- Food & taming
Grows with time
Growth requires the area to be active.
- Breeding requirements
Not at this stage
- Offspring & growth
50 min to grow up
Chicken Character ID
Chicken are passive creatures that can only appear when an Egg hatches. They are the infant stage of Hens.
Overview
Chicken is a Valheim creature from the ForestMonsters faction. Its character ID is Chicken, and the cheat command spawn Chicken summons one in front of you — append 1 2 or 1 3 for one- or two-star variants.
Chicken are passive creatures that can only appear when an Egg hatches. They are the infant stage of Hens.
Chicken drops Feathers and Chicken meat when killed.
| Character ID | Chicken |
| Health | 10 |
| Faction | ForestMonsters |
| Tameable | No |
- Command reference
- spawn
Command Builder
Spawns one Chicken at level 1 (normal).
Example Commands
Spawns one Chicken at your location.
Spawns one Chicken at level 2 (use 1, 2, or 3).
Spawns five Chicken at your location.
Drop Rates
- Chicken Meat1 · 25%
- Feathers1–2 · 50%
Related creatures
Taming & breeding
Full reference2 entries
| Animal / egg | Food & taming | Breeding requirements | Offspring & growth |
|---|---|---|---|
Grows with time Growth requires the area to be active. | Not at this stage | 50 min to grow up | |
Keep warm Nearby fire · Roof · 70% cover; separate eggs into single items | Not at this stage | 30 min incubation |
- Food & taming
Keep warm
Nearby fire · Roof · 70% cover; separate eggs into single items
- Breeding requirements
Not at this stage
- Offspring & growth
30 min incubation
Animals need food and calm conditions to make taming or breeding progress. Keep the area active by staying nearby. Pregnancy time starts after successful breeding; it is not the full interval between births.
More details
- blunt resistance
- Normal
- slash resistance
- Normal
- pierce resistance
- Normal
- chop resistance
- Ignore
- pickaxe resistance
- Ignore
- fire resistance
- Normal
- frost resistance
- Normal
- lightning resistance
- Normal
- poison resistance
- Normal
- spirit resistance
- Immune
- nonPlayer resistance
- Normal
- Tolerates water
- Yes
- Stagger damage factor
- 0
Movement & behavior
Base behavior from the game data; combat and terrain can change how a creature moves.
- Swimming
- Can swim
- Fire
- Afraid of fire
- Water
- Avoids entering water
Game data source
The full settings include internal fields and inactive defaults. The sections above explain the values relevant to gameplay.
Download full game settings (JSON)