DevHouse1 Location ID
The location ID and world-generation details for DevHouse1 in Valheim — the biome it spawns in and how many appear per world.
About
DevHouse1 is an internal developer test house. It is not a normal world location and does not spawn in normal play.
Overview
DevHouse1 is a Valheim world location that spawns across multiple biomes, identified internally as DevHouse1.
World generation places up to 0 per world, with terrain constraints (altitude -1000–1000 m; terrain delta 0–2 m), and an exclusion radius of 8m, which is why some seeds have far more of them than others.
| Location ID | DevHouse1 |
| Max Per World | 0 |
| Min Distance | 0 m |
| Terrain | Altitude -1000–1000 m; terrain delta 0–2 m |
| Size | 8 |
More details
- Enabled for placement
- No
- Possible chest loot (no catalog page)
- SledgeCheat: 1 source definition; DevHouse1 / piece_gift3 (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Resolved location-content sources
- 2
- Eligible room prefabs
- 0
Possible chest loot
Ancient bark1 source definition; DevHouse1 / piece_chest_blackmetal (location prefab). Serialized stack ranges: 50–50. Conditions and weights are in the source tables; content is not guaranteed.
Bronze1 source definition; DevHouse1 / piece_chest_blackmetal (location prefab). Serialized stack ranges: 50–50. Conditions and weights are in the source tables; content is not guaranteed.
Carrot soup1 source definition; DevHouse1 / piece_chest_blackmetal (location prefab). Serialized stack ranges: 20–20. Conditions and weights are in the source tables; content is not guaranteed.
Cheat Sword1 source definition; DevHouse1 / piece_gift3 (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Coal1 source definition; DevHouse1 / piece_chest_blackmetal (location prefab). Serialized stack ranges: 50–50. Conditions and weights are in the source tables; content is not guaranteed.
Cooked deer meat1 source definition; DevHouse1 / piece_chest_blackmetal (location prefab). Serialized stack ranges: 20–20. Conditions and weights are in the source tables; content is not guaranteed.
Core wood1 source definition; DevHouse1 / piece_chest_blackmetal (location prefab). Serialized stack ranges: 50–50. Conditions and weights are in the source tables; content is not guaranteed.
Dragon egg1 source definition; DevHouse1 / piece_gift3 (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Fine wood1 source definition; DevHouse1 / piece_chest_blackmetal (location prefab). Serialized stack ranges: 50–50. Conditions and weights are in the source tables; content is not guaranteed.
Fish wraps1 source definition; DevHouse1 / piece_chest_blackmetal (location prefab). Serialized stack ranges: 20–20. Conditions and weights are in the source tables; content is not guaranteed.
Flint1 source definition; DevHouse1 / piece_chest_blackmetal (location prefab). Serialized stack ranges: 50–50. Conditions and weights are in the source tables; content is not guaranteed.
Frost resistance mead1 source definition; DevHouse1 / piece_chest_blackmetal (location prefab). Serialized stack ranges: 10–10. Conditions and weights are in the source tables; content is not guaranteed.
Honey1 source definition; DevHouse1 / piece_chest_blackmetal (location prefab). Serialized stack ranges: 20–20. Conditions and weights are in the source tables; content is not guaranteed.
Iron1 source definition; DevHouse1 / piece_chest_blackmetal (location prefab). Serialized stack ranges: 50–50. Conditions and weights are in the source tables; content is not guaranteed.
Leather scraps1 source definition; DevHouse1 / piece_chest_blackmetal (location prefab). Serialized stack ranges: 50–50. Conditions and weights are in the source tables; content is not guaranteed.
Lox meat pie1 source definition; DevHouse1 / piece_chest_blackmetal (location prefab). Serialized stack ranges: 20–20. Conditions and weights are in the source tables; content is not guaranteed.
Medium healing mead1 source definition; DevHouse1 / piece_chest_blackmetal (location prefab). Serialized stack ranges: 10–10. Conditions and weights are in the source tables; content is not guaranteed.
Medium stamina mead1 source definition; DevHouse1 / piece_chest_blackmetal (location prefab). Serialized stack ranges: 10–10. Conditions and weights are in the source tables; content is not guaranteed.
Onion soup1 source definition; DevHouse1 / piece_chest_blackmetal (location prefab). Serialized stack ranges: 20–20. Conditions and weights are in the source tables; content is not guaranteed.
Padded cuirass1 source definition; DevHouse1 / piece_chest_blackmetal (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Padded greaves1 source definition; DevHouse1 / piece_chest_blackmetal (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Padded helmet1 source definition; DevHouse1 / piece_chest_blackmetal (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Poison resistance mead1 source definition; DevHouse1 / piece_chest_blackmetal (location prefab). Serialized stack ranges: 10–10. Conditions and weights are in the source tables; content is not guaranteed.
Serpent stew1 source definition; DevHouse1 / piece_chest_blackmetal (location prefab). Serialized stack ranges: 20–20. Conditions and weights are in the source tables; content is not guaranteed.
Stone1 source definition; DevHouse1 / piece_chest_blackmetal (location prefab). Serialized stack ranges: 50–50. Conditions and weights are in the source tables; content is not guaranteed.
Surtling core1 source definition; DevHouse1 / piece_chest_blackmetal (location prefab). Serialized stack ranges: 20–20. Conditions and weights are in the source tables; content is not guaranteed.
Tasty mead1 source definition; DevHouse1 / piece_chest_blackmetal (location prefab). Serialized stack ranges: 10–10. Conditions and weights are in the source tables; content is not guaranteed.
Troll hide cape1 source definition; DevHouse1 / piece_chest_blackmetal (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Troll leather helmet1 source definition; DevHouse1 / piece_chest_blackmetal (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Troll leather pants1 source definition; DevHouse1 / piece_chest_blackmetal (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Troll leather tunic1 source definition; DevHouse1 / piece_chest_blackmetal (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Wood1 source definition; DevHouse1 / piece_chest_blackmetal (location prefab). Serialized stack ranges: 50–50. Conditions and weights are in the source tables; content is not guaranteed.
Loot and spawner source data
Where this location can appear
World-generation limits describe eligible sites, not guaranteed locations in every seed.
- Altitude above sea level
- -1,000–1,000 m
Game data source
The full settings include internal fields and inactive defaults. The sections above explain the values relevant to gameplay.
Download full game settings (JSON)