- Input
Happy bees
- Output
1 ×Honey- Time
20 min
Meadows, Black Forest, Plains · cover below 60%
- Fuel & capacity
No added fuel
Stores up to 4
Honey Item ID

Sweet and tasty.
Honey is produced by Beehives placed outdoors with clear cells around them. It is used in nearly every mead recipe and in food recipes like Honey glazed chicken.
Overview
Honey is a food item in Valheim. Its in-game item ID is Honey, which you can drop into the console with spawn Honey to give yourself one — append a number like spawn Honey 50 to spawn a stack.
In the in-game data it is tagged as Item drop, Food, and Material.
The spawn command requires cheats — enable them with devcommands after opening the console.
| Item ID | Honey |
| Category | Item drop |
| Subcategory | Food, Material |
- Command reference
- spawn
Command Builder
Spawns one Honey at your location.
Example Commands
Spawns one Honey at your location.
Spawns five Honey at your location.
Spawns twenty Honey at your location.
Stats
| Type | Consumable |
| Food health | 8 |
| Food stamina | 35 |
| Food eitr | 0 |
| Food duration | 15 min |
| Food regeneration | 1 HP / tick |
| Drink | No |
| Weight | 0.2 |
| Stack size | 50 |
| Teleportable | Yes |
Related Items
Acorn
Amber
Amber Pearl
Ancient bark
Ancient Seed
Barley
Barley flour
Beech seeds
Bilebag
Birch seeds
Black metal
Black Metal Missile
Black metal scrap
Blood clot
Blood pudding
Bloodbag
Bloodgold Missile
Blue mushroom
Blueberries
Boar jerky
Boar meat
Bone fragments
Bread
Bread dough
Bronze
Bronze nails
Bukeperries
Carrot
Carrot seeds
Carrot soup
Processing & production
Full reference1 entry
| Station | Input | Output | Time | Fuel & capacity |
|---|---|---|---|---|
Happy bees | 20 min Meadows, Black Forest, Plains · cover below 60% | No added fuel Stores up to 4 |
Times are base processing times while the station can operate. Wind, blocked smoke, shelter, skills, and world settings can change actual production.
Used in recipes
Black Soup1 required; +1 per upgrade level
Boar jerky1 required; +1 per upgrade level
Mead base: Frost resistance10 required; +1 per upgrade level
Mead Base: Major Healing10 required; +1 per upgrade level
Mead base: Medium healing10 required; +1 per upgrade level
Mead base: Medium stamina10 required; +1 per upgrade level
Mead Base: Minor Eitr10 required; +1 per upgrade level
Mead base: Minor healing10 required; +1 per upgrade level
Mead base: Minor stamina10 required; +1 per upgrade level
Mead base: Poison resistance10 required; +1 per upgrade level
Mead base: Ratatosk10 required; +1 per upgrade level
Mead base: Tasty10 required; +1 per upgrade level
Mead Base: Troll Endurance10 required; +1 per upgrade level
Serpent stew2 required; +1 per upgrade level
Spicy Marmalade1 required; +1 per upgrade level
Unbaked Sweetbread1 required; +1 per upgrade level
Uncooked Honey Glazed Chicken3 required; +1 per upgrade level
Wolf jerky1 required; +1 per upgrade level
Destructible drops at
- Stone Tower Ruins 31 source definition; StoneTowerRuins03 / Beehive (location prefab). Serialized stack ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
- Wood Farm 13 source definitions; woodfarm_farmhouse2 / Beehive (possible dungeon room); woodfarm_farmhouse3 / Beehive (possible dungeon room); woodfarm_tower / Beehive (possible dungeon room). Serialized stack ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
- Wood House 11 source definition; WoodHouse1 / Beehive (location prefab). Serialized stack ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
- Wood House 101 source definition; WoodHouse10 / Beehive (location prefab). Serialized stack ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
- Wood House 111 source definition; WoodHouse11 / Beehive (location prefab). Serialized stack ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
- Wood House 131 source definition; WoodHouse13 / Beehive (location prefab). Serialized stack ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
- Wood House 21 source definition; WoodHouse2 / Beehive (location prefab). Serialized stack ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
- Wood House 31 source definition; WoodHouse3 / Beehive (location prefab). Serialized stack ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
- Wood House 41 source definition; WoodHouse4 / Beehive (location prefab). Serialized stack ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
- Wood House 51 source definition; WoodHouse5 / Beehive (location prefab). Serialized stack ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
- Wood House 61 source definition; WoodHouse6 / Beehive (location prefab). Serialized stack ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
- Wood House 71 source definition; WoodHouse7 / Beehive (location prefab). Serialized stack ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
- Wood House 91 source definition; WoodHouse9 / Beehive (location prefab). Serialized stack ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
- Wood Village 16 source definitions; meadowsvillage_greathallruin / Beehive (possible dungeon room); meadowsvillage_longhouseruin / Beehive (possible dungeon room); meadowsvillage_house1 / Beehive (possible dungeon room); more in source tables. Serialized stack ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
Possible chest loot at
- Dev House 11 source definition; DevHouse1 / piece_chest_blackmetal (location prefab). Serialized stack ranges: 20–20. Conditions and weights are in the source tables; content is not guaranteed.
- Dev House 31 source definition; DevHouse3 / piece_chest_blackmetal (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Dev House 41 source definition; DevHouse4 / piece_chest_blackmetal (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Game data source
The full settings include internal fields and inactive defaults. The sections above explain the values relevant to gameplay.
Download full game settings (JSON)