- Breeding requirements
Fewer than 4 within 10 m
Partner within 3 m · fed and calm; adults and offspring count toward the limit
- Offspring & growth
1 min pregnancy after successful breeding
Neck tail Item ID

Inedible when raw, but proves to be quite a tasty snack if cooked.
A Neck tail is dropped by killing Necks, the small lizard creatures found in shallow water across the Meadows. Cooking it on a Cooking station produces Grilled neck tail, a balanced early-game food.
Overview
Neck tail is a material item in Valheim. Its in-game item ID is NeckTail, which you can drop into the console with spawn NeckTail to give yourself one — append a number like spawn NeckTail 50 to spawn a stack.
In the in-game data it is tagged as Item drop and Material.
The spawn command requires cheats — enable them with devcommands after opening the console.
| Item ID | NeckTail |
| Category | Item drop |
| Subcategory | Material |
- Command reference
- spawn
Command Builder
Spawns one Neck tail at your location.
Example Commands
Spawns one Neck tail at your location.
Spawns five Neck tail at your location.
Spawns twenty Neck tail at your location.
Stats
| Type | Material |
| Weight | 0.5 |
| Stack size | 50 |
| Teleportable | Yes |
Related Items
Acorn
Amber
Amber Pearl
Ancient bark
Ancient Seed
Barley
Barley flour
Beech seeds
Bilebag
Birch seeds
Black metal
Black Metal Missile
Black metal scrap
Blood clot
Blood pudding
Bloodbag
Bloodgold Missile
Blue mushroom
Blueberries
Boar jerky
Boar meat
Bone fragments
Bread
Bread dough
Bronze
Bronze nails
Bukeperries
Carrot
Carrot seeds
Carrot soup
Taming & breeding
Full reference1 entry
| Animal / egg | Food & taming | Breeding requirements | Offspring & growth |
|---|---|---|---|
Fewer than 4 within 10 m Partner within 3 m · fed and calm; adults and offspring count toward the limit | 1 min pregnancy after successful breeding |
Animals need food and calm conditions to make taming or breeding progress. Keep the area active by staying nearby. Pregnancy time starts after successful breeding; it is not the full interval between births.
Processing & production
Full reference2 entries
| Station | Input | Output | Time | Fuel & capacity |
|---|---|---|---|---|
25 sec Needs a fire below · Burns after 50 sec total cooking | No added fuel 2 cooking slots | |||
25 sec Needs a fire below · Burns after 50 sec total cooking | No added fuel 5 cooking slots |
Times are base processing times while the station can operate. Wind, blocked smoke, shelter, skills, and world settings can change actual production.
Eaten by
Dropped by
Used in recipes
Biomes via creature drops
Possible chest loot at
- Dev House 31 source definition; DevHouse3 / piece_chest_blackmetal (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Dev House 41 source definition; DevHouse4 / piece_chest_blackmetal (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Game data source
The full settings include internal fields and inactive defaults. The sections above explain the values relevant to gameplay.
Download full game settings (JSON)