- Possible drops
1–2 per selection
1–2 per selection
2–3 per selection
2 selections · 50% table roll
- Health & tool
80 health
Minimum tool tier 0
- Regrowth / next stage
Feathers Item ID

A small pile of feathers.
Feathers are a common drop from birds (Crows and Seagulls) and Drakes. They are used to craft arrows, the Feather cape, and several decoration recipes.
Overview
Feathers is a material item in Valheim. Its in-game item ID is Feathers, which you can drop into the console with spawn Feathers to give yourself one — append a number like spawn Feathers 50 to spawn a stack.
In the in-game data it is tagged as Item drop and Material.
The spawn command requires cheats — enable them with devcommands after opening the console.
| Item ID | Feathers |
| Category | Item drop |
| Subcategory | Material |
- Command reference
- spawn
Command Builder
Spawns one Feathers at your location.
Example Commands
Spawns one Feathers at your location.
Spawns five Feathers at your location.
Spawns twenty Feathers at your location.
Stats
| Type | Material |
| Weight | 0.1 |
| Stack size | 50 |
| Teleportable | Yes |
Related Items
Acorn
Amber
Amber Pearl
Ancient bark
Ancient Seed
Barley
Barley flour
Beech seeds
Bilebag
Birch seeds
Black metal
Black Metal Missile
Black metal scrap
Blood clot
Blood pudding
Bloodbag
Bloodgold Missile
Blue mushroom
Blueberries
Boar jerky
Boar meat
Bone fragments
Bread
Bread dough
Bronze
Bronze nails
Bukeperries
Carrot
Carrot seeds
Carrot soup
Gathering & resource nodes
Full reference16 entries
| Resource source | Possible drops | Health & tool | Regrowth / next stage |
|---|---|---|---|
1–2 per selection 1–2 per selection 2–3 per selection 2 selections · 50% table roll | 80 health Minimum tool tier 0 | ||
1–2 per selection 1–2 per selection 1–2 per selection 2 selections · 50% table roll | 80 health Minimum tool tier 2 | ||
1–2 per selection 1–2 per selection 1–2 per selection 1–2 selections · 50% table roll | 80 health Minimum tool tier 2 | ||
1–2 per selection 1–2 per selection 1–2 per selection 1–2 selections · 50% table roll | 80 health Minimum tool tier 2 | ||
1–2 per selection 1–2 per selection 1–2 per selection 1–2 selections · 50% table roll | 80 health Minimum tool tier 2 | ||
80 health Minimum tool tier 0 |
- Possible drops
1–2 per selection
1–2 per selection
1–2 per selection
2 selections · 50% table roll
- Health & tool
80 health
Minimum tool tier 2
- Regrowth / next stage
- Possible drops
1–2 per selection
1–2 per selection
1–2 per selection
1–2 selections · 50% table roll
- Health & tool
80 health
Minimum tool tier 2
- Regrowth / next stage
- Possible drops
1–2 per selection
1–2 per selection
1–2 per selection
1–2 selections · 50% table roll
- Health & tool
80 health
Minimum tool tier 2
- Regrowth / next stage
- Possible drops
1–2 per selection
1–2 per selection
1–2 per selection
1–2 selections · 50% table roll
- Health & tool
80 health
Minimum tool tier 2
- Regrowth / next stage
- Possible drops
- Health & tool
80 health
Minimum tool tier 0
- Regrowth / next stage
Destruction tables list possible drops, not guaranteed totals. Weights describe relative selection within a table. Tree, log, and rock-section drops are separate stages; resource modifiers can change yields.
Processing & production
Full reference1 entry
| Station | Input | Output | Time | Fuel & capacity |
|---|---|---|---|---|
Nesting birds | 20 min Meadows, Black Forest, Plains · cover below 60% | No added fuel Stores up to 4 |
- Input
Nesting birds
- Output
1 ×Feathers- Time
20 min
Meadows, Black Forest, Plains · cover below 60%
- Fuel & capacity
No added fuel
Stores up to 4
Times are base processing times while the station can operate. Wind, blocked smoke, shelter, skills, and world settings can change actual production.
