- Possible drops
- Health & tool
20 health
Per rock section · Minimum tool tier 0
- Regrowth / next stage
Does not naturally respawn
Stone Item ID

It's a rock.
Stone is a fundamental building material mined from rocks, boulders, and stone deposits with any pickaxe. It is required for nearly every crafting station, the Stonecutter, the Workbench, and stone construction.
Overview
Stone is a material item in Valheim. Its in-game item ID is Stone, which you can drop into the console with spawn Stone to give yourself one — append a number like spawn Stone 50 to spawn a stack.
In the in-game data it is tagged as Item drop and Material.
The spawn command requires cheats — enable them with devcommands after opening the console.
| Item ID | Stone |
| Category | Item drop |
| Subcategory | Material |
- Command reference
- spawn
Command Builder
Spawns one Stone at your location.
Example Commands
Spawns one Stone at your location.
Spawns five Stone at your location.
Spawns twenty Stone at your location.
Stats
| Type | Material |
| Weight | 2 |
| Stack size | 50 |
| Teleportable | Yes |
Related Items
Acorn
Amber
Amber Pearl
Ancient bark
Ancient Seed
Barley
Barley flour
Beech seeds
Bilebag
Birch seeds
Black metal
Black Metal Missile
Black metal scrap
Blood clot
Blood pudding
Bloodbag
Bloodgold Missile
Blue mushroom
Blueberries
Boar jerky
Boar meat
Bone fragments
Bread
Bread dough
Bronze
Bronze nails
Bukeperries
Carrot
Carrot seeds
Carrot soup
Gathering & resource nodes
Full reference11 entries
| Resource source | Possible drops | Health & tool | Regrowth / next stage |
|---|---|---|---|
20 health Per rock section · Minimum tool tier 0 | Does not naturally respawn | ||
40 health Per rock section · Minimum tool tier 1 | Does not naturally respawn | ||
3–8 per selection 1–3 per selection 2 selections · 100% table roll · unique selections | 100 health Per rock section · Minimum tool tier 3 | Does not naturally respawn | |
1 per selection 1–2 selections · 100% table roll | 20 health Per rock section · Minimum tool tier 0 | Does not naturally respawn | |
Pick by hand | Does not regrow after picking | ||
Pick by hand | Does not regrow after picking |
- Health & tool
40 health
Per rock section · Minimum tool tier 1
- Regrowth / next stage
Does not naturally respawn
- Possible drops
3–8 per selection
1–3 per selection
2 selections · 100% table roll · unique selections
- Health & tool
100 health
Per rock section · Minimum tool tier 3
- Regrowth / next stage
Does not naturally respawn
- Possible drops
1 per selection
1–2 selections · 100% table roll
- Health & tool
20 health
Per rock section · Minimum tool tier 0
- Regrowth / next stage
Does not naturally respawn
- Possible drops
1 ×Stone- Health & tool
Pick by hand
- Regrowth / next stage
Does not regrow after picking
- Possible drops
1 ×Stone- Health & tool
Pick by hand
- Regrowth / next stage
Does not regrow after picking
Destruction tables list possible drops, not guaranteed totals. Weights describe relative selection within a table. Tree, log, and rock-section drops are separate stages; resource modifiers can change yields.
Dropped by
Used in recipes
Biomes via creature drops
Used to build
Blast Furnace×20
Campfire×5
Charcoal Kiln×20
Decorative Boulder×10
Eternal Pyre×10
Eternal Pyre×10
Forge×4
Frigid Kiln×20
Frost Foundry×20
Hearth×15
Hot Tub×8
Ornamental Boulder×25
Paved Road×1
Paved Road×1
Portal×4
Raise Ground×4
Raise Ground×2
Shield Generator×5
Smelter×20
Stone Arch×4
Stone Fence×4
Stone Floor 2x2×6
Stone Floor 4x4×8
Stone Oven×20
Stone Pile×50
Stone Pillar×5
Stone Stair×8
Stone Throne×20
Stone Wall 1x1×3
Stone Wall 1x1×3
Stone Wall 1x1×3
Stone Wall 1x1×3
Stone Wall 1x1×3
Stone Wall 2x1×4
Stone Wall 4x2×6
Stonecutter×4
Windmill×20
Wisp Fountain×10
Pickable at locations
- Start Temple8 source definitions; StartTemple / Pickable_Stone (location prefab); StartTemple / Pickable_Stone (5) (location prefab); StartTemple / Pickable_Stone (6) (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Wood House 36 source definitions; WoodHouse3 / Pickable_Stone (location prefab); WoodHouse3 / Pickable_Stone (1) (location prefab); WoodHouse3 / Pickable_Stone (2) (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Destructible drops at
- Charred Fortress16 source definitions; CharredFortress / Ashland_Stair (4) (location prefab); CharredFortress / Ashland_Stair (5) (location prefab); CharredFortress / Ashland_Stair (6) (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Dolmen 17 source definitions; Dolmen01 / RockDolmen_1 (location prefab); Dolmen01 / Rock_7 (3) (location prefab); Dolmen01 / Rock_7 (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Dolmen 26 source definitions; Dolmen02 / RockDolmen_2 (location prefab); Dolmen02 / Rock_7 (location prefab); Dolmen02 / Rock_7 (1) (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Dolmen 38 source definitions; Dolmen03 / RockDolmen_3 (location prefab); Dolmen03 / Rock_7 (location prefab); Dolmen03 / Rock_7 (1) (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Mountain Grave 19 source definitions; MountainGrave01 / MountainGraveStone01 (location prefab); MountainGrave01 / MountainGraveStone01 (1) (location prefab); MountainGrave01 / MountainGraveStone01 (2) (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Ship Setting 124 source definitions; ShipSetting01 / Rock_7 (location prefab); ShipSetting01 / Rock_7 (1) (location prefab); ShipSetting01 / Rock_7 (2) (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Waymarker 11 source definition; Waymarker01 / marker01 (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Waymarker 21 source definition; Waymarker02 / marker02 (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Possible chest loot at
- Dev House 11 source definition; DevHouse1 / piece_chest_blackmetal (location prefab). Serialized stack ranges: 50–50. Conditions and weights are in the source tables; content is not guaranteed.
- Dev House 31 source definition; DevHouse3 / piece_chest_blackmetal (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Dev House 41 source definition; DevHouse4 / piece_chest_blackmetal (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Troll Cave 22 source definitions; TrollCave02 / TreasureChest_trollcave (location prefab); TrollCave02 / TreasureChest_trollcave (1) (location prefab). Serialized stack ranges: 10–30. Conditions and weights are in the source tables; content is not guaranteed.
Game data source
The full settings include internal fields and inactive defaults. The sections above explain the values relevant to gameplay.
Download full game settings (JSON)