineAsh (2) (location prefab); CharredRuins4 / VineAsh (3) (location prefab). Serialized stack ranges: 3–3. Conditions and weights are in the source tables; content is not guaranteed.
- Download full source tables (JSON)
Per-source stacks, relative weights, table roll chances, respawn timers, level settings, random-branch conditions, room provenance, and excluded sources.
Advanced reference: serialized game settings include defaults and internal fields. They are not all active gameplay bonuses; numeric enum values are preserved unless explicitly decoded.
World generation ((LocationList), index 171)
- index
index - 171
- prefab Name
m_prefabName - CharredRuins4
- prefab Hash
prefabHash - 387274712
- name
m_name - CharredRuins4
- source List
sourceList - (LocationList)
- source Sort Order
sourceSortOrder - 3
- enable
m_enable - Yes
- quantity
m_quantity - 100
- prioritized
m_prioritized - No
- center First
m_centerFirst - No
- unique
m_unique - No
- biome
m_biome - 32
- biome Area
m_biomeArea - 2
- group
m_group - Empty
- min Distance From Similar
m_minDistanceFromSimilar - 128
- group Max
m_groupMax - Empty
- max Distance From Similar
m_maxDistanceFromSimilar - 0
- min Distance
m_minDistance - 0
- max Distance
m_maxDistance - 0
- min Altitude
m_minAltitude - -5
- max Altitude
m_maxAltitude - 1000
- min Distance From Center
m_minDistanceFromCenter - 0
- max Distance From Center
m_maxDistanceFromCenter - 0
- min Terrain Delta
m_minTerrainDelta - 0
- max Terrain Delta
m_maxTerrainDelta - 30
- minimum Vegetation
m_minimumVegetation - 0
- maximum Vegetation
m_maximumVegetation - 1
- in Forest
m_inForest - No
- forest Treshold Min
m_forestTresholdMin - 1
- forest Treshold Max
m_forestTresholdMax - 5
- icon Always
m_iconAlways - No
- icon Placed
m_iconPlaced - No
- interior Radius
m_interiorRadius - 0
- exterior Radius
m_exteriorRadius - 10
- clear Area
m_clearArea - Yes
- surround Check Vegetation
m_surroundCheckVegetation - No
- surround Check Distance
m_surroundCheckDistance - 20
- surround Check Layers
m_surroundCheckLayers - 2
- surround Better Than Average
m_surroundBetterThanAverage - 0