Dropped by
Used in recipes
Black Metal Bolt2 required; +1 per upgrade level
Bloodgold Arrow2 required; +1 per upgrade level
Bloodgold Bolt2 required; +1 per upgrade level
Bone Bolt2 required; +1 per upgrade level
Bronzehead arrow2 required; +1 per upgrade level
Carapace Arrow2 required; +1 per upgrade level
Carapace Bolt2 required; +1 per upgrade level
Charred Arrow2 required; +1 per upgrade level
Charred Bolt2 required; +1 per upgrade level
Eitr-weave Robe10 required; +0 per upgrade level
Feather Cape10 required; +2 per upgrade level
Fire arrow2 required; +1 per upgrade level
Flinthead arrow2 required; +1 per upgrade level
Frost arrow2 required; +1 per upgrade level
Huntsman bow10 required; +5 per upgrade level
Iron Bolt2 required; +1 per upgrade level
Ironhead arrow2 required; +1 per upgrade level
Mead Base: Lightfoot5 required; +1 per upgrade level
Needle arrow2 required; +1 per upgrade level
Obsidian arrow2 required; +1 per upgrade level
Poison arrow2 required; +1 per upgrade level
Silver arrow2 required; +1 per upgrade level
Wooden Missile2 required; +1 per upgrade level
Biomes via creature drops
Used to build
Possible chest loot at
- Crypt 25 source definitions; forestcrypt_room1 / TreasureChest_forestcrypt (possible dungeon room); forestcrypt_new_BurialChamber02 / TreasureChest_forestcrypt (possible dungeon room); forestcrypt_new_Burialchamber03 / TreasureChest_forestcrypt (possible dungeon room); more in source tables. Serialized stack ranges: 1–10. Conditions and weights are in the source tables; content is not guaranteed.
- Crypt 35 source definitions; forestcrypt_room1 / TreasureChest_forestcrypt (possible dungeon room); forestcrypt_new_BurialChamber02 / TreasureChest_forestcrypt (possible dungeon room); forestcrypt_new_Burialchamber03 / TreasureChest_forestcrypt (possible dungeon room); more in source tables. Serialized stack ranges: 1–10. Conditions and weights are in the source tables; content is not guaranteed.
- Crypt 45 source definitions; forestcrypt_room1 / TreasureChest_forestcrypt (possible dungeon room); forestcrypt_new_BurialChamber02 / TreasureChest_forestcrypt (possible dungeon room); forestcrypt_new_Burialchamber03 / TreasureChest_forestcrypt (possible dungeon room); more in source tables. Serialized stack ranges: 1–10. Conditions and weights are in the source tables; content is not guaranteed.
- Dev House 31 source definition; DevHouse3 / piece_chest_blackmetal (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Dev House 41 source definition; DevHouse4 / piece_chest_blackmetal (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Hildir crypt1 source definition; forestcrypt_room1 / TreasureChest_forestcrypt (possible dungeon room). Serialized stack ranges: 1–10. Conditions and weights are in the source tables; content is not guaranteed.
- Ruin 11 source definition; Ruin1 / TreasureChest_blackforest (location prefab). Serialized stack ranges: 2–4. Conditions and weights are in the source tables; content is not guaranteed.
- Ruin 21 source definition; Ruin2 / TreasureChest_blackforest (location prefab). Serialized stack ranges: 2–4. Conditions and weights are in the source tables; content is not guaranteed.
- Ship Wreck 11 source definition; ShipWreck01 / shipwreck_karve_chest (location prefab). Serialized stack ranges: 3–13. Conditions and weights are in the source tables; content is not guaranteed.
- Ship Wreck 21 source definition; ShipWreck02 / shipwreck_karve_chest (location prefab). Serialized stack ranges: 3–13. Conditions and weights are in the source tables; content is not guaranteed.
- Ship Wreck 31 source definition; ShipWreck03 / shipwreck_karve_chest (location prefab). Serialized stack ranges: 3–13. Conditions and weights are in the source tables; content is not guaranteed.
- Ship Wreck 41 source definition; ShipWreck04 / shipwreck_karve_chest (location prefab). Serialized stack ranges: 3–13. Conditions and weights are in the source tables; content is not guaranteed.
- Stone Henge 11 source definition; StoneHenge1 / TreasureChest_plains_stone (location prefab). Serialized stack ranges: 5–10. Conditions and weights are in the source tables; content is not guaranteed.
- Stone Henge 21 source definition; StoneHenge2 / TreasureChest_plains_stone (location prefab). Serialized stack ranges: 5–10. Conditions and weights are in the source tables; content is not guaranteed.
- Stone Henge 31 source definition; StoneHenge3 / TreasureChest_plains_stone (location prefab). Serialized stack ranges: 5–10. Conditions and weights are in the source tables; content is not guaranteed.
