- Food & taming
Grows with time
Growth requires the area to be active.
- Breeding requirements
Not at this stage
- Offspring & growth
50 min to grow up
Hen Character ID
Hens are docile creatures that emerge when an Egg hatches. They represent the matured phase of Chickens.
Overview
Hen is a Valheim creature from the ForestMonsters faction. Its character ID is Hen, and the cheat command spawn Hen summons one in front of you — append 1 2 or 1 3 for one- or two-star variants.
Hens are docile creatures that emerge when an Egg hatches. They represent the matured phase of Chickens.
Hen drops Feathers and Chicken meat and can be tamed when killed or interacted with.
| Character ID | Hen |
| Health | 10 |
| Faction | ForestMonsters |
| Tameable | Yes |
| Taming Time | 30 min |
| Breedable | Yes |
| Stagger Limit | 50% |
- Command reference
- spawn
Command Builder
Spawns one Hen at level 1 (normal).
Example Commands
Spawns one Hen at your location.
Spawns one Hen at level 2 (use 1, 2, or 3).
Spawns five Hen at your location.
Drop Rates
Related creatures
Taming & breeding
Full reference2 entries
| Animal / egg | Food & taming | Breeding requirements | Offspring & growth |
|---|---|---|---|
Grows with time Growth requires the area to be active. | Not at this stage | 50 min to grow up | |
Fewer than 10 within 10 m Partner within 4 m · fed and calm; adults and offspring count toward the limit | 1 min pregnancy after successful breeding |
- Food & taming
- Breeding requirements
Fewer than 10 within 10 m
Partner within 4 m · fed and calm; adults and offspring count toward the limit
- Offspring & growth
1 min pregnancy after successful breeding
Animals need food and calm conditions to make taming or breeding progress. Keep the area active by staying nearby. Pregnancy time starts after successful breeding; it is not the full interval between births.
More details
- blunt resistance
- Normal
- slash resistance
- Normal
- pierce resistance
- Normal
- chop resistance
- Ignore
- pickaxe resistance
- Ignore
- fire resistance
- Normal
- frost resistance
- Normal
- lightning resistance
- Normal
- poison resistance
- Normal
- spirit resistance
- Immune
- nonPlayer resistance
- Normal
- Tolerates water
- Yes
- Stagger damage factor
- 0.5
Movement & behavior
Base behavior from the game data; combat and terrain can change how a creature moves.
- Swimming
- Can swim
- Fire
- Afraid of fire
- Water
- Avoids entering water
- Buildings
- Can target player-built structures
Game data source
The full settings include internal fields and inactive defaults. The sections above explain the values relevant to gameplay.
Download full game settings (JSON)