CharredRuins3 Location ID
The location ID and world-generation details for CharredRuins3 in Valheim — the biome it spawns in and how many appear per world.
About
Location prefab from the game extraction. Placement settings do not guarantee that it appears in a particular world.
Overview
CharredRuins3 is a Valheim world location that spawns in the ashlands biome, identified internally as CharredRuins3.
World generation places up to 100 per world, with terrain constraints (altitude -5–1000 m; terrain delta 0–30 m), and an exclusion radius of 12m, which is why some seeds have far more of them than others.
| Location ID | CharredRuins3 |
| Biome | Ashlands |
| Max Per World | 100 |
| Min Distance | 128 m |
| Terrain | Altitude -5–1000 m; terrain delta 0–30 m |
| Size | 12 |
Creatures in the Ashlands
Creatures you may encounter near CharredRuins3, based on the biome it spawns in.
Other Locations in These Biomes
- Ashland Ruins
- Charred Fortress
- Charred Ruins 1
- Charred Ruins 2
- Charred Ruins 4
- Charred Stone Spawner
- Charred Tower Ruins 1
- Charred Tower Ruins 1 dvergr
- Charred Tower Ruins 2
- Charred Tower Ruins 3
- Dev Wall Ash
- Fader Location
- Fortress Ruins
- Leviathan Lava
- Meteorite
- Morgen Hole 1
- Morgen Hole 2
- Morgen Hole 3
- Placeof Mystery 1
- Placeof Mystery 2
- Placeof Mystery 3
- Runestone Ashlands
- Sulfur Arch
- Volture Nest
More details
- Enabled for placement
- Yes
- Possible pickable items (no catalog page)
- VineberrySeeds: 3 source definitions; CharredRuins3 / VineAsh (2) (location prefab); CharredRuins3 / VineAsh (1) (location prefab); CharredRuins3 / VineAsh (location prefab). Serialized stack ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
- Resolved location-content sources
- 145
- Eligible room prefabs
- 0
Location biomes
Possible destructible drops
Black Marble6 source definitions; CharredRuins3 / ashland_pot3_green (location prefab); CharredRuins3 / ashland_pot2_green (location prefab); CharredRuins3 / ashland_pot1_green (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Black Marble6 source definitions; CharredRuins3 / ashland_pot3_green (location prefab); CharredRuins3 / ashland_pot2_green (location prefab); CharredRuins3 / ashland_pot1_green (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Bronze6 source definitions; CharredRuins3 / ashland_pot3_green (location prefab); CharredRuins3 / ashland_pot2_green (location prefab); CharredRuins3 / ashland_pot1_green (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Feathers4 source definitions; CharredRuins3 / AshCrow (location prefab); CharredRuins3 / AshCrow (1) (location prefab); CharredRuins3 / AshCrow (2) (location prefab); more in source tables. Serialized stack ranges: 3–3. Conditions and weights are in the source tables; content is not guaranteed.
Flametal6 source definitions; CharredRuins3 / ashland_pot3_green (location prefab); CharredRuins3 / ashland_pot2_green (location prefab); CharredRuins3 / ashland_pot1_green (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Flametal6 source definitions; CharredRuins3 / ashland_pot3_green (location prefab); CharredRuins3 / ashland_pot2_green (location prefab); CharredRuins3 / ashland_pot1_green (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Grausten35 source definitions; CharredRuins3 / Ashlands_Pillar4 (3) (location prefab); CharredRuins3 / Ashlands_Pillar4 (4) (location prefab); CharredRuins3 / Ashland_Steepstair (9) (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Iron6 source definitions; CharredRuins3 / ashland_pot3_green (location prefab); CharredRuins3 / ashland_pot2_green (location prefab); CharredRuins3 / ashland_pot1_green (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Minor healing mead6 source definitions; CharredRuins3 / ashland_pot3_green (location prefab); CharredRuins3 / ashland_pot2_green (location prefab); CharredRuins3 / ashland_pot1_green (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Minor stamina mead6 source definitions; CharredRuins3 / ashland_pot3_green (location prefab); CharredRuins3 / ashland_pot2_green (location prefab); CharredRuins3 / ashland_pot1_green (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Pot Shard6 source definitions; CharredRuins3 / ashland_pot3_green (location prefab); CharredRuins3 / ashland_pot2_green (location prefab); CharredRuins3 / ashland_pot1_green (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Silver6 source definitions; CharredRuins3 / ashland_pot3_green (location prefab); CharredRuins3 / ashland_pot2_green (location prefab); CharredRuins3 / ashland_pot1_green (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Tasty mead6 source definitions; CharredRuins3 / ashland_pot3_green (location prefab); CharredRuins3 / ashland_pot2_green (location prefab); CharredRuins3 / ashland_pot1_green (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Loot and spawner source data
Where this location can appear
World-generation limits describe eligible sites, not guaranteed locations in every seed.
- Altitude above sea level
- -5–1,000 m
- Minimum spacing from similar locations
- 128 m
Game data source
The full settings include internal fields and inactive defaults. The sections above explain the values relevant to gameplay.
Download full game settings (JSON)