- Stone House 31 source definition; StoneHouse3 / TreasureChest_blackforest (location prefab). Serialized stack ranges: 2–4. Conditions and weights are in the source tables; content is not guaranteed.
- Stone Tower Ruins 31 source definition; StoneTowerRuins03 / TreasureChest_blackforest (location prefab). Serialized stack ranges: 2–4. Conditions and weights are in the source tables; content is not guaranteed.
- Stone Tower Ruins 71 source definition; StoneTowerRuins07 / TreasureChest_blackforest (location prefab). Serialized stack ranges: 2–4. Conditions and weights are in the source tables; content is not guaranteed.
- Stone Tower Ruins 81 source definition; StoneTowerRuins08 / TreasureChest_blackforest (location prefab). Serialized stack ranges: 2–4. Conditions and weights are in the source tables; content is not guaranteed.
- Stone Tower Ruins 91 source definition; StoneTowerRuins09 / TreasureChest_blackforest (location prefab). Serialized stack ranges: 2–4. Conditions and weights are in the source tables; content is not guaranteed.
- Stone Tower Ruins 101 source definition; StoneTowerRuins10 / TreasureChest_blackforest (location prefab). Serialized stack ranges: 2–4. Conditions and weights are in the source tables; content is not guaranteed.
- Swamp Hut 11 source definition; SwampHut1 / TreasureChest_blackforest (location prefab). Serialized stack ranges: 2–4. Conditions and weights are in the source tables; content is not guaranteed.
- Swamp Hut 21 source definition; SwampHut2 / TreasureChest_blackforest (location prefab). Serialized stack ranges: 2–4. Conditions and weights are in the source tables; content is not guaranteed.
- Swamp Hut 31 source definition; SwampHut3 / TreasureChest_blackforest (location prefab). Serialized stack ranges: 2–4. Conditions and weights are in the source tables; content is not guaranteed.
- Swamp Hut 41 source definition; SwampHut4 / TreasureChest_blackforest (location prefab). Serialized stack ranges: 2–4. Conditions and weights are in the source tables; content is not guaranteed.
- Swamp Hut 51 source definition; SwampHut5 / TreasureChest_blackforest (location prefab). Serialized stack ranges: 2–4. Conditions and weights are in the source tables; content is not guaranteed.
- Troll Cave 22 source definitions; TrollCave02 / TreasureChest_blackforest (location prefab); TrollCave02 / TreasureChest_blackforest (1) (location prefab). Serialized stack ranges: 2–4. Conditions and weights are in the source tables; content is not guaranteed.
- Wood Farm 12 source definitions; woodfarm_farmhouse2 / TreasureChest_meadows (possible dungeon room); woodfarm_farmhouse3 / TreasureChest_meadows (possible dungeon room). Serialized stack ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
- Wood House 11 source definition; WoodHouse1 / TreasureChest_meadows (location prefab). Serialized stack ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
- Wood House 101 source definition; WoodHouse10 / TreasureChest_meadows (location prefab). Serialized stack ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
- Wood House 111 source definition; WoodHouse11 / TreasureChest_meadows (location prefab). Serialized stack ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
- Wood House 121 source definition; WoodHouse12 / TreasureChest_meadows (location prefab). Serialized stack ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
- Wood House 131 source definition; WoodHouse13 / TreasureChest_meadows (location prefab). Serialized stack ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
- Wood House 21 source definition; WoodHouse2 / TreasureChest_meadows_02 (location prefab). Serialized stack ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
- Wood House 61 source definition; WoodHouse6 / TreasureChest_meadows_01 (location prefab). Serialized stack ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
- Wood House 71 source definition; WoodHouse7 / TreasureChest_meadows (location prefab). Serialized stack ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
- Wood House 91 source definition; WoodHouse9 / TreasureChest_meadows (location prefab). Serialized stack ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
- Wood Village 16 source definitions; meadowsvillage_greathall / TreasureChest_meadows (possible dungeon room); meadowsvillage_greathall / TreasureChest_meadows (1) (possible dungeon room); meadowsvillage_greathall / TreasureChest_meadows (2) (possible dungeon room); more in source tables. Serialized stack ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
Destructible drops at
- Charred Ruins 110 source definitions; CharredRuins1 / AshCrow (location prefab); CharredRuins1 / AshCrow (1) (location prefab); CharredRuins1 / AshCrow (2) (location prefab); more in source tables. Serialized stack ranges: 3–3. Conditions and weights are in the source tables; content is not guaranteed.
