- Input
1 ×Flametal Ore- Output
1 ×Flametal- Time
30 sec
Keep the smoke outlet clear
- Fuel & capacity
2 Coal / output
10 input capacity · 20 fuel capacity
Coal Item ID

A lump of coal.
Coal is produced by burning Wood in a Charcoal kiln or by collecting it from a Cooking station's burnt food. It is used as fuel in the Smelter, Blast furnace, and Forge, and as an ingredient in some crafts.
Overview
Coal is a material item in Valheim. Its in-game item ID is Coal, which you can drop into the console with spawn Coal to give yourself one — append a number like spawn Coal 50 to spawn a stack.
In the in-game data it is tagged as Item drop and Material.
The spawn command requires cheats — enable them with devcommands after opening the console.
| Item ID | Coal |
| Category | Item drop |
| Subcategory | Material |
- Command reference
- spawn
Command Builder
Spawns one Coal at your location.
Example Commands
Spawns one Coal at your location.
Spawns five Coal at your location.
Spawns twenty Coal at your location.
Stats
| Type | Material |
| Weight | 2 |
| Stack size | 50 |
| Teleportable | Yes |
Related Items
Acorn
Amber
Amber Pearl
Ancient bark
Ancient Seed
Barley
Barley flour
Beech seeds
Bilebag
Birch seeds
Black metal
Black Metal Missile
Black metal scrap
Blood clot
Blood pudding
Bloodbag
Bloodgold Missile
Blue mushroom
Blueberries
Boar jerky
Boar meat
Bone fragments
Bread
Bread dough
Bronze
Bronze nails
Bukeperries
Carrot
Carrot seeds
Carrot soup
Processing & production
Full reference17 entries
| Station | Input | Output | Time | Fuel & capacity |
|---|---|---|---|---|
30 sec Keep the smoke outlet clear | 2 Coal / output 10 input capacity · 20 fuel capacity | |||
30 sec Keep the smoke outlet clear | 2 Coal / output 10 input capacity · 20 fuel capacity | |||
30 sec Keep the smoke outlet clear | 2 Coal / output 10 input capacity · 20 fuel capacity | |||
15 sec Keep the smoke outlet clear | No added fuel 25 input capacity | |||
15 sec Keep the smoke outlet clear | No added fuel 25 input capacity | |||
15 sec Keep the smoke outlet clear | No added fuel 25 input capacity |
- Input
- Output
1 ×Black metal- Time
30 sec
Keep the smoke outlet clear
- Fuel & capacity
2 Coal / output
10 input capacity · 20 fuel capacity
- Input
- Output
1 ×Bloodgold- Time
30 sec
Keep the smoke outlet clear
- Fuel & capacity
2 Coal / output
10 input capacity · 20 fuel capacity
Times are base processing times while the station can operate. Wind, blocked smoke, shelter, skills, and world settings can change actual production.
Building mechanics
Full reference2 entries
| Building piece | Structural support | Weather & damage | Storage & fuel |
|---|---|---|---|
Wood 100 maximum · 10 minimum support | No rain wear fire: Immune · frost: Immune · poison: Immune · spirit: Immune · Needs protection from Ashlands ash · Heavy snow can damage weakly supported pieces | 5 h 33 min 20 sec per fuel · 5 capacity · 27 h 46 min 40 sec from full | |
Wood 100 maximum · 10 minimum support · Does not support other pieces | No rain wear fire: Immune · frost: Immune · poison: Immune · spirit: Immune · Needs protection from Ashlands ash · Heavy snow can damage weakly supported pieces | 5 h 33 min 20 sec per fuel · 5 capacity · 27 h 46 min 40 sec from full |
- Structural support
Wood
100 maximum · 10 minimum support
- Weather & damage
No rain wear
fire: Immune · frost: Immune · poison: Immune · spirit: Immune · Needs protection from Ashlands ash · Heavy snow can damage weakly supported pieces
- Storage & fuel
5 h 33 min 20 sec per fuel · 5 capacity · 27 h 46 min 40 sec from full
- Structural support
Wood
100 maximum · 10 minimum support · Does not support other pieces
- Weather & damage
No rain wear
fire: Immune · frost: Immune · poison: Immune · spirit: Immune · Needs protection from Ashlands ash · Heavy snow can damage weakly supported pieces
- Storage & fuel
5 h 33 min 20 sec per fuel · 5 capacity · 27 h 46 min 40 sec from full
Support depends on contact geometry and the pieces underneath. Maximum support is not a safe height in meters. Damage multipliers are before other game effects.
Dropped by
Used in recipes
Biomes via creature drops
Used to build
Destructible drops at
- Hildir cave42 source definitions; Hildir_cave / MountainKit_brazier_blue (location prefab); Hildir_cave / MountainKit_brazier_blue (1) (location prefab); cave_new_deeproom_bottom_shrine / MountainKit_brazier_blue (possible dungeon room); more in source tables. Serialized stack ranges: 1–2, 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Mountain Cave 244 source definitions; cave_shrine_lootencap02 / MountainKit_brazier (1) (possible dungeon room); cave_new_deeproom_bottom_shrine / MountainKit_brazier (possible dungeon room); cave_new_deeproom_bottom_shrine / MountainKit_brazier (1) (possible dungeon room); more in source tables. Serialized stack ranges: 1–2, 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Ruin 21 source definition; Ruin2 / barrell (location prefab). Serialized stack ranges: 5–8. Conditions and weights are in the source tables; content is not guaranteed.
Possible chest loot at
- Dev House 11 source definition; DevHouse1 / piece_chest_blackmetal (location prefab). Serialized stack ranges: 50–50. Conditions and weights are in the source tables; content is not guaranteed.
- Dev House 31 source definition; DevHouse3 / piece_chest_blackmetal (1) (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Dev House 41 source definition; DevHouse4 / piece_chest_blackmetal (1) (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Game data source
The full settings include internal fields and inactive defaults. The sections above explain the values relevant to gameplay.
Download full game settings (JSON)