- Food & taming
Grows with time
Growth requires the area to be active.
- Breeding requirements
Not at this stage
- Offspring & growth
50 min to grow up
Flax Item ID

Unspun fibers from a flax plant.
Flax is a Plains-era crop harvested by picking cultivated flax plants. It is spun at the Spinning wheel into Linen thread, the key material for the Padded armor set, Linen cape, and Porcupine.
Overview
Flax is a material item in Valheim. Its in-game item ID is Flax, which you can drop into the console with spawn Flax to give yourself one — append a number like spawn Flax 50 to spawn a stack.
In the in-game data it is tagged as Item drop, Material, and Seed.
The spawn command requires cheats — enable them with devcommands after opening the console.
| Item ID | Flax |
| Category | Item drop |
| Subcategory | Material, Seed |
- Command reference
- spawn
Command Builder
Spawns one Flax at your location.
Example Commands
Spawns one Flax at your location.
Spawns five Flax at your location.
Spawns twenty Flax at your location.
Stats
| Type | Material |
| Weight | 0.2 |
| Stack size | 100 |
| Teleportable | Yes |
Related Items
Acorn
Amber
Amber Pearl
Ancient bark
Ancient Seed
Barley
Barley flour
Beech seeds
Bilebag
Birch seeds
Black metal
Black Metal Missile
Black metal scrap
Blood clot
Blood pudding
Bloodbag
Bloodgold Missile
Blue mushroom
Blueberries
Boar jerky
Boar meat
Bone fragments
Bread
Bread dough
Bronze
Bronze nails
Bukeperries
Carrot
Carrot seeds
Carrot soup
Taming & breeding
Full reference2 entries
| Animal / egg | Food & taming | Breeding requirements | Offspring & growth |
|---|---|---|---|
Grows with time Growth requires the area to be active. | Not at this stage | 50 min to grow up | |
Fewer than 4 within 20 m Partner within 8 m · fed and calm; adults and offspring count toward the limit | 2 min pregnancy after successful breeding |
- Food & taming
- Breeding requirements
Fewer than 4 within 20 m
Partner within 8 m · fed and calm; adults and offspring count toward the limit
- Offspring & growth
2 min pregnancy after successful breeding
Animals need food and calm conditions to make taming or breeding progress. Keep the area active by staying nearby. Pregnancy time starts after successful breeding; it is not the full interval between births.
Gathering & resource nodes
Full reference2 entries
| Resource source | Possible drops | Health & tool | Regrowth / next stage |
|---|---|---|---|
Pick by hand | Does not regrow after picking | ||
Pick by hand | Does not regrow after picking |
Destruction tables list possible drops, not guaranteed totals. Weights describe relative selection within a table. Tree, log, and rock-section drops are separate stages; resource modifiers can change yields.
Processing & production
Full reference1 entry
| Station | Input | Output | Time | Fuel & capacity |
|---|---|---|---|---|
30 sec Needs a roof | No added fuel 40 input capacity |
- Input
1 ×Flax- Output
1 ×Linen thread- Time
30 sec
Needs a roof
- Fuel & capacity
No added fuel
40 input capacity
Times are base processing times while the station can operate. Wind, blocked smoke, shelter, skills, and world settings can change actual production.
Farming & plant growth
Full reference1 entry
Growth times are base ranges. The growth radius is an obstacle check, not a guaranteed center-to-center planting distance. Farming skill and world modifiers can change harvests.
Eaten by
Possible chest loot at
- Dev House 31 source definition; DevHouse3 / piece_chest_blackmetal (4) (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Dev House 41 source definition; DevHouse4 / piece_chest_blackmetal (4) (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Game data source
The full settings include internal fields and inactive defaults. The sections above explain the values relevant to gameplay.
Download full game settings (JSON)