- Charred Ruins 24 source definitions; CharredRuins2 / AshCrow (location prefab); CharredRuins2 / AshCrow (1) (location prefab); CharredRuins2 / AshCrow (2) (location prefab); more in source tables. Serialized stack ranges: 3–3. Conditions and weights are in the source tables; content is not guaranteed.
- Charred Ruins 34 source definitions; CharredRuins3 / AshCrow (location prefab); CharredRuins3 / AshCrow (1) (location prefab); CharredRuins3 / AshCrow (2) (location prefab); more in source tables. Serialized stack ranges: 3–3. Conditions and weights are in the source tables; content is not guaranteed.
- Charred Ruins 44 source definitions; CharredRuins4 / AshCrow (location prefab); CharredRuins4 / AshCrow (1) (location prefab); CharredRuins4 / AshCrow (2) (location prefab); more in source tables. Serialized stack ranges: 3–3. Conditions and weights are in the source tables; content is not guaranteed.
- Crypt 22 source definitions; Crypt2 / Crow (location prefab); Crypt2 / Crow (1) (location prefab). Serialized stack ranges: 3–3. Conditions and weights are in the source tables; content is not guaranteed.
- Crypt 32 source definitions; Crypt3 / Crow (location prefab); Crypt3 / Crow (1) (location prefab). Serialized stack ranges: 3–3. Conditions and weights are in the source tables; content is not guaranteed.
- Crypt 41 source definition; Crypt4 / Crow (location prefab). Serialized stack ranges: 3–3. Conditions and weights are in the source tables; content is not guaranteed.
- Hildir crypt1 source definition; Hildir_crypt / Crow (location prefab). Serialized stack ranges: 3–3. Conditions and weights are in the source tables; content is not guaranteed.
- Ruin 12 source definitions; Ruin1 / Crow (location prefab); Ruin1 / Crow (1) (location prefab). Serialized stack ranges: 3–3. Conditions and weights are in the source tables; content is not guaranteed.
- Ruin 22 source definitions; Ruin2 / Crow (location prefab); Ruin2 / Crow (1) (location prefab). Serialized stack ranges: 3–3. Conditions and weights are in the source tables; content is not guaranteed.
- Stone Tower Ruins 32 source definitions; StoneTowerRuins03 / Crow (location prefab); StoneTowerRuins03 / Crow (1) (location prefab). Serialized stack ranges: 3–3. Conditions and weights are in the source tables; content is not guaranteed.
- Stone Tower Ruins 72 source definitions; StoneTowerRuins07 / Crow (3) (location prefab); StoneTowerRuins07 / Crow (2) (location prefab). Serialized stack ranges: 3–3. Conditions and weights are in the source tables; content is not guaranteed.
- Stone Tower Ruins 82 source definitions; StoneTowerRuins08 / Crow (3) (location prefab); StoneTowerRuins08 / Crow (2) (location prefab). Serialized stack ranges: 3–3. Conditions and weights are in the source tables; content is not guaranteed.
- Stone Tower Ruins 92 source definitions; StoneTowerRuins09 / Crow (location prefab); StoneTowerRuins09 / Crow (1) (location prefab). Serialized stack ranges: 3–3. Conditions and weights are in the source tables; content is not guaranteed.
- Stone Tower Ruins 102 source definitions; StoneTowerRuins10 / Crow (2) (location prefab); StoneTowerRuins10 / Crow (3) (location prefab). Serialized stack ranges: 3–3. Conditions and weights are in the source tables; content is not guaranteed.
- Swamp Hut 52 source definitions; SwampHut5 / Crow (location prefab); SwampHut5 / Crow (1) (location prefab). Serialized stack ranges: 3–3. Conditions and weights are in the source tables; content is not guaranteed.
- Swamp Ruin 12 source definitions; SwampRuin1 / Crow (location prefab); SwampRuin1 / Crow (1) (location prefab). Serialized stack ranges: 3–3. Conditions and weights are in the source tables; content is not guaranteed.
- Swamp Ruin 22 source definitions; SwampRuin2 / Crow (location prefab); SwampRuin2 / Crow (1) (location prefab). Serialized stack ranges: 3–3. Conditions and weights are in the source tables; content is not guaranteed.
Game data source
The full settings include internal fields and inactive defaults. The sections above explain the values relevant to gameplay.
Download full game settings (JSON)